Player Matchup

Zhong Kui
Zhong Kui
Bronze I
Big Auzie
Zhong Kui
Bronze I
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 77L
1,109 MMR
Party 3
Bakasura
Bakasura
Gold IV
BlaCkXRipper
Bakasura
Gold IV
Level 144
God Stats
1W - 5L
1,461 SR
Queue Stats
135W - 151L
1,359 MMR
Solo
Cerberus
Cerberus
Bronze III
DEMONMASTER7484
Cerberus
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Cupid
Cupid
Gold IV
RoseGoldDiablo
Cupid
Gold IV
Level 121
God Stats
43W - 34L
1,549 SR
Queue Stats
116W - 126L
1,537 MMR
Party 1
Zeus
Zeus
Gold IV
Santooooryu
Zeus
Gold IV
Level 76
God Stats
0W - 3L
1,173 SR
Queue Stats
356W - 353L
1,190 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,437 SR
1,339 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,494 SR
1,332 MMR
Bacchus
Bacchus
Gold V
ArcticAggie12
Bacchus
Gold V
Level 103
God Stats
8W - 7L
1,570 SR
Queue Stats
20W - 27L
1,435 MMR
Party 2
Chang'e
Chang'e
Gold IV
Astro9800
Chang'e
Gold IV
Level 129
God Stats
1W - 0L
1,283 SR
Queue Stats
50W - 61L
1,365 MMR
Solo
Serqet
Serqet
Gold V
NasLogic
Serqet
Gold V
Level 129
God Stats
67W - 78L
1,523 SR
Queue Stats
176W - 191L
1,367 MMR
Solo
Charybdis
Charybdis
Silver I
getmiggywithitt
Charybdis
Silver I
Level 114
God Stats
20W - 22L
1,502 SR
Queue Stats
180W - 197L
1,195 MMR
Party 2
Jormungandr
Jormungandr
Gold V
iL u7ioN Master
Jormungandr
Gold V
Level 146
God Stats
31W - 25L
1,592 SR
Queue Stats
220W - 234L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Big Auzie
Zhong Kui
9
1 / 3 / 0
5,467
547
4,476
8,228
5,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bakasura
BlaCkXRipper
Bakasura
10
0 / 2 / 0
4,889
489
1,618
6,881
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
5
0 / 7 / 0
4,217
422
1,199
9,955
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 3 / 0
4,875
488
4,065
5,856
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 0
5,358
536
2,388
4,818
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
MedusaScyllaAwilixThanatos

VS

Bans
AresAthenaKing ArthurFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 0 / 5
6,214
621
3,357
5,087
3,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Astro9800
Chang'e
12
3 / 0 / 1
6,929
693
3,095
3,884
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Serqet
NasLogic
Serqet
12
5 / 0 / 1
6,244
624
3,219
6,932
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
getmiggywithitt
Charybdis
10
8 / 0 / 1
6,130
613
7,401
4,794
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
iL u7ioN Master
Jormungandr
9
2 / 1 / 1
5,874
587
4,928
8,922
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
19
19
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
5
3.5
W
Chang'e
Astro9800
Chang'e
3
0
1
3.5
L
Zhong Kui
Big Auzie
Zhong Kui
1
3
0
0.33
L
Bakasura
BlaCkXRipper
Bakasura
0
2
0
0
L
Cerberus
0
7
0
0
W
Serqet
NasLogic
Serqet
5
0
1
5.5
L
0
3
0
0
L
0
4
0
0
W
Charybdis
getmiggywithitt
Charybdis
8
0
1
8.5
W
Jormungandr
iL u7ioN Master
Jormungandr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,746
Damage
22,000
35,738
Taken
29,619
14,469
Mitigated
14,135
9,585
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,357
377
22
1,573
5,087
3,938
0
431
4,484
18,865
1,615
W
Chang'e
Astro9800
Chang'e
3,095
218
558
2,361
3,884
1,124
663
1,433
2,289
40,832
2,923
L
Zhong Kui
Big Auzie
Zhong Kui
4,476
826
0
2,727
8,228
5,802
0
4,199
3,431
30,887
1,073
L
Bakasura
BlaCkXRipper
Bakasura
1,618
1,171
0
2,959
6,881
2,488
0
1,115
5,766
0
31,872
L
Cerberus
1,199
45
0
972
9,955
3,696
108
1,382
8,461
5,979
0
W
Serqet
NasLogic
Serqet
3,219
789
0
883
6,932
2,675
0
1,099
5,721
0
46,725
L
4,065
2,725
0
2,172
5,856
1,447
0
1,284
4,572
0
31,921
L
2,388
397
0
755
4,818
1,036
0
2,646
1,968
31,994
718
W
Charybdis
getmiggywithitt
Charybdis
7,401
4,541
0
2,226
4,794
1,413
0
730
3,929
0
40,502
W
Jormungandr
iL u7ioN Master
Jormungandr
4,928
1,219
0
1,690
8,922
4,985
0
3,211
5,232
24,195
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
31,391
296
Minions Killed
319
0
Camps Cleared
0
936,562
Distance Traveled
1,036,244
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,214
621
33
3
0
201,615
2
W
Chang'e
6,929
693
96
10
0
204,429
2
L
Zhong Kui
5,467
547
55
6
0
165,101
0
L
Bakasura
4,889
489
80
8
0
231,299
0
L
Cerberus
4,217
422
24
2
0
187,310
0
W
Serqet
6,244
624
82
8
0
244,845
3
L
Cupid
4,875
488
59
6
0
162,546
2
L
Zeus
5,358
536
78
8
0
190,306
0
W
Charybdis
6,130
613
61
6
0
198,026
2
W
Jormungandr
5,874
587
47
5
0
187,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role