Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BigJimmy1506
Nox
Level 156
God Stats
9W - 14L
1,388 SR
Queue Stats
553W - 556L
1,548 Elo+
Solo
Skadi
Skadi
Leyuui
Skadi
Level 25
God Stats
0W - 4L
1,219 SR
Queue Stats
27W - 34L
1,434 Elo+
Party 1
Mercury
Mercury
RPG7
Mercury
Level 115
God Stats
0W - 1L
1,294 SR
Queue Stats
43W - 48L
1,410 Elo+
Party 1
Team Averages
Level 103
1,380 SR
1,479 Elo+

VS

Team Averages
Level 95
1,479 SR
1,509 Elo+
Tsukuyomi
Tsukuyomi
Abyssal2356
Tsukuyomi
Level 148
God Stats
4W - 1L
1,712 SR
Queue Stats
114W - 88L
1,582 Elo+
Solo
Ix Chel
Ix Chel
El_Juanqui
Ix Chel
Level 118
God Stats
3W - 4L
1,348 SR
Queue Stats
54W - 51L
1,490 Elo+
Party 2
Bacchus
Bacchus
TrulyAwfulSupp
Bacchus
Level 85
God Stats
25W - 19L
1,622 SR
Queue Stats
186W - 160L
1,515 Elo+
Solo
Hachiman
Hachiman
Vivisheep
Hachiman
Level 82
God Stats
29W - 25L
1,541 SR
Queue Stats
131W - 152L
1,474 Elo+
Solo
Nemesis
Nemesis
mendezz752
Nemesis
Level 41
God Stats
2W - 7L
1,171 SR
Queue Stats
58W - 60L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 0 / 0
5,872
734
4,638
6,730
3,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
 
Hel
5
0 / 2 / 0
3,556
445
1,150
3,732
1,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
4,873
609
1,667
3,550
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Leyuui
Skadi
8
0 / 2 / 0
4,308
539
2,128
4,996
1,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
RPG7
Mercury
8
1 / 2 / 0
4,541
568
2,242
6,550
1,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Abyssal2356
Tsukuyomi
9
0 / 3 / 0
4,951
619
2,970
7,231
1,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
El_Juanqui
Ix Chel
9
1 / 1 / 1
5,131
641
2,758
3,773
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 3
5,390
674
4,324
4,888
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Vivisheep
Hachiman
10
3 / 0 / 1
5,447
681
3,922
3,425
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
mendezz752
Nemesis
9
1 / 0 / 2
4,681
585
1,611
3,431
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
7
7
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
0
0
3
L
Hel
 
Hel
0
2
0
0
W
Tsukuyomi
Abyssal2356
Tsukuyomi
0
3
0
0
L
0
1
1
0.5
W
Ix Chel
El_Juanqui
Ix Chel
1
1
1
1.5
L
Skadi
Leyuui
Skadi
0
2
0
0
L
Mercury
RPG7
Mercury
1
2
0
0.5
W
2
0
3
3.5
W
Hachiman
Vivisheep
Hachiman
3
0
1
3.5
W
Nemesis
mendezz752
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,825
Damage
15,585
25,558
Taken
22,748
9,017
Mitigated
9,173
6,125
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,638
596
0
2,014
6,730
3,474
0
0
6,730
0
37,785
L
Hel
 
Hel
1,150
167
661
612
3,732
1,464
0
1,321
2,411
9,451
0
W
Tsukuyomi
Abyssal2356
Tsukuyomi
2,970
500
0
1,982
7,231
1,916
0
0
7,231
0
32,886
L
1,667
94
0
1,000
3,550
952
0
2,215
1,227
25,959
0
W
Ix Chel
El_Juanqui
Ix Chel
2,758
105
294
1,185
3,773
1,047
0
1,373
2,400
29,133
0
L
Skadi
Leyuui
Skadi
2,128
723
0
1,037
4,996
1,367
0
1,496
3,500
0
22,396
L
Mercury
RPG7
Mercury
2,242
862
0
801
6,550
1,760
0
1,465
4,909
0
24,164
W
4,324
387
0
2,198
4,888
3,817
0
811
4,077
13,787
5,610
W
Hachiman
Vivisheep
Hachiman
3,922
1,636
0
2,221
3,425
1,178
0
452
2,973
0
32,874
W
Nemesis
mendezz752
Nemesis
1,611
104
0
379
3,431
1,215
0
181
3,250
0
24,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,150
Gold Earned
25,600
236
Minions Killed
273
0
Camps Cleared
0
837,300
Distance Traveled
907,465
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,872
734
70
9
0
189,348
1
L
Hel
3,556
445
13
2
0
104,767
0
W
Tsukuyomi
4,951
619
65
8
0
164,248
1
L
Nox
4,873
609
63
8
0
168,938
1
W
Ix Chel
5,131
641
71
9
0
162,471
0
L
Skadi
4,308
539
42
5
0
164,970
0
L
Mercury
4,541
568
48
6
0
209,277
0
W
Bacchus
5,390
674
26
3
0
189,201
2
W
Hachiman
5,447
681
68
9
0
164,377
0
W
Nemesis
4,681
585
43
5
0
227,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role