Player Matchup

Nu Wa
Nu Wa
Bats-3-
Nu Wa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 22L
1,311 Elo+
Party 1
Ganesha
Ganesha
Savage1Up
Ganesha
Level 139
God Stats
2W - 4L
1,638 SR
Queue Stats
169W - 206L
1,478 Elo+
Solo
Xing Tian
Xing Tian
Th Assault
Xing Tian
Level 111
God Stats
2W - 2L
1,319 SR
Queue Stats
166W - 177L
1,511 Elo+
Solo
Fenrir
Fenrir
oz_Awkward
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 23L
1,311 Elo+
Party 1
Cthulhu
Cthulhu
spoo-ookie
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,330 Elo+
Party 1
Team Averages
Level 65
1,491 SR
1,388 Elo+

VS

Team Averages
Level 117
1,511 SR
1,385 Elo+
Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
FuzzyPotatoSack
Ullr
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 105L
1,369 Elo+
Party 2
Janus
Janus
FuzzyTbaggins
Janus
Level 129
God Stats
6W - 4L
1,556 SR
Queue Stats
159W - 170L
1,400 Elo+
Party 2
Persephone
Persephone
Rasc
Persephone
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 32L
1,288 Elo+
Solo
Ares
Ares
mangemasauce
Ares
Level 85
God Stats
6W - 1L
1,500 SR
Queue Stats
126W - 148L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bats-3-
Nu Wa
13
0 / 2 / 3
6,827
683
5,793
5,211
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Savage1Up
Ganesha
14
0 / 2 / 3
7,735
774
3,678
10,697
12,360
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
Th Assault
Xing Tian
12
0 / 1 / 3
6,454
645
1,767
8,057
7,797
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
oz_Awkward
Fenrir
12
1 / 3 / 1
6,682
668
2,639
9,154
8,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
spoo-ookie
Cthulhu
14
2 / 4 / 0
8,002
800
8,179
10,545
10,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
0 / 1 / 12
7,385
739
8,540
9,933
6,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 0 / 4
7,762
776
3,897
3,806
1,618
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
4 / 1 / 3
8,223
822
10,754
3,166
1,536
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Rasc
Persephone
14
2 / 0 / 8
7,635
764
7,047
3,786
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 7
8,118
812
6,249
8,600
9,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
3
Kills
12
12
Deaths
3
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
1
12
6
L
Nu Wa
Bats-3-
Nu Wa
0
2
3
0.75
W
3
0
4
5
W
4
1
3
5.5
W
Persephone
Rasc
Persephone
2
0
8
6
L
Ganesha
Savage1Up
Ganesha
0
2
3
0.75
L
Xing Tian
Th Assault
Xing Tian
0
1
3
1.5
W
3
1
7
6.5
L
Fenrir
oz_Awkward
Fenrir
1
3
1
0.5
L
Cthulhu
spoo-ookie
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,056
Damage
36,487
43,664
Taken
29,291
41,400
Mitigated
20,026
8,106
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,540
184
2,265
1,688
9,933
6,096
0
5,190
4,743
2,574
11,822
L
Nu Wa
Bats-3-
Nu Wa
5,793
1,030
345
922
5,211
2,091
0
3,450
1,761
19,699
0
W
3,897
1,374
2,062
1,079
3,806
1,618
52
2,571
1,235
0
13,153
W
10,754
315
0
0
3,166
1,536
0
2,417
749
31,388
641
W
Persephone
Rasc
Persephone
7,047
266
1,169
884
3,786
1,575
290
2,983
803
17,766
0
L
Ganesha
Savage1Up
Ganesha
3,678
147
273
1,267
10,697
12,360
0
6,769
3,928
7,910
996
L
Xing Tian
Th Assault
Xing Tian
1,767
128
297
1,285
8,057
7,797
0
4,054
4,003
9,452
707
W
6,249
73
609
1,503
8,600
9,201
66
4,938
3,662
8,339
1,116
L
Fenrir
oz_Awkward
Fenrir
2,639
748
1,173
1,437
9,154
8,935
0
4,335
4,819
0
4,934
L
Cthulhu
spoo-ookie
Cthulhu
8,179
616
308
799
10,545
10,217
0
7,013
3,532
16,866
685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,700
Gold Earned
39,123
76
Minions Killed
121
0
Camps Cleared
0
920,663
Distance Traveled
990,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,385
739
14
1
0
213,591
0
L
Nu Wa
6,827
683
27
3
0
190,952
0
W
Ullr
7,762
776
25
3
0
204,359
0
W
Janus
8,223
822
55
6
0
158,235
0
W
Persephone
7,635
764
20
2
0
205,434
0
L
Ganesha
7,735
774
0
0
0
172,784
0
L
Xing Tian
6,454
645
14
1
0
170,266
0
W
Ares
8,118
812
7
1
0
208,825
0
L
Fenrir
6,682
668
10
1
0
199,810
0
L
Cthulhu
8,002
800
25
3
0
186,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role