Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cu Chulainn
Cu Chulainn
I REESE l
Cu Chulainn
Level 103
God Stats
2W - 3L
1,517 SR
Queue Stats
56W - 50L
1,466 Elo+
Party 4
Izanami
Izanami
LofaShank
Izanami
Level 40
God Stats
0W - 5L
1,500 SR
Queue Stats
86W - 91L
1,487 Elo+
Party 3
Cliodhna
Cliodhna
awilixsdog
Cliodhna
Level 87
God Stats
4W - 6L
1,474 SR
Queue Stats
386W - 377L
1,503 Elo+
Party 3
Team Averages
Level 75
1,498 SR
1,491 Elo+

VS

Team Averages
Level 80
1,596 SR
1,514 Elo+
Izanami
Izanami
DeadEyes98
Izanami
Level 53
God Stats
4W - 1L
1,802 SR
Queue Stats
64W - 60L
1,520 Elo+
Solo
Cerberus
Cerberus
KenKnight16
Cerberus
Level 138
God Stats
1W - 0L
1,495 SR
Queue Stats
118W - 98L
1,520 Elo+
Party 2
Hera
Hera
StopCrying12
Hera
Level 17
God Stats
16W - 10L
1,304 SR
Queue Stats
32W - 21L
1,530 Elo+
Party 1
Da Ji
Da Ji
TheStoney156
Da Ji
Level 89
God Stats
8W - 0L
1,853 SR
Queue Stats
107W - 87L
1,481 Elo+
Party 1
King Arthur
King Arthur
khronicplague
King Arthur
Level 105
God Stats
13W - 11L
1,527 SR
Queue Stats
87W - 71L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 2 / 0
6,053
550
2,009
5,534
1,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
8
0 / 4 / 1
5,108
464
4,853
14,873
4,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cu Chulainn
I REESE l
Cu Chulainn
10
0 / 2 / 0
5,669
515
4,178
9,084
4,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
LofaShank
Izanami
9
0 / 4 / 0
5,017
456
2,929
7,162
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
awilixsdog
Cliodhna
11
1 / 3 / 1
5,838
531
2,771
9,894
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeadEyes98
Izanami
11
3 / 1 / 3
6,529
594
6,988
6,090
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
KenKnight16
Cerberus
10
3 / 0 / 6
5,851
532
10,096
10,018
3,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 1 / 1
6,664
606
4,568
3,511
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 1 / 7
6,067
552
4,163
7,469
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
khronicplague
King Arthur
12
4 / 0 / 0
6,935
630
8,013
10,044
7,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
15
15
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
2
0
1
L
Cthulhu
 
Cthulhu
0
4
1
0.13
W
Izanami
DeadEyes98
Izanami
3
1
3
4.5
L
Cu Chulainn
I REESE l
Cu Chulainn
0
2
0
0
W
Cerberus
KenKnight16
Cerberus
3
0
6
6
L
Izanami
LofaShank
Izanami
0
4
0
0
W
2
1
1
2.5
W
3
1
7
6.5
L
Cliodhna
awilixsdog
Cliodhna
1
3
1
0.5
W
King Arthur
khronicplague
King Arthur
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,740
Damage
33,828
46,547
Taken
37,132
15,005
Mitigated
15,618
16,758
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,009
118
0
642
5,534
1,628
0
2,633
2,901
32,054
955
L
Cthulhu
 
Cthulhu
4,853
563
1,135
5,186
14,873
4,264
0
6,631
8,242
22,300
0
W
Izanami
DeadEyes98
Izanami
6,988
3,960
0
1,338
6,090
1,917
772
2,707
3,383
0
47,397
L
Cu Chulainn
I REESE l
Cu Chulainn
4,178
806
0
2,194
9,084
4,895
0
0
9,084
0
35,538
W
Cerberus
KenKnight16
Cerberus
10,096
484
0
6,373
10,018
3,382
130
2,691
7,327
28,164
2,172
L
Izanami
LofaShank
Izanami
2,929
2,076
0
1,596
7,162
1,557
0
3,578
3,584
0
29,740
W
4,568
1,315
0
997
3,511
982
387
947
2,564
49,512
0
W
4,163
787
0
3,331
7,469
2,282
0
517
6,952
0
35,032
L
Cliodhna
awilixsdog
Cliodhna
2,771
212
0
6,005
9,894
2,661
0
1,479
8,415
0
38,685
W
King Arthur
khronicplague
King Arthur
8,013
1,186
0
2,321
10,044
7,055
0
0
10,044
0
46,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,685
Gold Earned
32,046
306
Minions Killed
376
0
Camps Cleared
0
1,056,702
Distance Traveled
1,147,216
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,053
550
65
6
0
196,150
0
L
Cthulhu
5,108
464
38
3
0
232,881
0
W
Izanami
6,529
594
84
8
0
205,180
2
L
Cu Chulainn
5,669
515
68
6
0
180,452
4
W
Cerberus
5,851
532
53
5
0
235,337
0
L
Izanami
5,017
456
57
5
0
184,480
1
W
Hera
6,664
606
93
8
0
226,606
0
W
Da Ji
6,067
552
58
5
0
250,321
1
L
Cliodhna
5,838
531
78
7
0
262,739
0
W
King Arthur
6,935
630
88
8
0
229,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role