Player Matchup

Chaac
Chaac
BrannierxD
Chaac
Level 129
God Stats
1W - 0L
1,523 SR
Queue Stats
10W - 10L
1,430 Elo+
Party 1
Eset
Eset
FoxQuinn
Eset
Level 104
God Stats
3W - 2L
1,540 SR
Queue Stats
24W - 36L
1,461 Elo+
Party 1
Bakasura
Bakasura
Kreeper559
Bakasura
Level 125
God Stats
1W - 1L
1,453 SR
Queue Stats
22W - 39L
1,410 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Nastynate570
Kumbhakarna
Level 87
God Stats
14W - 7L
1,500 SR
Queue Stats
43W - 41L
1,427 Elo+
Solo
Chang'e
Chang'e
dorantej
Chang'e
Level 157
God Stats
3W - 1L
1,682 SR
Queue Stats
14W - 26L
1,391 Elo+
Party 1
Team Averages
Level 120
1,539 SR
1,424 Elo+

VS

Team Averages
Level 82
1,507 SR
1,481 Elo+
Poseidon
Poseidon
Baby_Back_Ribs_1
Poseidon
Level 126
God Stats
11W - 8L
1,608 SR
Queue Stats
44W - 51L
1,467 Elo+
Solo
Bellona
Bellona
Blackavius
Bellona
Level 47
God Stats
23W - 29L
1,563 SR
Queue Stats
407W - 385L
1,554 Elo+
Solo
Aphrodite
Aphrodite
Burnt_Witch8X
Aphrodite
Level 143
God Stats
4W - 3L
1,470 SR
Queue Stats
13W - 20L
1,331 Elo+
Solo
Atlas
Atlas
Vorraxis
Atlas
Level 34
God Stats
0W - 3L
1,346 SR
Queue Stats
8W - 26L
1,543 Elo+
Solo
Nox
Nox
macouillasse27
Nox
Level 60
God Stats
96W - 107L
1,546 SR
Queue Stats
119W - 119L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
5 / 0 / 9
9,442
944
11,028
12,750
14,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
15
0 / 1 / 13
9,192
919
11,620
7,379
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Kreeper559
Bakasura
14
4 / 5 / 4
8,949
895
5,647
10,288
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
Nastynate570
Kumbhakarna
14
0 / 3 / 10
8,924
892
1,477
12,024
9,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
dorantej
Chang'e
17
8 / 1 / 8
10,228
1,023
16,212
11,935
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
8,829
883
9,612
7,282
2,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Blackavius
Bellona
14
4 / 3 / 4
8,720
872
8,574
15,633
15,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Aphrodite
Burnt_Witch8X
Aphrodite
13
1 / 3 / 5
8,520
852
4,922
10,351
7,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atlas
Vorraxis
Atlas
13
1 / 5 / 5
8,336
834
9,233
10,253
4,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 4 / 4
8,519
852
6,697
8,813
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
17
Kills
10
10
Deaths
17
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Bellona
Blackavius
Bellona
4
3
4
2
W
Chaac
5
0
9
9.5
L
Aphrodite
Burnt_Witch8X
Aphrodite
1
3
5
1.17
W
Eset
0
1
13
6.5
W
Bakasura
Kreeper559
Bakasura
4
5
4
1.2
W
Kumbhakarna
Nastynate570
Kumbhakarna
0
3
10
1.67
L
Atlas
Vorraxis
Atlas
1
5
5
0.7
W
Chang'e
dorantej
Chang'e
8
1
8
12
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,984
Damage
39,038
54,376
Taken
52,332
36,398
Mitigated
33,930
18,751
Healing
11,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,612
957
0
1,369
7,282
2,472
93
3,422
3,102
35,519
318
L
Bellona
Blackavius
Bellona
8,574
2,106
0
1,108
15,633
15,739
0
7,147
6,904
0
11,531
W
Chaac
11,028
1,163
0
5,133
12,750
14,760
0
6,636
5,604
0
24,826
L
Aphrodite
Burnt_Witch8X
Aphrodite
4,922
270
3,541
4,908
10,351
7,791
0
6,589
2,490
13,689
0
W
Eset
11,620
356
281
1,828
7,379
2,967
260
4,299
2,827
31,360
1,617
W
Bakasura
Kreeper559
Bakasura
5,647
3,374
0
1,154
10,288
5,356
1,162
5,308
4,558
0
11,259
W
Kumbhakarna
Nastynate570
Kumbhakarna
1,477
174
0
267
12,024
9,163
817
5,674
5,864
14,927
0
L
Atlas
Vorraxis
Atlas
9,233
2,369
0
150
10,253
4,875
0
4,737
4,479
20,592
0
W
Chang'e
dorantej
Chang'e
16,212
694
4,255
5,833
11,935
4,152
215
7,220
4,124
35,028
928
L
6,697
806
0
750
8,813
3,053
59
4,059
4,148
15,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,735
Gold Earned
42,924
208
Minions Killed
151
0
Camps Cleared
0
1,070,812
Distance Traveled
913,512
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,829
883
64
6
0
175,793
3
L
Bellona
8,720
872
8
1
0
215,921
0
W
Chaac
9,442
944
36
4
0
232,229
0
L
Aphrodite
8,520
852
16
2
0
164,614
0
W
Eset
9,192
919
65
7
0
215,643
0
W
Bakasura
8,949
895
18
2
0
226,785
0
W
Kumbhakarna
8,924
892
22
2
0
170,606
0
L
Atlas
8,336
834
34
3
0
193,889
0
W
Chang'e
10,228
1,023
67
7
0
225,549
0
L
Nox
8,519
852
29
3
0
163,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role