Player Matchup

Nu Wa
Nu Wa
Platinum IV
CallMeStevoh
Nu Wa
Platinum IV
Level 83
God Stats
1W - 1L
1,551 SR
Queue Stats
221W - 209L
1,762 MMR
Party 1
Fenrir
Fenrir
Platinum III
ElPingaPiedra
Fenrir
Platinum III
Level 239
God Stats
11W - 4L
1,613 SR
Queue Stats
289W - 260L
1,764 MMR
Solo
Ymir
Ymir
Platinum IV
JungleJon37
Ymir
Platinum IV
Level 108
God Stats
23W - 22L
1,618 SR
Queue Stats
96W - 90L
1,694 MMR
Party 1
Medusa
Medusa
Platinum IV
kittyMUFF1N
Medusa
Platinum IV
Level 147
God Stats
16W - 12L
1,665 SR
Queue Stats
142W - 124L
1,724 MMR
Solo
Surtr
Surtr
Platinum III
zGhost3049
Surtr
Platinum III
Level 165
God Stats
5W - 6L
1,461 SR
Queue Stats
131W - 129L
1,809 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,582 SR
1,751 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,451 SR
1,643 MMR
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum V
HoPe Killz
Sun Wukong
Platinum V
Level 157
God Stats
1W - 7L
1,134 SR
Queue Stats
432W - 444L
1,727 MMR
Party 2
Neith
Neith
Platinum IV
MiddOrTroll
Neith
Platinum IV
Level 164
God Stats
1W - 4L
1,337 SR
Queue Stats
283W - 293L
1,723 MMR
Solo
Yu Huang
Yu Huang
Gold IV
darhkrings
Yu Huang
Gold IV
Level 66
God Stats
0W - 1L
1,786 SR
Queue Stats
9W - 6L
1,764 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,656
589
6,907
8,352
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 4
7,407
570
5,570
9,264
3,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
4 / 0 / 5
7,684
591
3,740
9,515
5,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Medusa
14
4 / 0 / 1
8,303
639
6,636
5,438
1,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
14
2 / 0 / 2
8,591
661
9,761
13,346
8,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
ThorSobekChang'eFreya

VS

Bans
KuzenboCharybdisAresShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 3 / 1
6,731
518
4,039
10,673
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
 
Geb
8
0 / 7 / 0
5,562
428
2,339
11,798
6,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
HoPe Killz
Sun Wukong
12
0 / 4 / 1
6,698
515
8,812
14,962
8,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 1
6,793
523
3,669
6,217
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yu Huang
darhkrings
Yu Huang
13
2 / 0 / 1
6,924
533
6,787
4,969
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
5
5
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
1
0.83
L
Geb
 
Geb
0
7
0
0
W
1
3
3
0.83
W
4
2
4
3
L
Sun Wukong
HoPe Killz
Sun Wukong
0
4
1
0.13
W
4
0
5
6.5
L
1
1
1
1.5
L
Yu Huang
darhkrings
Yu Huang
2
0
1
2.5
W
Medusa
4
0
1
4.5
W
Surtr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,614
Damage
25,646
45,915
Taken
48,619
21,528
Mitigated
21,377
17,851
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,039
1,357
0
1,894
10,673
3,420
0
1,743
8,665
0
51,226
L
Geb
 
Geb
2,339
450
0
905
11,798
6,137
0
3,248
8,406
10,343
0
W
6,907
1,290
0
1,231
8,352
2,599
0
4,317
4,035
56,665
1,330
W
5,570
1,656
0
4,706
9,264
3,313
0
1,540
7,724
0
53,819
L
Sun Wukong
HoPe Killz
Sun Wukong
8,812
1,653
0
4,340
14,962
8,636
0
1,130
12,805
0
55,125
W
3,740
1,384
2,513
3,649
9,515
5,831
0
1,730
7,785
18,135
1,122
L
3,669
894
0
2,139
6,217
1,831
0
1,619
4,480
0
45,943
L
Yu Huang
darhkrings
Yu Huang
6,787
457
0
496
4,969
1,353
0
2,701
2,025
58,129
0
W
Medusa
6,636
1,711
0
578
5,438
1,757
368
917
4,521
0
70,609
W
Surtr
9,761
3,856
0
5,174
13,346
8,028
32
622
12,724
1,547
67,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
32,708
494
Minions Killed
420
0
Camps Cleared
0
1,435,329
Distance Traveled
1,425,539
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,731
518
89
7
0
333,819
0
L
Geb
5,562
428
16
1
0
286,089
6
W
Nu Wa
7,656
589
119
9
0
252,326
1
W
Fenrir
7,407
570
94
7
0
317,519
0
L
Sun Wukong
6,698
515
107
8
0
267,917
4
W
Ymir
7,684
591
31
2
0
286,766
9
L
Neith
6,793
523
94
7
0
255,359
2
L
Yu Huang
6,924
533
114
9
0
282,355
2
W
Medusa
8,303
639
124
10
0
303,640
2
W
Surtr
8,591
661
126
10
0
275,078
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role