Player Matchup

Charon
Charon
G0D5822
Charon
Level 41
God Stats
0W - 1L
1,672 SR
Queue Stats
39W - 45L
1,456 Elo+
Party 2
Surtr
Surtr
Hakimari
Surtr
Level 46
God Stats
1W - 2L
1,555 SR
Queue Stats
14W - 23L
1,335 Elo+
Party 3
Agni
Agni
Orrbii
Agni
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,261 Elo+
Party 3
Awilix
Awilix
TuPicador3285
Awilix
Level 40
God Stats
6W - 10L
1,405 SR
Queue Stats
35W - 62L
1,361 Elo+
Solo
Neith
Neith
waldo498
Neith
Level 8
God Stats
0W - 2L
1,276 SR
Queue Stats
3W - 7L
1,328 Elo+
Party 2
Team Averages
Level 28
1,482 SR
1,348 Elo+

VS

Team Averages
Level 68
1,501 SR
1,430 Elo+
Terra
Terra
 
Terra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Fireheart435
Bakasura
Level 39
God Stats
3W - 5L
1,521 SR
Queue Stats
118W - 125L
1,430 Elo+
Solo
Chang'e
Chang'e
Kakester00
Chang'e
Level 80
God Stats
10W - 12L
1,432 SR
Queue Stats
27W - 34L
1,353 Elo+
Party 1
Neith
Neith
PANCHAM543
Neith
Level 121
God Stats
12W - 8L
1,575 SR
Queue Stats
157W - 155L
1,445 Elo+
Party 1
Bake Kujira
Bake Kujira
TheGayChonker
Bake Kujira
Level 14
God Stats
2W - 1L
1,480 SR
Queue Stats
9W - 7L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
G0D5822
Charon
9
0 / 1 / 1
5,458
364
4,062
7,845
6,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
Hakimari
Surtr
14
6 / 5 / 0
8,365
558
12,198
12,981
9,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
Orrbii
Agni
12
0 / 6 / 2
7,310
487
6,427
9,086
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 3
7,547
503
6,747
13,373
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
waldo498
Neith
8
1 / 3 / 0
5,538
369
3,824
6,268
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 7
8,364
558
4,454
9,394
7,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Bakasura
Fireheart435
Bakasura
15
6 / 3 / 4
9,213
614
9,547
15,944
5,840
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Kakester00
Chang'e
15
4 / 1 / 6
9,321
621
7,354
10,901
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
15
7 / 1 / 2
8,961
597
7,846
8,498
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bake Kujira
TheGayChonker
Bake Kujira
14
3 / 4 / 4
8,477
565
5,931
13,096
13,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
9
Kills
21
21
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
7
4.5
W
Bakasura
Fireheart435
Bakasura
6
3
4
2.67
L
Charon
G0D5822
Charon
0
1
1
0.5
L
Surtr
Hakimari
Surtr
6
5
0
1.2
W
Chang'e
Kakester00
Chang'e
4
1
6
7
L
Agni
Orrbii
Agni
0
6
2
0.17
W
Neith
7
1
2
8
W
Bake Kujira
TheGayChonker
Bake Kujira
3
4
4
1.25
L
2
6
3
0.58
L
Neith
waldo498
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,258
Damage
35,132
49,553
Taken
57,833
24,500
Mitigated
33,971
10,543
Healing
29,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,454
934
4,689
3,866
9,394
7,192
246
2,611
6,738
21,014
0
W
Bakasura
Fireheart435
Bakasura
9,547
6,303
0
10,343
15,944
5,840
0
1,148
14,509
0
49,291
L
Charon
G0D5822
Charon
4,062
1,011
0
2,729
7,845
6,125
1
2,371
5,474
23,876
0
L
Surtr
Hakimari
Surtr
12,198
4,060
0
2,829
12,981
9,153
0
5,942
5,919
949
58,089
W
Chang'e
Kakester00
Chang'e
7,354
274
765
5,159
10,901
4,105
461
4,811
5,998
52,057
2,404
L
Agni
Orrbii
Agni
6,427
956
0
2,374
9,086
2,458
0
4,714
3,791
53,450
42
W
Neith
7,846
2,347
0
1,293
8,498
3,205
2,145
2,037
6,461
0
67,581
W
Bake Kujira
TheGayChonker
Bake Kujira
5,931
3,494
0
2,972
13,096
13,629
416
494
11,932
37,990
0
L
6,747
3,058
0
518
13,373
4,845
0
1,986
9,478
0
73,627
L
Neith
waldo498
Neith
3,824
1,072
98
1,995
6,268
1,919
0
1,212
5,056
0
21,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,218
Gold Earned
44,336
392
Minions Killed
437
0
Camps Cleared
0
1,260,309
Distance Traveled
1,429,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,364
558
32
2
0
287,048
0
W
Bakasura
9,213
614
111
7
0
326,937
0
L
Charon
5,458
364
26
2
0
183,457
0
L
Surtr
8,365
558
92
6
0
268,218
0
W
Chang'e
9,321
621
106
7
0
288,270
0
L
Agni
7,310
487
116
8
0
271,645
0
W
Neith
8,961
597
111
7
0
257,623
0
W
Bake Kujira
8,477
565
77
5
0
269,156
0
L
Awilix
7,547
503
119
8
0
333,601
0
L
Neith
5,538
369
39
3
0
203,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role