Player Matchup

Thoth
Thoth
Bergett
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,380 Elo+
Solo
Charon
Charon
PGG999
Charon
Level 156
God Stats
0W - 1L
1,539 SR
Queue Stats
2W - 2L
1,782 Elo+
Party 3
Hachiman
Hachiman
hounchi
Hachiman
Level 7
God Stats
0W - 1L
1,670 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Pele
Pele
souper13
Pele
Level 104
God Stats
3W - 7L
1,350 SR
Queue Stats
179W - 191L
1,567 Elo+
Solo
Mulan
Mulan
weemanear
Mulan
Level 127
God Stats
0W - 2L
1,373 SR
Queue Stats
14W - 10L
1,421 Elo+
Solo
Team Averages
Level 88
1,486 SR
1,530 Elo+

VS

Team Averages
Level 97
1,575 SR
1,500 Elo+
Terra
Terra
 
Terra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
El_Juanqui
Janus
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 51L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
ImpyStan
Gilgamesh
Level 98
God Stats
5W - 7L
1,407 SR
Queue Stats
71W - 65L
1,531 Elo+
Party 1
Chernobog
Chernobog
mendezz752
Chernobog
Level 41
God Stats
3W - 0L
1,737 SR
Queue Stats
58W - 60L
1,488 Elo+
Party 2
Awilix
Awilix
mirakwiththesack
Awilix
Level 88
God Stats
8W - 2L
1,732 SR
Queue Stats
72W - 67L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bergett
Thoth
11
1 / 5 / 0
6,168
474
3,470
7,752
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
PGG999
Charon
9
0 / 1 / 0
5,130
395
3,178
8,891
5,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
hounchi
Hachiman
9
0 / 5 / 0
4,916
378
2,735
6,420
1,700
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
11
0 / 3 / 1
5,840
449
5,280
10,092
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
weemanear
Mulan
12
0 / 1 / 0
6,149
473
4,200
9,707
8,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
4 / 0 / 4
7,606
585
5,127
7,446
4,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
14
3 / 1 / 3
8,649
665
5,717
6,377
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gilgamesh
ImpyStan
Gilgamesh
14
1 / 0 / 0
8,442
649
5,018
6,718
5,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
mendezz752
Chernobog
12
1 / 0 / 7
7,006
539
6,291
7,111
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 0 / 2
8,480
652
6,856
6,106
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
15
15
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
0
4
6
L
Thoth
Bergett
Thoth
1
5
0
0.2
W
Janus
3
1
3
4.5
W
Gilgamesh
ImpyStan
Gilgamesh
1
0
0
1
L
Charon
PGG999
Charon
0
1
0
0
L
Hachiman
hounchi
Hachiman
0
5
0
0
W
Chernobog
mendezz752
Chernobog
1
0
7
4.5
W
6
0
2
7
L
Pele
0
3
1
0.17
L
Mulan
weemanear
Mulan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,863
Damage
29,009
42,862
Taken
33,758
20,703
Mitigated
14,983
9,546
Healing
15,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,127
770
2,666
3,598
7,446
4,018
29
1,178
6,228
19,986
512
L
Thoth
Bergett
Thoth
3,470
114
0
1,221
7,752
1,870
0
2,935
4,497
35,049
0
W
Janus
5,717
394
0
776
6,377
1,376
201
3,765
2,218
60,056
247
W
Gilgamesh
ImpyStan
Gilgamesh
5,018
1,911
0
1,382
6,718
5,079
0
0
6,249
0
60,471
L
Charon
PGG999
Charon
3,178
415
0
2,135
8,891
5,512
0
3,451
5,320
21,153
0
L
Hachiman
hounchi
Hachiman
2,735
1,908
0
795
6,420
1,700
0
2,495
3,925
0
21,222
W
Chernobog
mendezz752
Chernobog
6,291
4,196
0
2,422
7,111
2,380
692
1,068
6,043
0
45,646
W
6,856
2,902
0
4,175
6,106
2,130
0
203
5,831
0
74,605
L
Pele
5,280
1,344
0
2,061
10,092
3,518
0
1,298
8,712
0
50,891
L
Mulan
weemanear
Mulan
4,200
499
0
3,334
9,707
8,103
0
0
9,310
0
42,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,203
Gold Earned
40,183
304
Minions Killed
487
0
Camps Cleared
0
1,196,861
Distance Traveled
1,341,807
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,606
585
15
1
0
264,818
4
L
Thoth
6,168
474
77
6
0
228,562
0
W
Janus
8,649
665
132
10
0
246,204
0
W
Gilgamesh
8,442
649
121
9
0
267,027
6
L
Charon
5,130
395
31
2
0
246,737
2
L
Hachiman
4,916
378
40
3
0
210,524
0
W
Chernobog
7,006
539
78
6
0
234,053
3
W
Awilix
8,480
652
141
11
0
329,705
1
L
Pele
5,840
449
74
6
0
286,397
0
L
Mulan
6,149
473
82
6
0
224,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role