Player Matchup

Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Failureman
Charybdis
Level 120
God Stats
16W - 12L
1,504 SR
Queue Stats
293W - 286L
1,460 Elo+
Solo
Bellona
Bellona
GlichedPhoenix
Bellona
Level 34
God Stats
2W - 1L
1,724 SR
Queue Stats
3W - 3L
1,411 Elo+
Party 1
Hun Batz
Hun Batz
LostWisdom5456
Hun Batz
Level 88
God Stats
1W - 4L
1,541 SR
Queue Stats
121W - 127L
1,387 Elo+
Solo
Atlas
Atlas
Theholyterror2
Atlas
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,424 Elo+
Party 1
Team Averages
Level 67
1,554 SR
1,436 Elo+

VS

Team Averages
Level 106
1,570 SR
1,401 Elo+
Thanatos
Thanatos
Charles444
Thanatos
Level 109
God Stats
105W - 127L
1,490 SR
Queue Stats
203W - 215L
1,468 Elo+
Solo
Raijin
Raijin
Dragonator96
Raijin
Level 124
God Stats
1W - 2L
1,812 SR
Queue Stats
54W - 48L
1,464 Elo+
Solo
Artemis
Artemis
FoggyRenegade
Artemis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 2
Sylvanus
Sylvanus
Hebrewhammer136
Sylvanus
Level 140
God Stats
3W - 3L
1,548 SR
Queue Stats
114W - 129L
1,395 Elo+
Party 2
Erlang Shen
Erlang Shen
LegendQ01
Erlang Shen
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 3 / 1
5,911
591
3,522
5,358
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Failureman
Charybdis
10
7 / 1 / 3
6,406
641
7,219
7,333
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 1
6,656
666
2,218
6,006
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
9
2 / 1 / 5
5,200
520
5,607
6,724
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

9
2 / 2 / 6
6,113
611
3,761
7,518
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Charles444
Thanatos
8
0 / 2 / 0
4,713
471
1,022
2,977
747
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
10
2 / 6 / 1
5,870
587
3,238
6,246
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
7
0 / 5 / 0
4,113
411
3,282
6,517
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
8
0 / 3 / 0
4,888
489
3,132
7,613
5,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
LegendQ01
Erlang Shen
9
6 / 2 / 0
5,793
579
6,019
7,976
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
8
8
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
1
1.17
L
Thanatos
Charles444
Thanatos
0
2
0
0
L
Raijin
2
6
1
0.42
W
Charybdis
Failureman
Charybdis
7
1
3
8.5
L
Artemis
0
5
0
0
W
3
1
1
3.5
L
Sylvanus
0
3
0
0
L
Erlang Shen
LegendQ01
Erlang Shen
6
2
0
3
W
Hun Batz
2
1
5
4.5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,327
Damage
16,693
32,939
Taken
31,329
12,362
Mitigated
12,762
12,141
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,522
1,985
0
2,055
5,358
1,558
0
1,973
3,385
26,332
5,262
L
Thanatos
Charles444
Thanatos
1,022
87
0
1,743
2,977
747
0
0
2,977
0
17,175
L
Raijin
3,238
938
0
0
6,246
1,811
0
2,571
3,675
34,577
0
W
Charybdis
Failureman
Charybdis
7,219
5,024
0
3,915
7,333
2,017
0
1,057
6,276
0
33,358
L
Artemis
3,282
1,397
0
265
6,517
1,622
0
870
5,647
0
15,079
W
2,218
387
0
3,186
6,006
2,936
0
0
6,006
0
37,724
L
Sylvanus
3,132
1,269
956
2,608
7,613
5,230
0
2,420
5,193
18,018
0
L
Erlang Shen
LegendQ01
Erlang Shen
6,019
3,716
0
1,647
7,976
3,352
0
982
6,994
0
20,853
W
Hun Batz
5,607
1,348
0
1,930
6,724
1,847
0
1,544
5,180
0
24,262
W
3,761
1,596
0
1,055
7,518
4,004
48
1,796
5,722
17,015
1,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,286
Gold Earned
25,377
242
Minions Killed
177
0
Camps Cleared
0
980,568
Distance Traveled
944,754
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,911
591
58
6
0
179,325
0
L
Thanatos
4,713
471
30
3
0
187,642
0
L
Raijin
5,870
587
67
7
0
163,272
0
W
Charybdis
6,406
641
59
6
0
172,549
6
L
Artemis
4,113
411
27
3
0
171,346
0
W
Bellona
6,656
666
66
7
0
186,391
2
L
Sylvanus
4,888
489
18
2
0
179,174
4
L
Erlang Shen
5,793
579
35
4
0
243,320
0
W
Hun Batz
5,200
520
38
4
0
243,101
4
W
Atlas
6,113
611
21
2
0
199,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role