Player Matchup

Kukulkan
Kukulkan
Janemorke
Kukulkan
Level 60
God Stats
1W - 5L
1,597 SR
Queue Stats
60W - 97L
1,443 Elo+
Party 3
Ne Zha
Ne Zha
Jeidiem
Ne Zha
Level 179
God Stats
1W - 3L
1,382 SR
Queue Stats
117W - 160L
1,506 Elo+
Party 3
Nike
Nike
PSYCHlCER
Nike
Level 167
God Stats
3W - 3L
1,640 SR
Queue Stats
38W - 50L
1,510 Elo+
Solo
Cthulhu
Cthulhu
PetshopLover
Cthulhu
Level 60
God Stats
4W - 4L
1,604 SR
Queue Stats
34W - 40L
1,503 Elo+
Party 1
Rama
Rama
SlaterBruhthers
Rama
Level 109
God Stats
8W - 5L
1,678 SR
Queue Stats
225W - 204L
1,513 Elo+
Party 1
Team Averages
Level 115
1,580 SR
1,495 Elo+

VS

Team Averages
Level 114
1,447 SR
1,515 Elo+
Artemis
Artemis
OmegaReaperXIII
Artemis
Level 155
God Stats
6W - 1L
1,532 SR
Queue Stats
179W - 153L
1,552 Elo+
Solo
Bellona
Bellona
SamflyGamG
Bellona
Level 157
God Stats
1W - 1L
1,313 SR
Queue Stats
128W - 130L
1,449 Elo+
Solo
Ix Chel
Ix Chel
ShIopy
Ix Chel
Level 89
God Stats
11W - 9L
1,202 SR
Queue Stats
179W - 172L
1,503 Elo+
Party 2
Ratatoskr
Ratatoskr
Yvmborghinii
Ratatoskr
Level 66
God Stats
8W - 4L
1,500 SR
Queue Stats
110W - 98L
1,556 Elo+
Party 2
Ao Kuang
Ao Kuang
ariel_p_j2
Ao Kuang
Level 104
God Stats
8W - 4L
1,688 SR
Queue Stats
146W - 130L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Janemorke
Kukulkan
12
0 / 8 / 1
7,497
441
3,317
11,239
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Jeidiem
Ne Zha
17
2 / 4 / 1
8,651
509
9,696
16,330
7,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nike
15
2 / 4 / 1
9,396
553
11,210
18,630
12,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
PetshopLover
Cthulhu
11
1 / 4 / 0
7,185
423
5,259
15,463
12,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 5 / 0
8,163
480
7,143
12,994
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,602
506
13,764
10,219
4,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
SamflyGamG
Bellona
16
2 / 2 / 3
9,870
581
13,710
17,983
17,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
ShIopy
Ix Chel
18
9 / 1 / 2
10,722
631
11,538
8,191
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Yvmborghinii
Ratatoskr
14
4 / 1 / 8
9,370
551
8,454
16,669
11,325
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ao Kuang
ariel_p_j2
Ao Kuang
16
7 / 1 / 3
9,578
563
7,858
10,947
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
7
Kills
24
25
Deaths
7
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Janemorke
Kukulkan
0
8
1
0.06
L
Ne Zha
Jeidiem
Ne Zha
2
4
1
0.63
W
2
2
4
2
L
Nike
2
4
1
0.63
L
Cthulhu
PetshopLover
Cthulhu
1
4
0
0.25
W
Bellona
SamflyGamG
Bellona
2
2
3
1.75
W
Ix Chel
ShIopy
Ix Chel
9
1
2
10
L
2
5
0
0.4
W
Ratatoskr
Yvmborghinii
Ratatoskr
4
1
8
8
W
Ao Kuang
ariel_p_j2
Ao Kuang
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,625
Damage
55,324
74,656
Taken
64,009
37,888
Mitigated
40,751
11,965
Healing
15,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Janemorke
Kukulkan
3,317
183
0
729
11,239
2,933
328
7,892
2,891
39,873
56
L
Ne Zha
Jeidiem
Ne Zha
9,696
2,265
0
1,643
16,330
7,136
0
6,542
9,440
0
102,390
W
13,764
5,274
0
633
10,219
4,429
112
1,719
8,500
0
72,727
L
Nike
11,210
1,072
0
4,530
18,630
12,235
46
729
16,799
0
79,048
L
Cthulhu
PetshopLover
Cthulhu
5,259
916
0
2,836
15,463
12,012
0
3,008
12,455
33,039
0
W
Bellona
SamflyGamG
Bellona
13,710
4,557
0
3,375
17,983
17,908
0
0
17,983
0
81,727
W
Ix Chel
ShIopy
Ix Chel
11,538
1,265
527
2,453
8,191
2,939
0
1,668
6,523
81,928
0
L
7,143
5,468
0
2,227
12,994
3,572
0
496
12,498
0
51,080
W
Ratatoskr
Yvmborghinii
Ratatoskr
8,454
1,499
0
5,621
16,669
11,325
0
4,035
12,634
0
49,535
W
Ao Kuang
ariel_p_j2
Ao Kuang
7,858
1,920
0
3,177
10,947
4,150
486
1,474
9,473
66,261
3,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
48,142
517
Minions Killed
553
0
Camps Cleared
0
1,653,322
Distance Traveled
1,798,105
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,497
441
92
5
0
268,828
2
L
Ne Zha
8,651
509
139
8
0
405,198
3
W
Artemis
8,602
506
108
6
0
314,607
0
L
Nike
9,396
553
133
8
0
310,581
2
L
Cthulhu
7,185
423
59
3
0
352,511
4
W
Bellona
9,870
581
132
8
0
317,209
3
W
Ix Chel
10,722
631
139
8
0
347,562
4
L
Rama
8,163
480
94
6
0
316,204
0
W
Ratatoskr
9,370
551
72
4
0
404,864
0
W
Ao Kuang
9,578
563
102
6
0
413,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role