Player Matchup

Shiva
Shiva
Franlol4
Shiva
Level 48
God Stats
1W - 3L
1,544 SR
Queue Stats
16W - 22L
1,426 Elo+
Party 1
Arachne
Arachne
LTDangalang
Arachne
Level 40
God Stats
258W - 232L
1,466 SR
Queue Stats
285W - 297L
1,378 Elo+
Solo
Izanami
Izanami
iamnotshah
Izanami
Level 59
God Stats
0W - 3L
1,562 SR
Queue Stats
11W - 23L
1,319 Elo+
Party 1
Discordia
Discordia
onetruedoge
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,406 Elo+
Party 1
Hera
Hera
younghansolo
Hera
Level 49
God Stats
1W - 2L
1,834 SR
Queue Stats
5W - 13L
1,316 Elo+
Party 1
Team Averages
Level 44
1,581 SR
1,369 Elo+

VS

Team Averages
Level 65
1,692 SR
1,618 Elo+
Chaac
Chaac
ChiKilin995
Chaac
Level 27
God Stats
2W - 3L
1,477 SR
Queue Stats
9W - 16L
1,331 Elo+
Solo
Ne Zha
Ne Zha
GetBent7
Ne Zha
Level 35
God Stats
5W - 0L
1,880 SR
Queue Stats
167W - 35L
1,779 Elo+
Party 2
Neith
Neith
Mackimusprime1
Neith
Level 110
God Stats
6W - 1L
1,725 SR
Queue Stats
109W - 29L
1,657 Elo+
Party 2
Chang'e
Chang'e
Special K8563
Chang'e
Level 15
God Stats
7W - 3L
1,706 SR
Queue Stats
13W - 17L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Tanbo
Cthulhu
Level 139
God Stats
10W - 8L
1,673 SR
Queue Stats
184W - 38L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Franlol4
Shiva
13
1 / 2 / 3
7,926
793
8,438
14,418
11,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
LTDangalang
Arachne
13
4 / 2 / 1
8,770
877
6,473
10,035
4,361
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
iamnotshah
Izanami
14
0 / 3 / 2
8,338
834
4,614
9,000
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
onetruedoge
Discordia
14
0 / 3 / 2
8,045
805
7,472
5,794
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 3
8,159
816
10,934
9,987
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,584
858
6,568
12,837
11,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
GetBent7
Ne Zha
17
6 / 2 / 4
10,422
1,042
11,632
9,989
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
3 / 1 / 5
9,194
919
9,891
7,681
2,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
14
2 / 1 / 3
8,726
873
7,549
10,047
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
Tanbo
Cthulhu
14
1 / 0 / 1
8,406
841
7,933
9,423
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
5
Kills
15
15
Deaths
5
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Shiva
Franlol4
Shiva
1
2
3
1.25
W
Ne Zha
GetBent7
Ne Zha
6
2
4
4
L
Arachne
LTDangalang
Arachne
4
2
1
2.25
W
3
1
5
5.5
W
Chang'e
2
1
3
3.5
W
Cthulhu
Tanbo
Cthulhu
1
0
1
1.5
L
Izanami
iamnotshah
Izanami
0
3
2
0.33
L
Discordia
onetruedoge
Discordia
0
3
2
0.33
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,931
Damage
43,573
49,234
Taken
49,977
23,926
Mitigated
28,963
7,054
Healing
20,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,568
624
0
2,676
12,837
11,871
15
4,836
8,001
0
19,007
L
Shiva
Franlol4
Shiva
8,438
1,876
0
1,820
14,418
11,524
0
4,231
9,251
0
13,912
W
Ne Zha
GetBent7
Ne Zha
11,632
3,097
0
3,850
9,989
3,932
0
2,313
7,676
0
48,254
L
Arachne
LTDangalang
Arachne
6,473
5,339
0
2,068
10,035
4,361
175
1,975
7,691
0
11,273
W
9,891
2,098
0
1,705
7,681
2,648
702
2,968
4,713
0
35,113
W
Chang'e
7,549
345
3,966
5,713
10,047
3,326
304
3,575
6,472
18,486
2,145
W
Cthulhu
Tanbo
Cthulhu
7,933
360
0
2,450
9,423
7,186
0
4,714
4,709
29,948
456
L
Izanami
iamnotshah
Izanami
4,614
3,149
0
1,416
9,000
3,016
79
2,214
6,515
0
30,608
L
Discordia
onetruedoge
Discordia
7,472
662
0
130
5,794
1,757
0
1,701
3,842
21,674
0
L
10,934
2,703
0
1,620
9,987
3,268
26
2,782
6,783
29,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,238
Gold Earned
45,332
157
Minions Killed
269
0
Camps Cleared
0
1,001,088
Distance Traveled
1,064,401
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,584
858
29
3
0
220,848
1
L
Shiva
7,926
793
4
0
0
199,563
0
W
Ne Zha
10,422
1,042
98
10
0
221,231
0
L
Arachne
8,770
877
9
1
0
217,229
0
W
Neith
9,194
919
63
6
0
201,709
0
W
Chang'e
8,726
873
31
3
0
201,178
0
W
Cthulhu
8,406
841
48
5
0
219,435
0
L
Izanami
8,338
834
61
6
0
193,872
0
L
Discordia
8,045
805
33
3
0
202,075
0
L
Hera
8,159
816
50
5
0
188,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role