Player Matchup

Hou Yi
Hou Yi
Gold IV
GALAXYFROGdotOrg
Hou Yi
Gold IV
Level 206
God Stats
58W - 57L
1,611 SR
Queue Stats
72W - 78L
1,623 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
HighLordFragBag
Sun Wukong
Gold I
Level 156
God Stats
3W - 7L
1,460 SR
Queue Stats
391W - 394L
1,660 MMR
Solo
Khepri
Khepri
Gold III
RB SMIG
Khepri
Gold III
Level 147
God Stats
0W - 2L
1,260 SR
Queue Stats
47W - 51L
1,643 MMR
Solo
Da Ji
Da Ji
Platinum IV
Ventrëss
Da Ji
Platinum IV
Level 181
God Stats
1W - 1L
1,823 SR
Queue Stats
247W - 259L
1,546 MMR
Party 1
Raijin
Raijin
Gold I
WevLuvBrazy
Raijin
Gold I
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 24L
1,735 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,531 SR
1,642 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 177
1,621 SR
1,661 MMR
Apollo
Apollo
Platinum I
Batteddegree
Apollo
Platinum I
Level 161
God Stats
2W - 6L
1,291 SR
Queue Stats
74W - 68L
1,694 MMR
Solo
Ne Zha
Ne Zha
Gold II
Bronx-_MG
Ne Zha
Gold II
Level 159
God Stats
2W - 0L
1,739 SR
Queue Stats
53W - 49L
1,609 MMR
Solo
Thoth
Thoth
Gold II
Fightsdirty
Thoth
Gold II
Level 213
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 130L
1,654 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
I3 L l S S
Kumbhakarna
Platinum V
Level 201
God Stats
1W - 0L
1,873 SR
Queue Stats
80W - 64L
1,695 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
iHunterRay
Cthulhu
Platinum IV
Level 153
God Stats
87W - 43L
1,703 SR
Queue Stats
353W - 332L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,513
703
1,713
3,473
916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
HighLordFragBag
Sun Wukong
6
0 / 2 / 1
3,288
658
1,508
3,841
1,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Khepri
RB SMIG
Khepri
2
0 / 2 / 0
2,685
537
432
2,300
869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Ventrëss
Da Ji
7
2 / 2 / 2
3,802
760
2,242
4,303
1,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
8
3 / 1 / 1
4,146
829
3,687
2,465
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ThanatosKing ArthurBake Kujira

VS

Bans
MulanAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
7
3 / 1 / 2
4,148
830
2,735
2,745
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ne Zha
Bronx-_MG
Ne Zha
7
1 / 2 / 1
3,707
741
942
3,867
996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 2 / 1
3,892
778
1,464
2,463
606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
I3 L l S S
Kumbhakarna
6
1 / 0 / 3
4,071
814
1,017
3,896
1,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
iHunterRay
Cthulhu
7
2 / 1 / 0
4,196
839
2,819
3,776
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
9
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
1
2
4
W
Ne Zha
Bronx-_MG
Ne Zha
1
2
1
0.75
W
2
2
1
1.25
L
1
2
0
0.5
L
Sun Wukong
HighLordFragBag
Sun Wukong
0
2
1
0.25
W
Kumbhakarna
I3 L l S S
Kumbhakarna
1
0
3
2.5
L
Khepri
RB SMIG
Khepri
0
2
0
0
L
Da Ji
Ventrëss
Da Ji
2
2
2
1.5
L
Raijin
3
1
1
3.5
W
Cthulhu
iHunterRay
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,582
Damage
8,977
16,382
Taken
16,747
5,315
Mitigated
5,413
5,286
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
2,735
1,906
0
1,026
2,745
734
0
239
2,506
0
16,724
W
Ne Zha
Bronx-_MG
Ne Zha
942
419
0
1,726
3,867
996
0
835
3,032
0
12,976
W
1,464
82
0
605
2,463
606
0
1,323
1,140
15,308
0
L
1,713
1,293
0
1,127
3,473
916
0
388
3,085
0
16,945
L
Sun Wukong
HighLordFragBag
Sun Wukong
1,508
282
0
1,202
3,841
1,791
0
2,023
1,528
0
13,369
W
Kumbhakarna
I3 L l S S
Kumbhakarna
1,017
318
0
1,726
3,896
1,601
0
1,372
2,524
7,923
0
L
Khepri
RB SMIG
Khepri
432
32
0
350
2,300
869
0
319
1,981
3,489
0
L
Da Ji
Ventrëss
Da Ji
2,242
404
0
1,668
4,303
1,123
0
1,255
2,920
0
15,525
L
Raijin
3,687
694
0
939
2,465
616
0
670
1,713
19,562
657
W
Cthulhu
iHunterRay
Cthulhu
2,819
253
0
1,016
3,776
1,476
0
0
3,508
19,732
1,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,434
Gold Earned
20,014
128
Minions Killed
146
0
Camps Cleared
0
477,078
Distance Traveled
539,056
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,148
830
30
6
0
109,940
0
W
Ne Zha
3,707
741
24
5
0
123,937
0
W
Thoth
3,892
778
39
8
0
98,448
0
L
Hou Yi
3,513
703
29
6
0
87,585
3
L
Sun Wukong
3,288
658
22
4
0
101,444
0
W
Kumbhakarna
4,071
814
8
2
0
104,729
0
L
Khepri
2,685
537
3
1
0
47,550
0
L
Da Ji
3,802
760
34
7
0
127,834
0
L
Raijin
4,146
829
40
8
0
112,665
0
W
Cthulhu
4,196
839
45
9
0
102,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role