Player Matchup

Surtr
Surtr
B E A N O S3495
Surtr
Level 21
God Stats
5W - 4L
1,476 SR
Queue Stats
8W - 13L
1,323 Elo+
Party 1
Ishtar
Ishtar
KAYROCKER587
Ishtar
Level 29
God Stats
4W - 2L
1,401 SR
Queue Stats
5W - 7L
1,274 Elo+
Party 1
Fenrir
Fenrir
NeroMaddness
Fenrir
Level 58
God Stats
14W - 17L
1,472 SR
Queue Stats
51W - 56L
1,371 Elo+
Party 1
Bake Kujira
Bake Kujira
OrcBaba
Bake Kujira
Level 32
God Stats
22W - 18L
1,492 SR
Queue Stats
44W - 44L
1,419 Elo+
Party 1
Anubis
Anubis
thetankoffury123
Anubis
Level 40
God Stats
7W - 12L
1,293 SR
Queue Stats
123W - 132L
1,377 Elo+
Solo
Team Averages
Level 36
1,427 SR
1,353 Elo+

VS

Team Averages
Level 43
1,473 SR
1,311 Elo+
Scylla
Scylla
DiamonDallasRage
Scylla
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,441 Elo+
Solo
Rama
Rama
TylerZero21
Rama
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,349 Elo+
Solo
Anubis
Anubis
smokin blazer
Anubis
Level 43
God Stats
12W - 10L
1,706 SR
Queue Stats
53W - 63L
1,432 Elo+
Solo
Yemoja
Yemoja
tojiyuh
Yemoja
Level 6
God Stats
0W - 6L
1,269 SR
Queue Stats
1W - 11L
1,115 Elo+
Party 2
Bellona
Bellona
yuckiee1
Bellona
Level 67
God Stats
0W - 2L
1,392 SR
Queue Stats
5W - 22L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
8,146
509
8,503
9,752
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ishtar
15
5 / 1 / 2
9,082
568
7,020
4,661
1,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
17
4 / 0 / 2
9,619
601
5,463
9,222
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bake Kujira
OrcBaba
Bake Kujira
14
5 / 1 / 4
9,332
583
4,442
9,562
9,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 4 / 2
10,340
646
12,370
11,659
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
7,229
452
3,136
10,212
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
3,102
194
0
0
0
13
3 / 6 / 2
7,560
473
4,670
11,629
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Yemoja
tojiyuh
Yemoja
9
1 / 7 / 1
6,090
381
2,825
11,311
7,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate

Breastplate

+20
Physical Protection

Bellona
yuckiee1
Bellona
12
2 / 3 / 0
7,357
460
5,873
16,056
14,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
24
Kills
8
9
Deaths
24
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
2
8
2
0.38
W
Ishtar
5
1
2
6
W
Fenrir
4
0
2
5
W
Bake Kujira
OrcBaba
Bake Kujira
5
1
4
7
L
0
0
0
0
L
3
6
2
0.67
W
9
4
2
2.5
L
Yemoja
tojiyuh
Yemoja
1
7
1
0.21
L
Bellona
yuckiee1
Bellona
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,798
Damage
16,504
44,856
Taken
49,208
25,356
Mitigated
28,237
10,842
Healing
8,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,503
4,437
0
2,246
9,752
4,571
0
182
9,570
758
38,526
L
3,136
632
0
336
10,212
1,542
315
6,864
3,348
26,969
566
W
Ishtar
7,020
4,591
0
600
4,661
1,602
4,401
1,444
3,217
0
49,192
W
Fenrir
5,463
1,253
0
2,303
9,222
4,448
0
550
8,672
0
98,425
W
Bake Kujira
OrcBaba
Bake Kujira
4,442
1,651
0
686
9,562
9,824
2,978
1,605
7,957
56,664
0
L
0
0
0
0
0
0
0
0
0
0
0
L
4,670
334
0
2,253
11,629
4,406
0
5,840
5,789
44,524
2,478
W
12,370
507
0
5,007
11,659
4,911
3,761
6,655
5,004
57,671
1,456
L
Yemoja
tojiyuh
Yemoja
2,825
1,503
607
262
11,311
7,775
0
2,210
9,101
14,860
358
L
Bellona
yuckiee1
Bellona
5,873
1,540
0
4,780
16,056
14,514
0
2,340
13,716
0
45,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,519
Gold Earned
31,338
489
Minions Killed
225
0
Camps Cleared
0
1,425,304
Distance Traveled
1,020,511
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,146
509
63
4
0
247,926
0
L
Scylla
7,229
452
58
4
0
245,128
0
W
Ishtar
9,082
568
81
5
0
260,052
0
W
Fenrir
9,619
601
160
10
0
387,542
0
W
Bake Kujira
9,332
583
92
6
0
287,217
0
L
Rama
3,102
194
0
0
0
0
0
L
Anubis
7,560
473
81
5
0
243,338
0
W
Anubis
10,340
646
93
6
0
242,567
0
L
Yemoja
6,090
381
17
1
0
227,500
0
L
Bellona
7,357
460
69
4
0
304,545
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role