Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
MultiKiil
Ullr
Level 101
God Stats
26W - 18L
1,618 SR
Queue Stats
239W - 232L
1,533 Elo+
Solo
Hercules
Hercules
senhawe
Hercules
Level 110
God Stats
0W - 1L
1,420 SR
Queue Stats
196W - 170L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
zaracatunga10
Zhong Kui
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 124L
1,501 Elo+
Solo
Team Averages
Level 112
1,508 SR
1,515 Elo+

VS

Team Averages
Level 132
1,348 SR
1,451 Elo+
Horus
Horus
CaptainKid07
Horus
Level 155
God Stats
3W - 6L
1,350 SR
Queue Stats
114W - 125L
1,428 Elo+
Party 1
Surtr
Surtr
FredSkywalker9
Surtr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,452 Elo+
Solo
Chiron
Chiron
JGUIMARAESJR
Chiron
Level 105
God Stats
3W - 5L
1,094 SR
Queue Stats
148W - 142L
1,508 Elo+
Solo
Hera
Hera
souIkaros
Hera
Level 116
God Stats
2W - 4L
1,223 SR
Queue Stats
175W - 186L
1,453 Elo+
Solo
Ravana
Ravana
z Th3Darkness
Ravana
Level 159
God Stats
11W - 7L
1,574 SR
Queue Stats
208W - 223L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 3 / 0
3,561
594
1,794
5,183
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
 
Aphrodite
6
0 / 0 / 0
3,485
581
1,370
2,692
1,263
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
7
0 / 1 / 0
3,434
572
1,839
4,167
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
senhawe
Hercules
7
0 / 2 / 1
3,601
600
1,468
5,116
3,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
zaracatunga10
Zhong Kui
6
0 / 1 / 0
3,517
586
972
2,590
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,166
694
1,240
3,954
2,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 1 / 1
5,003
834
3,609
4,250
1,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Chiron
8
1 / 0 / 0
4,024
671
2,178
3,087
770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hera
7
0 / 0 / 1
4,262
710
2,271
1,903
458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
2 / 0 / 2
3,915
653
1,836
3,284
937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
0
0.33
L
Aphrodite
 
Aphrodite
0
0
0
0
W
1
0
2
2
W
3
1
1
3.5
W
Chiron
1
0
0
1
L
Ullr
0
1
0
0
L
Hercules
senhawe
Hercules
0
2
1
0.25
W
Hera
0
0
1
0.5
W
2
0
2
3
L
Zhong Kui
zaracatunga10
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,443
Damage
11,134
19,748
Taken
16,478
8,608
Mitigated
6,142
9,403
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,794
339
0
1,937
5,183
1,277
0
676
4,507
0
12,724
L
Aphrodite
 
Aphrodite
1,370
335
776
1,700
2,692
1,263
0
371
2,321
10,585
0
W
1,240
667
309
2,347
3,954
2,160
0
694
3,260
0
7,947
W
3,609
1,496
0
1,612
4,250
1,817
0
0
4,024
842
24,244
W
Chiron
2,178
372
221
1,185
3,087
770
0
392
2,695
0
26,514
L
Ullr
1,839
458
0
750
4,167
1,020
0
0
4,167
0
18,807
L
Hercules
senhawe
Hercules
1,468
139
0
2,804
5,116
3,334
0
136
4,614
0
15,153
W
Hera
2,271
445
0
625
1,903
458
7
760
1,007
23,814
1,466
W
1,836
227
0
786
3,284
937
0
330
2,924
0
20,368
L
Zhong Kui
zaracatunga10
Zhong Kui
972
106
0
1,436
2,590
1,714
0
1,031
1,559
17,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,598
Gold Earned
21,370
144
Minions Killed
188
0
Camps Cleared
0
535,796
Distance Traveled
645,583
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,561
594
31
5
0
121,386
0
L
Aphrodite
3,485
581
17
3
0
113,365
3
W
Horus
4,166
694
14
2
0
139,922
1
W
Surtr
5,003
834
40
7
0
137,194
0
W
Chiron
4,024
671
47
8
0
118,295
1
L
Ullr
3,434
572
26
4
0
114,465
0
L
Hercules
3,601
600
32
5
0
111,210
2
W
Hera
4,262
710
50
8
0
107,805
0
W
Ravana
3,915
653
37
6
0
142,367
1
L
Zhong Kui
3,517
586
38
6
0
75,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role