Player Matchup

Cthulhu
Cthulhu
Lokey Swauce
Cthulhu
Level 154
God Stats
1W - 0L
1,683 SR
Queue Stats
4W - 10L
1,275 Elo+
Party 2
Medusa
Medusa
NinJAboy0088
Medusa
Level 86
God Stats
3W - 0L
1,932 SR
Queue Stats
67W - 54L
1,551 Elo+
Party 2
Fafnir
Fafnir
Rust Frost
Fafnir
Level 107
God Stats
1W - 1L
1,508 SR
Queue Stats
13W - 14L
1,568 Elo+
Party 2
Horus
Horus
TribeSlapAh03
Horus
Level 122
God Stats
2W - 1L
1,508 SR
Queue Stats
8W - 11L
1,281 Elo+
Party 2
Sol
Sol
squanchy024
Sol
Level 119
God Stats
43W - 30L
1,630 SR
Queue Stats
158W - 148L
1,477 Elo+
Solo
Team Averages
Level 118
1,652 SR
1,430 Elo+

VS

Team Averages
Level 100
1,570 SR
1,513 Elo+
Awilix
Awilix
 
Awilix
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
DinoDecaf
Sobek
Level 103
God Stats
8W - 5L
1,795 SR
Queue Stats
241W - 222L
1,520 Elo+
Party 1
Medusa
Medusa
OneTapIGuess
Medusa
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
134W - 154L
1,491 Elo+
Solo
Vulcan
Vulcan
Skythecow
Vulcan
Level 127
God Stats
6W - 11L
1,547 SR
Queue Stats
84W - 66L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
iMR Lemmiwinks
Gilgamesh
Level 120
God Stats
1W - 2L
1,508 SR
Queue Stats
80W - 75L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lokey Swauce
Cthulhu
13
1 / 0 / 0
7,643
695
4,174
4,357
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
12
2 / 1 / 3
6,621
602
6,369
5,566
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
Rust Frost
Fafnir
11
4 / 0 / 2
6,453
587
3,328
6,431
5,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 2
5,956
541
1,287
6,335
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 1
6,602
600
2,863
7,649
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 2 / 1
5,817
529
3,155
7,523
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
DinoDecaf
Sobek
9
1 / 3 / 0
5,479
498
1,771
9,272
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
6
0 / 2 / 0
4,386
399
2,190
3,810
1,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
Skythecow
Vulcan
11
2 / 1 / 2
6,400
582
6,441
4,521
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
iMR Lemmiwinks
Gilgamesh
10
0 / 1 / 0
5,474
498
749
7,509
3,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
5
5
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
1
1.25
L
Sobek
DinoDecaf
Sobek
1
3
0
0.33
W
Cthulhu
Lokey Swauce
Cthulhu
1
0
0
1
W
Medusa
2
1
3
3.5
L
Medusa
0
2
0
0
W
Fafnir
Rust Frost
Fafnir
4
0
2
5
L
Vulcan
Skythecow
Vulcan
2
1
2
3
W
1
0
2
2
L
Gilgamesh
iMR Lemmiwinks
Gilgamesh
0
1
0
0
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
14,306
30,338
Taken
32,635
15,180
Mitigated
14,792
11,135
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,155
1,060
0
2,342
7,523
2,391
0
1,817
5,600
0
34,136
L
Sobek
DinoDecaf
Sobek
1,771
177
0
4,050
9,272
6,847
0
1,471
7,466
16,095
0
W
Cthulhu
Lokey Swauce
Cthulhu
4,174
222
0
1,601
4,357
4,112
341
0
4,260
43,697
2,974
W
Medusa
6,369
2,459
0
1,418
5,566
1,753
382
1,128
4,438
0
53,804
L
Medusa
2,190
405
0
477
3,810
1,015
0
766
2,945
0
19,094
W
Fafnir
Rust Frost
Fafnir
3,328
724
0
2,075
6,431
5,378
407
643
5,788
9,554
1,451
L
Vulcan
Skythecow
Vulcan
6,441
100
0
1,869
4,521
1,274
150
1,933
2,588
39,532
1,343
W
1,287
704
200
2,679
6,335
2,072
0
1,532
4,620
0
27,014
L
Gilgamesh
iMR Lemmiwinks
Gilgamesh
749
135
0
2,778
7,509
3,265
0
2,456
4,791
0
31,412
W
2,863
609
0
3,162
7,649
1,865
0
4,045
3,228
41,108
7,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
27,556
356
Minions Killed
275
0
Camps Cleared
0
1,136,260
Distance Traveled
1,008,269
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,817
529
70
6
0
261,193
3
L
Sobek
5,479
498
23
2
0
217,484
3
W
Cthulhu
7,643
695
109
10
0
218,118
0
W
Medusa
6,621
602
96
9
0
217,096
0
L
Medusa
4,386
399
30
3
0
105,131
3
W
Fafnir
6,453
587
19
2
0
222,498
0
L
Vulcan
6,400
582
73
7
0
221,567
0
W
Horus
5,956
541
49
4
0
271,230
0
L
Gilgamesh
5,474
498
79
7
0
202,894
0
W
Sol
6,602
600
83
8
0
207,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role