Player Matchup

Sylvanus
Sylvanus
LostBullet542
Sylvanus
Level 155
God Stats
0W - 4L
1,500 SR
Queue Stats
126W - 124L
1,524 Elo+
Solo
Surtr
Surtr
PassDatLoudPack
Surtr
Level 83
God Stats
7W - 9L
1,471 SR
Queue Stats
380W - 553L
1,385 Elo+
Party 2
Fenrir
Fenrir
Y0ungDadd
Fenrir
Level 128
God Stats
2W - 3L
1,584 SR
Queue Stats
360W - 339L
1,519 Elo+
Party 2
Hachiman
Hachiman
cheesemonsta1
Hachiman
Level 90
God Stats
21W - 17L
1,642 SR
Queue Stats
50W - 43L
1,533 Elo+
Party 3
Baron Samedi
Baron Samedi
zombiepatato
Baron Samedi
Level 142
God Stats
14W - 7L
1,695 SR
Queue Stats
98W - 93L
1,537 Elo+
Party 3
Team Averages
Level 120
1,578 SR
1,500 Elo+

VS

Team Averages
Level 133
1,433 SR
1,557 Elo+
Da Ji
Da Ji
 
Da Ji
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CosmicFrög
Morgan Le Fay
Level 68
God Stats
1W - 3L
1,463 SR
Queue Stats
14W - 18L
1,601 Elo+
Party 1
Izanami
Izanami
Forestdragon42
Izanami
Level 159
God Stats
1W - 0L
1,320 SR
Queue Stats
13W - 13L
1,625 Elo+
Party 1
Sylvanus
Sylvanus
Redvenom19
Sylvanus
Level 159
God Stats
20W - 14L
1,607 SR
Queue Stats
134W - 127L
1,519 Elo+
Solo
Guan Yu
Guan Yu
ValiWD
Guan Yu
Level 116
God Stats
1W - 0L
1,277 SR
Queue Stats
48W - 37L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LostBullet542
Sylvanus
8
0 / 0 / 0
5,592
799
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 2
6,159
880
3,743
7,902
6,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Y0ungDadd
Fenrir
12
4 / 2 / 0
6,698
957
5,743
11,010
8,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hachiman
cheesemonsta1
Hachiman
11
0 / 2 / 2
6,005
858
4,053
5,612
1,306
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
zombiepatato
Baron Samedi
12
1 / 3 / 2
6,738
963
5,847
8,768
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 3 / 5
7,278
1,040
7,598
7,448
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
CosmicFrög
Morgan Le Fay
13
4 / 1 / 4
7,298
1,043
6,882
4,278
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 0 / 7
6,689
956
5,414
4,825
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Redvenom19
Sylvanus
12
1 / 1 / 6
7,430
1,061
2,657
8,384
8,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Guan Yu
ValiWD
Guan Yu
14
2 / 1 / 2
7,511
1,073
3,415
5,245
3,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
10
10
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
5
1.83
W
Morgan Le Fay
CosmicFrög
Morgan Le Fay
4
1
4
6
W
0
0
7
3.5
L
Sylvanus
LostBullet542
Sylvanus
0
0
0
0
L
0
3
2
0.33
W
Sylvanus
Redvenom19
Sylvanus
1
1
6
4
W
Guan Yu
ValiWD
Guan Yu
2
1
2
3
L
Fenrir
Y0ungDadd
Fenrir
4
2
0
2
L
Hachiman
cheesemonsta1
Hachiman
0
2
2
0.5
L
Baron Samedi
zombiepatato
Baron Samedi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,386
Damage
25,966
33,292
Taken
30,180
18,203
Mitigated
19,637
6,929
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,598
1,782
0
1,245
7,448
3,902
136
1,049
6,399
0
15,599
W
Morgan Le Fay
CosmicFrög
Morgan Le Fay
6,882
366
0
398
4,278
1,672
387
943
3,335
14,834
586
W
5,414
3,682
0
2,014
4,825
1,797
4,311
1,461
3,364
0
25,504
L
Sylvanus
LostBullet542
Sylvanus
0
0
422
0
0
0
0
0
0
0
0
L
3,743
1,499
0
741
7,902
6,015
370
1,617
6,157
308
15,055
W
Sylvanus
Redvenom19
Sylvanus
2,657
220
1,788
3,325
8,384
8,374
888
2,334
6,050
5,345
0
W
Guan Yu
ValiWD
Guan Yu
3,415
127
1,047
1,662
5,245
3,892
0
250
4,995
500
21,434
L
Fenrir
Y0ungDadd
Fenrir
5,743
1,156
0
2,703
11,010
8,220
360
2,967
7,739
0
11,138
L
Hachiman
cheesemonsta1
Hachiman
4,053
2,573
0
768
5,612
1,306
47
1,261
4,275
0
13,012
L
Baron Samedi
zombiepatato
Baron Samedi
5,847
236
232
2,063
8,768
2,662
0
2,828
5,710
19,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,192
Gold Earned
36,206
100
Minions Killed
164
0
Camps Cleared
0
542,215
Distance Traveled
754,143
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,278
1,040
24
3
0
170,226
1
W
Morgan Le Fay
7,298
1,043
32
5
0
164,130
0
W
Izanami
6,689
956
50
7
0
140,507
0
L
Sylvanus
5,592
799
0
0
0
1,954
0
L
Surtr
6,159
880
26
4
0
132,966
0
W
Sylvanus
7,430
1,061
10
1
0
134,442
1
W
Guan Yu
7,511
1,073
48
7
0
144,838
0
L
Fenrir
6,698
957
14
2
0
142,150
0
L
Hachiman
6,005
858
20
3
0
135,555
0
L
Baron Samedi
6,738
963
40
6
0
129,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role