Player Matchup

Hun Batz
Hun Batz
InsanityAwaits-
Hun Batz
Level 138
God Stats
1W - 1L
1,763 SR
Queue Stats
300W - 296L
1,515 Elo+
Party 2
Anubis
Anubis
KnownHicory
Anubis
Level 67
God Stats
16W - 10L
1,641 SR
Queue Stats
222W - 197L
1,550 Elo+
Party 2
Medusa
Medusa
LechePaterna
Medusa
Level 140
God Stats
0W - 1L
1,566 SR
Queue Stats
6W - 6L
1,433 Elo+
Solo
Hel
Hel
Norweiner
Hel
Level 62
God Stats
0W - 1L
1,756 SR
Queue Stats
134W - 135L
1,506 Elo+
Solo
Bellona
Bellona
OG_Alessandro
Bellona
Level 65
God Stats
21W - 32L
1,541 SR
Queue Stats
36W - 41L
1,485 Elo+
Solo
Team Averages
Level 94
1,653 SR
1,498 Elo+

VS

Team Averages
Level 130
1,458 SR
1,444 Elo+
Zhong Kui
Zhong Kui
Martaah
Zhong Kui
Level 154
God Stats
2W - 6L
1,131 SR
Queue Stats
258W - 245L
1,515 Elo+
Party 1
Kali
Kali
Reasoning123
Kali
Level 128
God Stats
7W - 2L
1,796 SR
Queue Stats
81W - 74L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
Sir-mono-
Baron Samedi
Level 157
God Stats
9W - 7L
1,508 SR
Queue Stats
193W - 183L
1,519 Elo+
Party 1
Neith
Neith
StonedMagus
Neith
Level 65
God Stats
11W - 6L
1,582 SR
Queue Stats
139W - 140L
1,443 Elo+
Solo
Anubis
Anubis
XIFuzzyChopsIX
Anubis
Level 147
God Stats
1W - 0L
1,275 SR
Queue Stats
1W - 1L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
2 / 1 / 1
6,253
568
5,865
7,591
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
11
3 / 2 / 1
6,480
589
5,928
5,701
2,092
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
9
0 / 2 / 1
5,440
495
5,574
7,514
1,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
5,252
477
1,454
7,992
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
8
0 / 2 / 0
4,949
450
1,630
7,374
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Martaah
Zhong Kui
14
3 / 0 / 2
8,177
743
5,532
5,757
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
3 / 0 / 4
6,630
603
4,221
8,009
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Sir-mono-
Baron Samedi
10
0 / 0 / 6
6,594
599
4,923
8,159
5,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 2 / 2
6,558
596
7,478
7,334
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 3 / 2
6,085
553
1,327
6,498
1,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
10
10
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
1
1
2.5
L
Anubis
3
2
1
1.75
L
Medusa
0
2
1
0.25
W
Zhong Kui
Martaah
Zhong Kui
3
0
2
4
L
0
3
0
0
L
Bellona
0
2
0
0
W
3
0
4
5
W
Baron Samedi
Sir-mono-
Baron Samedi
0
0
6
3
W
4
2
2
2.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,451
Damage
23,481
36,172
Taken
35,757
14,778
Mitigated
18,341
14,262
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,865
1,197
0
3,212
7,591
2,339
0
816
6,775
0
46,833
L
Anubis
5,928
383
0
2,653
5,701
2,092
0
1,595
4,106
40,774
712
L
Medusa
5,574
1,464
0
778
7,514
1,886
734
2,081
5,433
0
36,714
W
Zhong Kui
Martaah
Zhong Kui
5,532
1,564
0
3,624
5,757
5,114
437
0
5,757
54,596
10,409
L
1,454
163
2,208
3,514
7,992
4,171
0
2,293
5,699
16,507
0
L
Bellona
1,630
311
0
1,897
7,374
4,290
0
4,578
2,796
0
19,815
W
4,221
2,305
0
2,222
8,009
3,601
364
1,923
6,086
0
40,421
W
Baron Samedi
Sir-mono-
Baron Samedi
4,923
196
1,071
3,623
8,159
5,571
220
683
7,476
22,174
1,644
W
7,478
2,270
0
1,194
7,334
2,216
1,367
1,117
6,217
0
39,392
W
1,327
135
0
2,041
6,498
1,839
439
3,659
2,839
31,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,374
Gold Earned
34,044
295
Minions Killed
341
0
Camps Cleared
0
1,036,694
Distance Traveled
1,080,306
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,253
568
84
8
0
259,296
0
L
Anubis
6,480
589
82
7
0
199,479
4
L
Medusa
5,440
495
60
5
0
220,572
0
W
Zhong Kui
8,177
743
104
9
0
191,020
0
L
Hel
5,252
477
26
2
0
202,982
1
L
Bellona
4,949
450
43
4
0
154,365
0
W
Kali
6,630
603
66
6
0
244,569
0
W
Baron Samedi
6,594
599
24
2
0
225,637
2
W
Neith
6,558
596
69
6
0
208,553
2
W
Anubis
6,085
553
78
7
0
210,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role