Player Matchup

Janus
Janus
 
Janus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Tommymarcos213
Arachne
Level 65
God Stats
36W - 37L
1,466 SR
Queue Stats
94W - 140L
1,419 Elo+
Party 1
Hachiman
Hachiman
locus3000
Hachiman
Level 28
God Stats
5W - 2L
1,658 SR
Queue Stats
46W - 67L
1,505 Elo+
Party 1
Cu Chulainn
Cu Chulainn
oBRANCAo
Cu Chulainn
Level 149
God Stats
3W - 3L
1,660 SR
Queue Stats
217W - 206L
1,557 Elo+
Solo
Yemoja
Yemoja
undermeso
Yemoja
Level 84
God Stats
0W - 1L
1,372 SR
Queue Stats
58W - 57L
1,500 Elo+
Solo
Team Averages
Level 74
1,532 SR
1,496 Elo+

VS

Team Averages
Level 97
1,537 SR
1,489 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CriticalBeatBox
Bakasura
Level 157
God Stats
20W - 17L
1,600 SR
Queue Stats
146W - 151L
1,559 Elo+
Solo
Ix Chel
Ix Chel
RickDS2006
Ix Chel
Level 68
God Stats
23W - 12L
1,547 SR
Queue Stats
228W - 234L
1,400 Elo+
Party 2
Atlas
Atlas
jake_dorgado
Atlas
Level 49
God Stats
93W - 58L
1,561 SR
Queue Stats
156W - 145L
1,505 Elo+
Party 2
Medusa
Medusa
lIR_as
Medusa
Level 65
God Stats
19W - 17L
1,477 SR
Queue Stats
156W - 162L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 5 / 0
4,639
464
2,980
5,422
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 0
4,706
471
3,631
7,288
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
locus3000
Hachiman
8
0 / 2 / 1
4,685
469
2,920
7,017
1,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
oBRANCAo
Cu Chulainn
9
0 / 4 / 0
5,257
526
3,747
10,586
4,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
undermeso
Yemoja
8
1 / 2 / 0
5,138
514
1,688
7,232
3,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
5 / 0 / 0
7,081
708
4,969
8,022
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bakasura
12
2 / 0 / 2
5,938
594
2,875
7,899
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
RickDS2006
Ix Chel
11
4 / 0 / 4
6,650
665
5,280
3,507
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 4
5,675
568
3,743
5,621
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Medusa
lIR_as
Medusa
10
4 / 1 / 2
6,071
607
7,006
4,150
1,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
17
17
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
0
0
W
Xing Tian
 
Xing Tian
5
0
0
5
W
Bakasura
2
0
2
3
W
Ix Chel
RickDS2006
Ix Chel
4
0
4
6
L
1
4
0
0.25
W
2
1
4
4
W
Medusa
lIR_as
Medusa
4
1
2
5
L
Hachiman
locus3000
Hachiman
0
2
1
0.25
L
Cu Chulainn
oBRANCAo
Cu Chulainn
0
4
0
0
L
Yemoja
undermeso
Yemoja
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,966
Damage
23,873
37,545
Taken
29,199
13,643
Mitigated
12,309
9,714
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,980
43
0
0
5,422
1,240
0
3,671
1,751
20,746
0
W
Xing Tian
 
Xing Tian
4,969
406
0
1,675
8,022
4,003
0
0
8,022
33,047
1,983
W
Bakasura
2,875
2,062
0
3,485
7,899
3,095
0
1,237
6,496
0
33,969
W
Ix Chel
RickDS2006
Ix Chel
5,280
0
355
1,897
3,507
924
469
1,092
2,175
40,102
886
L
3,631
2,060
0
2,133
7,288
2,002
0
1,066
5,677
0
28,638
W
3,743
1,261
0
1,619
5,621
2,946
0
611
4,968
13,071
0
W
Medusa
lIR_as
Medusa
7,006
1,829
0
1,268
4,150
1,341
976
1,240
2,870
0
43,824
L
Hachiman
locus3000
Hachiman
2,920
1,825
0
1,449
7,017
1,738
0
1,401
5,606
0
32,215
L
Cu Chulainn
oBRANCAo
Cu Chulainn
3,747
1,153
0
1,836
10,586
4,820
0
4,357
5,520
0
34,339
L
Yemoja
undermeso
Yemoja
1,688
263
2,412
1,884
7,232
3,843
0
2,389
4,823
11,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,425
Gold Earned
31,415
248
Minions Killed
335
0
Camps Cleared
0
994,009
Distance Traveled
1,033,274
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,639
464
44
4
0
181,946
4
W
Xing Tian
7,081
708
74
7
0
183,759
2
W
Bakasura
5,938
594
81
8
0
229,100
2
W
Ix Chel
6,650
665
90
9
0
224,661
0
L
Arachne
4,706
471
54
5
0
233,775
3
W
Atlas
5,675
568
12
1
0
193,673
4
W
Medusa
6,071
607
78
8
0
202,081
0
L
Hachiman
4,685
469
73
7
0
193,805
0
L
Cu Chulainn
5,257
526
63
6
0
181,405
2
L
Yemoja
5,138
514
14
1
0
203,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role