Player Matchup

King Arthur
King Arthur
Celtrix
King Arthur
Level 66
God Stats
2W - 0L
1,779 SR
Queue Stats
42W - 41L
1,510 Elo+
Party 1
Pele
Pele
DatxRowlix
Pele
Level 106
God Stats
6W - 3L
1,566 SR
Queue Stats
108W - 108L
1,509 Elo+
Party 1
Chang'e
Chang'e
SolanasTruth
Chang'e
Level 129
God Stats
7W - 2L
1,459 SR
Queue Stats
216W - 205L
1,510 Elo+
Solo
Aphrodite
Aphrodite
Windetia
Aphrodite
Level 113
God Stats
5W - 1L
1,891 SR
Queue Stats
76W - 68L
1,547 Elo+
Party 1
Freya
Freya
XxSWAGGLEZxX
Freya
Level 129
God Stats
1W - 4L
1,202 SR
Queue Stats
183W - 198L
1,534 Elo+
Party 1
Team Averages
Level 109
1,579 SR
1,522 Elo+

VS

Team Averages
Level 132
1,478 SR
1,494 Elo+
Surtr
Surtr
CreedRedrum
Surtr
Level 149
God Stats
4W - 9L
1,381 SR
Queue Stats
101W - 100L
1,511 Elo+
Party 2
Agni
Agni
RobbieTBags
Agni
Level 149
God Stats
0W - 2L
1,308 SR
Queue Stats
11W - 14L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
Silverback994
Gilgamesh
Level 147
God Stats
5W - 6L
1,518 SR
Queue Stats
304W - 290L
1,460 Elo+
Party 3
Bacchus
Bacchus
leviatanpapurri
Bacchus
Level 140
God Stats
25W - 26L
1,524 SR
Queue Stats
241W - 232L
1,474 Elo+
Party 3
Anhur
Anhur
uglygooseboy
Anhur
Level 76
God Stats
12W - 12L
1,658 SR
Queue Stats
324W - 317L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Celtrix
King Arthur
12
0 / 0 / 1
6,827
488
1,734
7,702
5,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 0
6,950
496
4,637
11,838
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
SolanasTruth
Chang'e
14
4 / 0 / 1
8,345
596
8,496
7,149
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Aphrodite
Windetia
Aphrodite
12
1 / 1 / 2
6,052
432
4,722
9,126
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
0 / 5 / 1
6,070
434
4,706
9,655
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 0
8,172
584
3,996
6,500
5,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 5 / 0
6,723
480
3,880
8,321
2,457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Silverback994
Gilgamesh
12
4 / 0 / 0
6,927
495
4,824
11,242
5,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

10
0 / 2 / 5
6,669
476
6,205
8,881
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 0 / 3
8,252
589
9,779
9,700
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
8
8
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Celtrix
King Arthur
0
0
1
0.5
L
0
0
0
0
W
2
2
0
1
L
0
5
0
0
L
Gilgamesh
Silverback994
Gilgamesh
4
0
0
4
W
Chang'e
SolanasTruth
Chang'e
4
0
1
4.5
W
Aphrodite
Windetia
Aphrodite
1
1
2
2
W
0
5
1
0.1
L
0
2
5
1.25
L
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,295
Damage
28,684
45,470
Taken
44,644
17,960
Mitigated
22,988
22,762
Healing
16,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Celtrix
King Arthur
1,734
301
0
1,296
7,702
5,908
0
284
7,418
0
41,403
L
3,996
923
0
1,301
6,500
5,133
0
440
6,018
4,763
49,892
W
4,637
727
0
5,257
11,838
3,240
0
1,545
10,293
0
59,543
L
3,880
228
0
3,100
8,321
2,457
0
2,987
5,020
50,188
0
L
Gilgamesh
Silverback994
Gilgamesh
4,824
447
0
4,813
11,242
5,281
0
4,172
6,668
0
45,367
W
Chang'e
SolanasTruth
Chang'e
8,496
624
1,378
4,476
7,149
2,499
465
2,739
4,410
53,361
2,750
W
Aphrodite
Windetia
Aphrodite
4,722
1,080
4,043
4,992
9,126
3,978
171
4,336
4,790
21,069
221
W
4,706
1,082
0
1,320
9,655
2,335
0
1,304
8,351
29,058
1,351
L
6,205
476
0
2,105
8,881
7,465
0
4,493
3,888
19,059
1,510
L
9,779
6,324
0
4,940
9,700
2,652
624
3,464
5,703
0
60,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,244
Gold Earned
36,743
427
Minions Killed
411
0
Camps Cleared
0
1,448,510
Distance Traveled
1,407,844
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,827
488
93
7
0
256,950
0
L
Surtr
8,172
584
118
8
0
256,068
1
W
Pele
6,950
496
108
8
0
334,409
0
L
Agni
6,723
480
91
7
0
263,210
4
L
Gilgamesh
6,927
495
66
5
0
349,268
2
W
Chang'e
8,345
596
117
8
0
289,418
0
W
Aphrodite
6,052
432
45
3
0
284,270
0
W
Freya
6,070
434
64
5
0
283,463
0
L
Bacchus
6,669
476
23
2
0
275,782
4
L
Anhur
8,252
589
113
8
0
263,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role