Player Matchup

King Arthur
King Arthur
Celtrix
King Arthur
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 41L
1,500 Elo+
Party 3
Bacchus
Bacchus
DatxRowlix
Bacchus
Level 106
God Stats
7W - 1L
1,975 SR
Queue Stats
108W - 109L
1,499 Elo+
Party 3
Skadi
Skadi
GrimeyAfroNinja
Skadi
Level 153
God Stats
6W - 4L
1,435 SR
Queue Stats
124W - 119L
1,535 Elo+
Solo
Aphrodite
Aphrodite
XxSWAGGLEZxX
Aphrodite
Level 129
God Stats
4W - 4L
1,836 SR
Queue Stats
183W - 199L
1,524 Elo+
Party 3
Maman Brigitte
Maman Brigitte
slothlife67
Maman Brigitte
Level 89
God Stats
12W - 9L
1,559 SR
Queue Stats
105W - 103L
1,533 Elo+
Solo
Team Averages
Level 109
1,661 SR
1,518 Elo+

VS

Team Averages
Level 98
1,605 SR
1,471 Elo+
Nut
Nut
HuntressWizrd
Nut
Level 75
God Stats
1W - 2L
1,541 SR
Queue Stats
170W - 148L
1,443 Elo+
Party 1
Bakasura
Bakasura
I-Onii-chan69-I
Bakasura
Level 107
God Stats
1W - 2L
1,551 SR
Queue Stats
89W - 81L
1,508 Elo+
Party 2
Achilles
Achilles
XxPuff_Daddy69xX
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 72L
1,473 Elo+
Party 2
Maui
Maui
nilbogmuc
Maui
Level 118
God Stats
1W - 2L
1,697 SR
Queue Stats
121W - 113L
1,479 Elo+
Party 2
Ra
Ra
rymorgue
Ra
Level 85
God Stats
10W - 3L
1,734 SR
Queue Stats
189W - 163L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Celtrix
King Arthur
13
0 / 3 / 4
7,071
505
3,904
9,581
5,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
DatxRowlix
Bacchus
13
3 / 2 / 13
8,858
633
7,608
10,887
9,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 4
8,864
633
8,748
5,616
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
XxSWAGGLEZxX
Aphrodite
14
4 / 2 / 6
8,254
590
10,355
11,444
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maman Brigitte
slothlife67
Maman Brigitte
15
10 / 1 / 3
8,859
633
10,830
10,924
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,738
481
1,548
10,909
3,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bakasura
14
3 / 4 / 3
7,521
537
5,442
12,467
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 3
6,731
481
3,816
11,904
11,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Maui
13
3 / 5 / 1
7,834
560
5,376
12,450
8,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 5 / 1
7,623
545
7,928
10,070
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
21
Kills
9
9
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Celtrix
King Arthur
0
3
4
0.67
W
Bacchus
DatxRowlix
Bacchus
3
2
13
4.75
W
4
1
4
6
L
0
6
0
0
L
Bakasura
3
4
3
1.13
L
1
2
3
1.25
W
Aphrodite
XxSWAGGLEZxX
Aphrodite
4
2
6
3.5
L
Maui
3
5
1
0.7
L
2
5
1
0.5
W
Maman Brigitte
slothlife67
Maman Brigitte
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,445
Damage
24,110
48,452
Taken
57,800
24,832
Mitigated
32,400
21,251
Healing
15,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Celtrix
King Arthur
3,904
675
0
500
9,581
5,560
0
3,759
5,701
0
36,517
W
Bacchus
DatxRowlix
Bacchus
7,608
931
1,967
2,345
10,887
9,872
69
2,830
7,614
29,065
2,110
W
8,748
2,873
0
1,257
5,616
1,777
942
397
4,762
0
74,962
L
1,548
606
0
2,752
10,909
3,431
0
3,048
7,861
0
49,936
L
Bakasura
5,442
3,606
0
2,654
12,467
5,516
0
6,190
6,277
0
39,843
L
3,816
820
355
2,044
11,904
11,145
0
6,384
5,520
0
13,463
W
Aphrodite
XxSWAGGLEZxX
Aphrodite
10,355
620
3,006
6,995
11,444
4,261
49
3,027
7,913
51,504
1,450
L
Maui
5,376
1,811
0
4,025
12,450
8,978
264
5,001
7,449
47,399
2,138
L
7,928
1,023
806
2,394
10,070
3,330
0
8,049
2,021
53,663
1,063
W
Maman Brigitte
slothlife67
Maman Brigitte
10,830
902
0
5,181
10,924
3,362
0
2,187
8,490
59,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,906
Gold Earned
36,447
414
Minions Killed
383
0
Camps Cleared
0
1,401,209
Distance Traveled
1,367,579
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,071
505
60
4
0
250,904
0
W
Bacchus
8,858
633
47
3
0
289,816
0
W
Skadi
8,864
633
123
9
0
261,324
0
L
Nut
6,738
481
97
7
0
239,565
4
L
Bakasura
7,521
537
88
6
0
342,652
2
L
Achilles
6,731
481
18
1
0
245,068
0
W
Aphrodite
8,254
590
101
7
0
286,885
0
L
Maui
7,834
560
82
6
0
241,183
0
L
Ra
7,623
545
98
7
0
299,111
0
W
Maman Brigitte
8,859
633
83
6
0
312,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role