Player Matchup

Discordia
Discordia
D3 Donut
Discordia
Level 104
God Stats
0W - 3L
1,123 SR
Queue Stats
196W - 200L
1,434 Elo+
Solo
Charybdis
Charybdis
Lybanger
Charybdis
Level 109
God Stats
6W - 12L
1,433 SR
Queue Stats
35W - 36L
1,460 Elo+
Solo
Chronos
Chronos
Noyava
Chronos
Level 142
God Stats
2W - 2L
1,793 SR
Queue Stats
79W - 56L
1,545 Elo+
Party 2
Charon
Charon
Perciate
Charon
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 46L
1,517 Elo+
Party 2
Loki
Loki
blizzymac
Loki
Level 119
God Stats
7W - 3L
1,965 SR
Queue Stats
75W - 59L
1,546 Elo+
Solo
Team Averages
Level 110
1,563 SR
1,500 Elo+

VS

Team Averages
Level 113
1,570 SR
1,459 Elo+
Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Lyrockx
Erlang Shen
Level 147
God Stats
36W - 30L
1,540 SR
Queue Stats
161W - 184L
1,457 Elo+
Party 1
Horus
Horus
Mr0verConfident
Horus
Level 126
God Stats
8W - 4L
1,703 SR
Queue Stats
73W - 94L
1,453 Elo+
Party 1
Artemis
Artemis
iancantbelieveit
Artemis
Level 105
God Stats
16W - 14L
1,566 SR
Queue Stats
30W - 37L
1,434 Elo+
Party 1
Nu Wa
Nu Wa
niwatori2828jp
Nu Wa
Level 63
God Stats
28W - 18L
1,540 SR
Queue Stats
328W - 342L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
D3 Donut
Discordia
12
0 / 3 / 0
7,222
516
1,385
4,620
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Lybanger
Charybdis
11
1 / 5 / 1
6,867
491
3,218
8,750
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
Noyava
Chronos
14
4 / 2 / 1
8,707
622
7,385
9,108
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Charon
Perciate
Charon
10
0 / 2 / 1
6,706
479
4,582
9,743
6,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
15
10 / 2 / 1
9,029
645
9,600
11,607
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 1 / 7
7,891
564
4,399
7,527
4,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Lyrockx
Erlang Shen
12
1 / 5 / 4
7,028
502
6,478
13,599
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
1 / 4 / 0
7,073
505
3,203
10,196
5,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 3 / 1
8,771
627
7,843
9,111
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
4 / 2 / 3
8,119
580
8,137
6,338
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
15
Kills
14
14
Deaths
15
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
7
5.5
L
Discordia
D3 Donut
Discordia
0
3
0
0
L
Charybdis
Lybanger
Charybdis
1
5
1
0.3
W
Erlang Shen
Lyrockx
Erlang Shen
1
5
4
0.6
W
1
4
0
0.25
L
Chronos
Noyava
Chronos
4
2
1
2.25
L
Charon
Perciate
Charon
0
2
1
0.25
L
Loki
10
2
1
5.25
W
6
3
1
2.17
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,170
Damage
30,060
43,828
Taken
46,771
16,593
Mitigated
19,549
12,857
Healing
16,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,399
748
0
1,195
7,527
4,802
0
2,329
5,198
20,704
1,802
L
Discordia
D3 Donut
Discordia
1,385
35
0
750
4,620
1,016
0
3,038
1,323
47,217
235
L
Charybdis
Lybanger
Charybdis
3,218
2,482
0
903
8,750
2,304
873
3,003
5,575
0
38,617
W
Erlang Shen
Lyrockx
Erlang Shen
6,478
4,224
0
5,582
13,599
5,036
400
2,130
11,469
0
50,342
W
3,203
1,182
240
3,231
10,196
5,442
0
4,898
5,298
0
35,102
L
Chronos
Noyava
Chronos
7,385
3,048
0
4,367
9,108
3,326
816
1,134
7,430
50,404
12,574
L
Charon
Perciate
Charon
4,582
1,030
135
1,940
9,743
6,169
0
2,756
6,801
23,239
0
L
Loki
9,600
2,636
0
4,762
11,607
3,778
0
1,464
9,949
0
67,495
W
7,843
3,921
0
3,807
9,111
2,378
204
2,025
7,086
0
44,378
W
8,137
1,682
0
2,279
6,338
1,891
162
1,531
4,807
60,642
2,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,531
Gold Earned
38,882
420
Minions Killed
340
0
Camps Cleared
0
1,230,363
Distance Traveled
1,298,446
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,891
564
20
1
0
313,826
5
L
Discordia
7,222
516
99
7
0
211,528
2
L
Charybdis
6,867
491
68
5
0
209,402
0
W
Erlang Shen
7,028
502
63
5
0
261,050
0
W
Horus
7,073
505
66
5
0
231,358
1
L
Chronos
8,707
622
106
8
0
229,676
2
L
Charon
6,706
479
37
3
0
264,681
0
L
Loki
9,029
645
110
8
0
315,076
0
W
Artemis
8,771
627
82
6
0
240,799
0
W
Nu Wa
8,119
580
109
8
0
251,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role