Player Matchup

Zhong Kui
Zhong Kui
Blunt4_2_0Force
Zhong Kui
Level 125
God Stats
78W - 52L
1,644 SR
Queue Stats
322W - 299L
1,588 Elo+
Solo
Horus
Horus
FlappableBread
Horus
Level 71
God Stats
122W - 104L
1,594 SR
Queue Stats
179W - 178L
1,526 Elo+
Solo
Set
Set
Jamurai1
Set
Level 144
God Stats
6W - 8L
1,457 SR
Queue Stats
154W - 133L
1,480 Elo+
Party 1
Freya
Freya
Lobster Rat
Freya
Level 149
God Stats
1W - 1L
1,819 SR
Queue Stats
128W - 148L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
pablollano99
Sun Wukong
Level 64
God Stats
3W - 4L
1,264 SR
Queue Stats
47W - 44L
1,525 Elo+
Solo
Team Averages
Level 111
1,556 SR
1,515 Elo+

VS

Team Averages
Level 88
1,527 SR
1,475 Elo+
Geb
Geb
AQ22-Qill
Geb
Level 65
God Stats
30W - 29L
1,497 SR
Queue Stats
420W - 431L
1,408 Elo+
Solo
Shiva
Shiva
ApexDolphin
Shiva
Level 108
God Stats
6W - 2L
1,557 SR
Queue Stats
122W - 111L
1,540 Elo+
Solo
Ishtar
Ishtar
Blackmoes
Ishtar
Level 148
God Stats
4W - 0L
1,500 SR
Queue Stats
274W - 231L
1,530 Elo+
Solo
Vamana
Vamana
Dikalicka
Vamana
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 123L
1,399 Elo+
Solo
Scylla
Scylla
Gene_215_
Scylla
Level 64
God Stats
18W - 16L
1,582 SR
Queue Stats
128W - 129L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Blunt4_2_0Force
Zhong Kui
11
1 / 2 / 1
5,941
540
5,360
7,886
5,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
3 / 0 / 2
6,379
580
3,350
8,105
4,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 1 / 1
5,614
510
4,371
7,851
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 2 / 3
5,399
491
6,240
6,015
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sun Wukong
pablollano99
Sun Wukong
2
0 / 0 / 0
3,682
335
0
934
269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,918
538
4,769
8,865
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 0
7,177
652
2,304
5,193
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Blackmoes
Ishtar
10
0 / 3 / 1
5,970
543
5,331
6,010
1,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Dikalicka
Vamana
12
3 / 2 / 1
7,054
641
5,558
9,282
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
Gene_215_
Scylla
11
1 / 1 / 1
6,695
609
3,004
3,807
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
8
Kills
5
5
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
W
0
0
0
0
W
Ishtar
Blackmoes
Ishtar
0
3
1
0.17
L
Zhong Kui
Blunt4_2_0Force
Zhong Kui
1
2
1
0.75
W
Vamana
Dikalicka
Vamana
3
2
1
1.75
L
3
0
2
4
W
Scylla
Gene_215_
Scylla
1
1
1
1.5
L
2
1
1
2.5
L
2
2
3
1.75
L
Sun Wukong
pablollano99
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,321
Damage
20,966
30,791
Taken
33,157
14,442
Mitigated
15,059
9,769
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,769
722
0
3,570
8,865
4,628
264
2,639
5,746
17,158
0
W
2,304
949
0
1,688
5,193
3,262
0
190
5,003
164
47,378
W
Ishtar
Blackmoes
Ishtar
5,331
2,937
0
1,944
6,010
1,485
506
2,571
3,037
0
41,429
L
Zhong Kui
Blunt4_2_0Force
Zhong Kui
5,360
661
0
3,023
7,886
5,038
0
2,349
5,155
43,412
0
W
Vamana
Dikalicka
Vamana
5,558
3,456
0
1,164
9,282
4,707
0
1,803
7,479
0
55,386
L
3,350
1,242
560
3,364
8,105
4,392
0
2,481
5,624
0
15,676
W
Scylla
Gene_215_
Scylla
3,004
147
0
815
3,807
977
702
3,367
440
34,799
93
L
4,371
2,584
0
750
7,851
2,999
0
799
6,972
0
37,554
L
6,240
1,692
0
2,071
6,015
1,744
0
1,843
4,172
28,910
301
L
Sun Wukong
pablollano99
Sun Wukong
0
0
0
1
934
269
0
0
934
0
2,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,015
Gold Earned
32,814
240
Minions Killed
342
0
Camps Cleared
0
912,113
Distance Traveled
1,106,534
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,918
538
14
1
0
223,674
4
W
Shiva
7,177
652
99
9
0
226,067
0
W
Ishtar
5,970
543
73
7
0
205,494
0
L
Zhong Kui
5,941
540
79
7
0
199,521
0
W
Vamana
7,054
641
87
8
0
243,690
0
L
Horus
6,379
580
33
3
0
224,675
0
W
Scylla
6,695
609
69
6
0
207,609
0
L
Set
5,614
510
77
7
0
239,351
0
L
Freya
5,399
491
48
4
0
220,521
0
L
Sun Wukong
3,682
335
3
0
0
28,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role