Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Chased4321
Horus
Level 122
God Stats
2W - 3L
1,511 SR
Queue Stats
56W - 51L
1,446 Elo+
Solo
Anhur
Anhur
Peanut1257
Anhur
Level 60
God Stats
13W - 12L
1,522 SR
Queue Stats
168W - 171L
1,431 Elo+
Party 2
Surtr
Surtr
Stryker_365
Surtr
Level 66
God Stats
38W - 27L
1,497 SR
Queue Stats
65W - 64L
1,457 Elo+
Solo
Mercury
Mercury
joshnoecker
Mercury
Level 108
God Stats
47W - 49L
1,462 SR
Queue Stats
309W - 286L
1,484 Elo+
Party 2
Team Averages
Level 88
1,498 SR
1,464 Elo+

VS

Team Averages
Level 45
1,289 SR
1,353 Elo+
Apollo
Apollo
IdIeDeathGambIe
Apollo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 136L
1,324 Elo+
Solo
Vulcan
Vulcan
Paulphoenix5650
Vulcan
Level 53
God Stats
1W - 6L
1,044 SR
Queue Stats
78W - 113L
1,397 Elo+
Party 1
Achilles
Achilles
ShadowKing92383
Achilles
Level 50
God Stats
4W - 14L
1,223 SR
Queue Stats
162W - 168L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
SoulBleach2363
Ao Kuang
Level 49
God Stats
14W - 15L
1,449 SR
Queue Stats
114W - 134L
1,424 Elo+
Party 1
Bacchus
Bacchus
Vnzlayque
Bacchus
Level 35
God Stats
3W - 7L
1,230 SR
Queue Stats
141W - 155L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
7 / 1 / 2
9,094
700
9,098
8,308
5,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
11
3 / 1 / 7
8,067
621
5,719
8,937
6,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
12
5 / 1 / 3
7,725
594
5,016
6,406
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 3 / 1
8,066
620
7,694
12,180
8,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
joshnoecker
Mercury
14
3 / 2 / 3
7,865
605
3,450
7,741
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
5,665
436
3,521
9,822
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
5,879
452
3,543
7,942
2,153
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
11
2 / 4 / 2
6,165
474
6,377
11,752
10,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
12
4 / 4 / 0
6,876
529
5,412
10,568
3,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Vnzlayque
Bacchus
10
0 / 1 / 1
5,441
419
3,926
7,213
4,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
21
Kills
7
8
Deaths
21
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
1
2
8
W
Horus
3
1
7
6.5
L
1
8
0
0.13
L
0
4
2
0.25
W
Anhur
5
1
3
6.5
L
Achilles
2
4
2
0.75
L
Ao Kuang
4
4
0
1
W
3
3
1
1.17
L
Bacchus
Vnzlayque
Bacchus
0
1
1
0.5
W
Mercury
joshnoecker
Mercury
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,977
Damage
22,779
43,572
Taken
47,297
25,958
Mitigated
23,264
14,784
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,098
1,038
0
4,880
8,308
5,926
1,773
4,488
3,820
54,208
2,383
W
Horus
5,719
2,171
1,219
3,733
8,937
6,384
160
2,641
6,296
0
22,503
L
3,521
2,124
0
840
9,822
2,108
0
0
9,822
0
29,955
L
3,543
636
0
1,310
7,942
2,153
0
3,969
3,553
29,560
0
W
Anhur
5,016
3,232
0
1,379
6,406
2,258
2,173
2,218
4,188
0
37,158
L
Achilles
6,377
1,246
0
2,676
11,752
10,677
0
509
11,243
0
31,587
L
Ao Kuang
5,412
832
0
1,508
10,568
3,646
0
3,643
6,781
49,774
0
W
7,694
2,345
0
2,399
12,180
8,300
368
2,571
9,609
1,850
45,170
L
Bacchus
Vnzlayque
Bacchus
3,926
170
0
558
7,213
4,680
0
724
6,417
16,386
489
W
Mercury
joshnoecker
Mercury
3,450
903
0
1,174
7,741
3,090
474
959
6,782
0
53,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,817
Gold Earned
30,026
377
Minions Killed
268
0
Camps Cleared
0
1,301,753
Distance Traveled
1,206,359
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,094
700
121
9
0
234,700
2
W
Horus
8,067
621
35
3
0
274,444
0
L
Apollo
5,665
436
48
4
0
240,651
0
L
Vulcan
5,879
452
59
5
0
224,072
0
W
Anhur
7,725
594
60
5
0
250,178
0
L
Achilles
6,165
474
51
4
0
230,348
0
L
Ao Kuang
6,876
529
87
7
0
274,784
0
W
Surtr
8,066
620
79
6
0
239,636
0
L
Bacchus
5,441
419
23
2
0
236,504
0
W
Mercury
7,865
605
82
6
0
302,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role