Player Matchup

Raijin
Raijin
DOODARDAN69
Raijin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 199L
1,468 Elo+
Solo
Artemis
Artemis
DonMater93
Artemis
Level 88
God Stats
28W - 26L
1,520 SR
Queue Stats
102W - 97L
1,440 Elo+
Party 2
Surtr
Surtr
Julian-Ross93
Surtr
Level 96
God Stats
20W - 23L
1,469 SR
Queue Stats
122W - 124L
1,410 Elo+
Party 2
He Bo
He Bo
MezGo_93
He Bo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 324L
1,417 Elo+
Party 2
Atlas
Atlas
sadam93160
Atlas
Level 43
God Stats
14W - 18L
1,467 SR
Queue Stats
27W - 29L
1,418 Elo+
Party 2
Team Averages
Level 92
1,491 SR
1,431 Elo+

VS

Team Averages
Level 71
1,458 SR
1,267 Elo+
Chaac
Chaac
InfinityGamer_79
Chaac
Level 61
God Stats
4W - 4L
1,651 SR
Queue Stats
209W - 210L
1,490 Elo+
Solo
Hades
Hades
LootGoblin8745
Hades
Level 8
God Stats
2W - 4L
1,185 SR
Queue Stats
2W - 9L
1,052 Elo+
Party 1
Thor
Thor
bobojojo6651
Thor
Level 116
God Stats
1W - 2L
1,399 SR
Queue Stats
13W - 21L
1,320 Elo+
Party 1
Izanami
Izanami
kitsunxamii
Izanami
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,151 Elo+
Party 1
Baron Samedi
Baron Samedi
space gerbils
Baron Samedi
Level 99
God Stats
5W - 3L
1,555 SR
Queue Stats
13W - 21L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
1 / 4 / 0
7,323
458
4,533
8,409
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
DonMater93
Artemis
12
1 / 3 / 2
6,627
414
6,305
9,784
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 2 / 0
7,585
474
6,580
17,392
16,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

He Bo
MezGo_93
He Bo
11
1 / 3 / 0
6,207
388
3,423
8,623
2,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
12
1 / 0 / 2
7,217
451
6,694
11,421
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 0
9,701
606
12,345
13,306
11,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 1 / 4
7,682
480
4,364
7,804
2,603
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
8 / 0 / 1
8,581
536
9,583
10,060
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
kitsunxamii
Izanami
12
0 / 1 / 2
7,260
454
2,366
6,754
2,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
space gerbils
Baron Samedi
12
0 / 2 / 2
7,652
478
5,691
14,154
8,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
11
12
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
1
4
0
0.25
L
Artemis
DonMater93
Artemis
1
3
2
0.67
W
2
1
0
2
L
1
2
0
0.5
W
1
1
4
3
L
He Bo
MezGo_93
He Bo
1
3
0
0.33
W
8
0
1
8.5
W
Izanami
kitsunxamii
Izanami
0
1
2
1
L
Atlas
1
0
2
2
W
Baron Samedi
space gerbils
Baron Samedi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,535
Damage
34,349
55,629
Taken
52,078
32,645
Mitigated
28,370
16,510
Healing
23,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
4,533
462
0
1,620
8,409
2,716
0
2,218
6,191
49,448
0
L
Artemis
DonMater93
Artemis
6,305
2,009
0
2,612
9,784
2,964
60
2,431
7,353
0
40,293
W
12,345
2,806
0
3,888
13,306
11,571
0
1,030
11,260
0
83,557
L
6,580
3,051
0
5,550
17,392
16,193
0
0
17,392
921
51,080
W
4,364
380
491
3,363
7,804
2,603
0
3,936
3,522
37,557
2,412
L
He Bo
MezGo_93
He Bo
3,423
359
0
1,841
8,623
2,358
9
1,867
6,756
36,919
0
W
9,583
1,694
0
5,691
10,060
3,302
0
1,815
8,205
0
54,866
W
Izanami
kitsunxamii
Izanami
2,366
1,142
0
1,629
6,754
2,056
0
1,909
4,845
0
46,048
L
Atlas
6,694
2,482
123
4,764
11,421
8,414
0
3,316
8,105
29,700
4,331
W
Baron Samedi
space gerbils
Baron Samedi
5,691
453
3,092
5,190
14,154
8,838
9
5,917
8,197
31,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,959
Gold Earned
40,876
375
Minions Killed
440
0
Camps Cleared
0
1,401,795
Distance Traveled
1,507,148
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,323
458
102
6
0
234,748
2
L
Artemis
6,627
414
77
5
0
264,349
6
W
Chaac
9,701
606
158
10
0
309,808
0
L
Surtr
7,585
474
93
6
0
284,724
0
W
Hades
7,682
480
74
5
0
277,128
0
L
He Bo
6,207
388
64
4
0
309,788
1
W
Thor
8,581
536
81
5
0
330,188
2
W
Izanami
7,260
454
86
5
0
296,346
2
L
Atlas
7,217
451
39
2
0
308,186
3
W
Baron Samedi
7,652
478
41
3
0
293,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role