Player Matchup

Mulan
Mulan
DaVontee
Mulan
Level 158
God Stats
83W - 63L
1,634 SR
Queue Stats
126W - 106L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
DaveNotee
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 27L
1,743 Elo+
Party 1
Medusa
Medusa
FlavorySauce
Medusa
Level 85
God Stats
2W - 2L
1,586 SR
Queue Stats
16W - 17L
1,532 Elo+
Party 1
Ra
Ra
FoxyHog
Ra
Level 87
God Stats
4W - 7L
1,505 SR
Queue Stats
23W - 28L
1,550 Elo+
Party 1
Ymir
Ymir
jxdog11
Ymir
Level 53
God Stats
0W - 2L
1,647 SR
Queue Stats
22W - 27L
1,451 Elo+
Solo
Team Averages
Level 78
1,574 SR
1,574 Elo+

VS

Team Averages
Level 116
1,506 SR
1,485 Elo+
Cliodhna
Cliodhna
CrazyJ922
Cliodhna
Level 101
God Stats
1W - 2L
1,718 SR
Queue Stats
37W - 36L
1,567 Elo+
Solo
Danzaburou
Danzaburou
MISTERMAN407
Danzaburou
Level 85
God Stats
1W - 0L
1,717 SR
Queue Stats
3W - 5L
1,464 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MehSm0key
Ah Muzen Cab
Level 149
God Stats
2W - 1L
1,474 SR
Queue Stats
99W - 104L
1,463 Elo+
Party 2
Nike
Nike
MrStealYourFarm
Nike
Level 89
God Stats
2W - 3L
1,346 SR
Queue Stats
170W - 157L
1,471 Elo+
Party 2
Cerberus
Cerberus
squishysodacans
Cerberus
Level 154
God Stats
3W - 12L
1,274 SR
Queue Stats
156W - 172L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DaVontee
Mulan
15
5 / 5 / 2
9,330
491
13,303
17,006
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
DaveNotee
Cthulhu
16
2 / 2 / 2
10,819
569
11,432
20,968
22,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Medusa
14
1 / 7 / 2
8,547
450
9,554
13,949
4,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 6 / 4
10,106
532
8,542
12,563
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
jxdog11
Ymir
12
1 / 7 / 1
8,359
440
3,186
19,101
16,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CrazyJ922
Cliodhna
17
5 / 3 / 13
10,148
534
13,178
14,427
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
MISTERMAN407
Danzaburou
18
11 / 3 / 3
11,802
621
20,704
15,167
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
MehSm0key
Ah Muzen Cab
18
3 / 2 / 7
11,027
580
9,557
9,929
3,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 2 / 2
11,111
585
12,367
16,526
14,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
17
5 / 1 / 15
11,433
602
12,081
18,098
21,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
11
Kills
27
27
Deaths
11
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
CrazyJ922
Cliodhna
5
3
13
3.83
L
Mulan
DaVontee
Mulan
5
5
2
1.2
L
Cthulhu
DaveNotee
Cthulhu
2
2
2
1.5
L
Medusa
1
7
2
0.29
L
2
6
4
0.67
W
Danzaburou
MISTERMAN407
Danzaburou
11
3
3
4.17
W
Ah Muzen Cab
MehSm0key
Ah Muzen Cab
3
2
7
3.25
W
3
2
2
2
L
Ymir
jxdog11
Ymir
1
7
1
0.21
W
Cerberus
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,017
Damage
67,887
83,587
Taken
74,147
54,445
Mitigated
50,866
18,519
Healing
28,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
CrazyJ922
Cliodhna
13,178
865
0
6,960
14,427
4,970
1
2,849
11,328
0
61,335
L
Mulan
DaVontee
Mulan
13,303
1,801
0
5,356
17,006
7,425
0
2,519
14,390
0
72,249
L
Cthulhu
DaveNotee
Cthulhu
11,432
1,133
0
6,921
20,968
22,167
0
1,796
18,357
74,340
2,256
L
Medusa
9,554
2,891
0
2,210
13,949
4,016
0
1,274
12,675
0
54,126
L
8,542
626
851
2,293
12,563
4,198
0
2,712
9,754
76,784
326
W
Danzaburou
MISTERMAN407
Danzaburou
20,704
12,050
0
7,630
15,167
6,472
2,424
5,563
9,544
0
94,709
W
Ah Muzen Cab
MehSm0key
Ah Muzen Cab
9,557
5,384
0
2,460
9,929
3,334
2,698
2,829
6,888
0
91,823
W
12,367
1,138
0
3,107
16,526
14,170
128
6,257
10,171
0
91,227
L
Ymir
jxdog11
Ymir
3,186
783
0
888
19,101
16,639
0
3,643
15,374
17,202
0
W
Cerberus
12,081
664
0
8,163
18,098
21,920
615
5,234
12,565
52,238
2,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,161
Gold Earned
55,521
526
Minions Killed
686
0
Camps Cleared
0
1,836,468
Distance Traveled
1,948,739
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,148
534
102
5
0
440,297
1
L
Mulan
9,330
491
100
5
0
401,553
0
L
Cthulhu
10,819
569
138
7
0
368,717
0
L
Medusa
8,547
450
91
5
0
317,174
1
L
Ra
10,106
532
167
9
0
393,743
5
W
Danzaburou
11,802
621
147
8
0
346,770
2
W
Ah Muzen Cab
11,027
580
152
8
0
418,267
0
W
Nike
11,111
585
163
9
0
377,645
1
L
Ymir
8,359
440
30
2
0
355,281
0
W
Cerberus
11,433
602
122
6
0
365,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role