Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NightReaper313
Hercules
Level 154
God Stats
1W - 1L
1,818 SR
Queue Stats
42W - 52L
1,497 Elo+
Party 1
Hera
Hera
RedRosesForYou
Hera
Level 92
God Stats
0W - 1L
1,281 SR
Queue Stats
12W - 24L
1,429 Elo+
Party 1
Artemis
Artemis
SnowSkier7
Artemis
Level 158
God Stats
8W - 7L
1,715 SR
Queue Stats
195W - 160L
1,675 Elo+
Solo
Fafnir
Fafnir
mj_certifried
Fafnir
Level 67
God Stats
1W - 1L
1,702 SR
Queue Stats
13W - 13L
1,632 Elo+
Solo
Team Averages
Level 119
1,603 SR
1,546 Elo+

VS

Team Averages
Level 140
1,440 SR
1,509 Elo+
Hercules
Hercules
 
Hercules
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
CloverMysta
Kali
Level 112
God Stats
11W - 9L
1,280 SR
Queue Stats
233W - 215L
1,533 Elo+
Solo
Ra
Ra
Cronex13
Ra
Level 142
God Stats
31W - 29L
1,526 SR
Queue Stats
70W - 86L
1,458 Elo+
Solo
Cupid
Cupid
sj3232867294
Cupid
Level 155
God Stats
26W - 21L
1,392 SR
Queue Stats
469W - 399L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
0 / 1 / 1
4,677
935
2,076
1,959
634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
9
1 / 4 / 1
4,995
999
4,060
7,251
4,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 5 / 0
4,904
981
4,086
4,285
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SnowSkier7
Artemis
10
0 / 1 / 1
5,041
1,008
6,281
4,706
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 1
5,164
1,033
1,430
5,394
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
6 / 1 / 3
6,113
1,223
5,663
8,620
7,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Atlas
 
Atlas
10
1 / 0 / 9
5,879
1,176
4,466
6,615
4,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 0 / 2
5,696
1,139
2,922
2,606
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 1 / 7
5,365
1,073
4,090
1,680
409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 5
5,334
1,067
2,356
4,855
1,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
12
12
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
1
1
0.5
W
Hercules
 
Hercules
6
1
3
7.5
W
Atlas
 
Atlas
1
0
9
5.5
W
2
0
2
3
W
1
1
7
4.5
L
Hercules
1
4
1
0.38
L
1
5
0
0.2
L
Artemis
SnowSkier7
Artemis
0
1
1
0.5
L
0
1
1
0.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,933
Damage
19,497
23,595
Taken
24,376
11,950
Mitigated
13,732
5,477
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,076
0
0
705
1,959
634
0
272
1,611
0
7,091
W
Hercules
 
Hercules
5,663
1,539
0
2,315
8,620
7,023
78
1,583
6,570
0
11,393
W
Atlas
 
Atlas
4,466
1,253
1,096
1,959
6,615
4,009
0
1,679
4,702
7,504
826
W
2,922
1,369
0
1,203
2,606
902
0
67
2,539
0
14,325
W
4,090
281
722
126
1,680
409
303
481
1,187
11,281
0
L
Hercules
4,060
1,266
0
1,146
7,251
4,018
0
2,752
4,070
0
7,230
L
4,086
554
0
70
4,285
1,260
0
1,228
2,916
9,567
0
L
Artemis
SnowSkier7
Artemis
6,281
2,121
0
1,990
4,706
1,441
0
1,243
3,334
0
16,537
L
1,430
362
0
1,566
5,394
4,597
0
2,038
3,053
5,432
152
W
2,356
845
838
2,193
4,855
1,389
489
1,025
3,637
0
11,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,781
Gold Earned
28,387
78
Minions Killed
101
0
Camps Cleared
0
497,323
Distance Traveled
588,142
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,677
935
9
2
0
81,279
2
W
Hercules
6,113
1,223
11
2
0
126,020
0
W
Atlas
5,879
1,176
10
2
0
123,143
0
W
Kali
5,696
1,139
28
6
0
126,598
0
W
Ra
5,365
1,073
28
6
0
106,816
0
L
Hercules
4,995
999
8
2
0
103,370
0
L
Hera
4,904
981
15
3
0
97,608
0
L
Artemis
5,041
1,008
36
7
0
98,079
0
L
Fafnir
5,164
1,033
10
2
0
116,987
1
W
Cupid
5,334
1,067
24
5
0
105,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role