Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Darkstone3000
Cupid
Level 155
God Stats
5W - 5L
1,661 SR
Queue Stats
132W - 121L
1,488 Elo+
Solo
Fafnir
Fafnir
Glaciier88
Fafnir
Level 147
God Stats
1W - 2L
1,605 SR
Queue Stats
58W - 61L
1,590 Elo+
Solo
Horus
Horus
TheSpookiNut
Horus
Level 149
God Stats
19W - 15L
1,766 SR
Queue Stats
460W - 439L
1,553 Elo+
Solo
Chronos
Chronos
WAYNEIZSHORSEY
Chronos
Level 148
God Stats
13W - 11L
1,606 SR
Queue Stats
832W - 782L
1,566 Elo+
Solo
Team Averages
Level 127
1,628 SR
1,539 Elo+

VS

Team Averages
Level 107
1,414 SR
1,542 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Schytzho
Ra
Level 102
God Stats
7W - 2L
1,486 SR
Queue Stats
128W - 143L
1,529 Elo+
Solo
Set
Set
TTVMooSoka
Set
Level 79
God Stats
12W - 15L
1,215 SR
Queue Stats
473W - 421L
1,551 Elo+
Solo
Erlang Shen
Erlang Shen
itsmekevin
Erlang Shen
Level 60
God Stats
4W - 4L
1,290 SR
Queue Stats
110W - 107L
1,511 Elo+
Solo
Horus
Horus
xXJohnnyBravo69
Horus
Level 146
God Stats
8W - 4L
1,577 SR
Queue Stats
83W - 72L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 3 / 0
4,827
483
2,640
6,710
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,138
514
352
6,697
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Glaciier88
Fafnir
8
0 / 2 / 0
4,964
496
2,546
7,375
5,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
2 / 4 / 1
5,623
562
5,512
9,257
5,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 4 / 1
5,819
582
3,148
5,052
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 0
5,892
589
3,556
3,222
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 8
6,596
660
6,331
5,091
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 1
5,210
521
4,237
6,670
2,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
itsmekevin
Erlang Shen
10
8 / 2 / 2
6,283
628
5,274
8,226
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
1 / 0 / 1
4,931
493
3,409
2,906
1,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
14
14
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
W
Sol
 
Sol
1
0
0
1
L
0
1
0
0
L
Fafnir
Glaciier88
Fafnir
0
2
0
0
W
2
0
8
6
W
2
3
1
0.83
L
2
4
1
0.63
L
2
4
1
0.63
W
Erlang Shen
itsmekevin
Erlang Shen
8
2
2
4.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,198
Damage
22,807
35,091
Taken
26,115
15,895
Mitigated
9,701
10,934
Healing
9,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,640
1,057
0
2,770
6,710
1,666
0
1,279
5,228
0
27,642
W
Sol
 
Sol
3,556
547
0
1,411
3,222
860
0
174
3,048
46,438
0
L
352
161
0
2,869
6,697
1,507
0
2,459
3,904
0
31,267
L
Fafnir
Glaciier88
Fafnir
2,546
637
0
2,174
7,375
5,981
0
2,062
4,897
13,093
0
W
6,331
948
444
2,294
5,091
1,785
0
2,218
2,873
54,023
0
W
4,237
1,897
0
1,562
6,670
2,268
0
231
6,439
0
23,462
L
5,512
2,659
111
2,466
9,257
5,524
0
839
7,991
0
27,644
L
3,148
1,091
0
544
5,052
1,217
0
1,977
2,875
34,379
1,459
W
Erlang Shen
itsmekevin
Erlang Shen
5,274
3,219
0
2,964
8,226
3,339
0
1,636
6,590
0
34,962
W
3,409
1,227
567
582
2,906
1,449
0
1,375
1,531
0
10,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,371
Gold Earned
28,912
258
Minions Killed
303
0
Camps Cleared
0
972,294
Distance Traveled
1,028,591
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,827
483
64
6
0
221,885
0
W
Sol
5,892
589
95
10
0
188,898
7
L
Cupid
5,138
514
73
7
0
191,369
2
L
Fafnir
4,964
496
21
2
0
202,082
1
W
Ra
6,596
660
107
11
0
210,320
3
W
Set
5,210
521
37
4
0
182,894
0
L
Horus
5,623
562
34
3
0
158,555
2
L
Chronos
5,819
582
66
7
0
198,403
0
W
Erlang Shen
6,283
628
51
5
0
227,138
2
W
Horus
4,931
493
13
1
0
219,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role