Player Matchup

Sol
Sol
HauntingTulip2
Sol
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 105L
1,477 Elo+
Solo
Cu Chulainn
Cu Chulainn
ManRay8057
Cu Chulainn
Level 106
God Stats
14W - 17L
1,339 SR
Queue Stats
173W - 152L
1,434 Elo+
Solo
Maui
Maui
Tarnak_14
Maui
Level 68
God Stats
74W - 63L
1,540 SR
Queue Stats
167W - 165L
1,476 Elo+
Party 3
Chronos
Chronos
nasa_Vessel
Chronos
Level 61
God Stats
4W - 8L
1,267 SR
Queue Stats
116W - 148L
1,375 Elo+
Solo
Charybdis
Charybdis
sSZefraxSs
Charybdis
Level 67
God Stats
64W - 30L
1,709 SR
Queue Stats
96W - 83L
1,484 Elo+
Party 3
Team Averages
Level 79
1,471 SR
1,449 Elo+

VS

Team Averages
Level 100
1,505 SR
1,428 Elo+
Zeus
Zeus
Anacondras
Zeus
Level 107
God Stats
11W - 12L
1,486 SR
Queue Stats
63W - 90L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Backyard Jit
Cthulhu
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,406 Elo+
Party 2
Pele
Pele
EleçtráLÍght
Pele
Level 155
God Stats
9W - 14L
1,522 SR
Queue Stats
392W - 475L
1,487 Elo+
Party 1
Shiva
Shiva
StrangeKidd20
Shiva
Level 103
God Stats
1W - 3L
1,462 SR
Queue Stats
570W - 613L
1,445 Elo+
Party 1
Amaterasu
Amaterasu
ToasterBath49
Amaterasu
Level 62
God Stats
1W - 2L
1,555 SR
Queue Stats
17W - 19L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
8,915
594
8,342
9,526
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
ManRay8057
Cu Chulainn
14
4 / 1 / 3
8,985
599
7,648
8,263
7,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
13
5 / 2 / 14
9,214
614
7,126
12,239
10,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
nasa_Vessel
Chronos
13
1 / 5 / 7
7,713
514
3,128
10,663
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
sSZefraxSs
Charybdis
15
11 / 2 / 4
9,645
643
14,513
8,044
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 1
8,333
556
11,332
8,602
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Backyard Jit
Cthulhu
9
0 / 3 / 5
6,146
410
3,861
12,046
3,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
4 / 4 / 4
7,686
512
7,684
12,885
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 10 / 4
6,108
407
4,962
12,323
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
ToasterBath49
Amaterasu
10
1 / 4 / 0
5,913
394
2,204
10,256
8,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
26
Kills
10
11
Deaths
26
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
L
Cthulhu
Backyard Jit
Cthulhu
0
3
5
0.83
L
4
4
4
1.5
W
5
1
6
8
W
Cu Chulainn
ManRay8057
Cu Chulainn
4
1
3
5.5
L
0
10
4
0.2
W
Maui
5
2
14
6
L
Amaterasu
ToasterBath49
Amaterasu
1
4
0
0.25
W
Chronos
nasa_Vessel
Chronos
1
5
7
0.9
W
Charybdis
sSZefraxSs
Charybdis
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,757
Damage
30,043
48,735
Taken
56,112
27,554
Mitigated
21,730
15,538
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,332
961
0
950
8,602
2,597
0
3,517
4,879
54,736
0
L
Cthulhu
Backyard Jit
Cthulhu
3,861
410
1,309
2,407
12,046
3,718
0
5,860
5,989
18,137
0
L
7,684
1,562
0
3,456
12,885
3,884
0
4,741
7,906
0
42,175
W
8,342
1,376
0
4,739
9,526
3,030
967
4,861
4,665
44,980
1,497
W
Cu Chulainn
ManRay8057
Cu Chulainn
7,648
1,907
0
398
8,263
7,048
274
645
7,618
0
55,026
L
4,962
1,187
0
911
12,323
3,371
0
3,177
9,060
0
25,822
W
Maui
7,126
1,732
0
2,821
12,239
10,628
81
4,704
7,535
25,123
0
L
Amaterasu
ToasterBath49
Amaterasu
2,204
1,096
0
2,421
10,256
8,160
0
478
9,756
0
23,569
W
Chronos
nasa_Vessel
Chronos
3,128
1,613
0
4,168
10,663
3,479
0
3,427
7,236
49,333
0
W
Charybdis
sSZefraxSs
Charybdis
14,513
6,689
0
3,412
8,044
3,369
506
2,148
5,896
0
76,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
34,186
431
Minions Killed
274
0
Camps Cleared
0
1,448,230
Distance Traveled
1,318,747
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,333
556
98
7
0
230,018
2
L
Cthulhu
6,146
410
28
2
0
242,016
0
L
Pele
7,686
512
74
5
0
284,886
1
W
Sol
8,915
594
102
7
0
320,302
0
W
Cu Chulainn
8,985
599
106
7
0
267,493
0
L
Shiva
6,108
407
44
3
0
266,760
0
W
Maui
9,214
614
22
1
0
304,140
4
L
Amaterasu
5,913
394
30
2
0
295,067
0
W
Chronos
7,713
514
78
5
0
274,900
1
W
Charybdis
9,645
643
123
8
0
281,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role