Player Matchup

Sylvanus
Sylvanus
Platinum V
Nekrorised
Sylvanus
Platinum V
Level 194
God Stats
44W - 28L
1,565 SR
Queue Stats
1,059W - 1,091L
1,626 MMR
Solo
Medusa
Medusa
Gold IV
TrincaBot
Medusa
Gold IV
Level 62
God Stats
22W - 13L
1,586 SR
Queue Stats
145W - 153L
1,426 MMR
Party 1
Osiris
Osiris
Platinum V
UmbrellaaCorp
Osiris
Platinum V
Level 224
God Stats
58W - 38L
1,629 SR
Queue Stats
335W - 338L
1,641 MMR
Solo
Chang'e
Chang'e
Platinum II
Yuukimuura
Chang'e
Platinum II
Level 173
God Stats
2W - 1L
1,534 SR
Queue Stats
76W - 62L
1,873 MMR
Party 1
Awilix
Awilix
Silver I
chalstieolf
Awilix
Silver I
Level 126
God Stats
1W - 0L
1,738 SR
Queue Stats
36W - 39L
1,592 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,610 SR
1,632 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,534 SR
1,581 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
tenshipepi
Ganesha
Gold IV
Level 191
God Stats
1W - 2L
1,571 SR
Queue Stats
64W - 72L
1,428 MMR
Party 2
Ra
Ra
Gold II
thgød
Ra
Gold II
Level 154
God Stats
0W - 1L
1,546 SR
Queue Stats
33W - 32L
1,665 MMR
Party 3
Loki
Loki
Gold I
uzzzzii
Loki
Gold I
Level 149
God Stats
2W - 4L
1,552 SR
Queue Stats
32W - 26L
1,811 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Nekrorised
Sylvanus
11
0 / 1 / 6
6,121
612
5,307
7,783
4,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
TrincaBot
Medusa
13
3 / 0 / 0
6,635
664
5,943
3,523
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 2 / 2
6,691
669
7,695
10,571
8,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Yuukimuura
Chang'e
12
4 / 0 / 2
6,488
649
5,309
5,946
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
12
4 / 0 / 5
6,465
647
4,427
7,522
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThorBastetFreyaAthena

VS

Bans
King ArthurAgniThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 5 / 0
5,910
591
6,109
10,775
10,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
 
Izanami
10
1 / 3 / 0
5,379
538
3,123
7,126
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
tenshipepi
Ganesha
8
0 / 3 / 1
4,894
489
1,921
9,886
5,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ra
11
0 / 2 / 0
5,729
573
3,950
4,658
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
uzzzzii
Loki
10
0 / 1 / 1
5,177
518
3,508
6,733
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
3
3
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
0
0.4
L
Izanami
 
Izanami
1
3
0
0.33
W
Sylvanus
Nekrorised
Sylvanus
0
1
6
3
W
Medusa
TrincaBot
Medusa
3
0
0
3
W
3
2
2
2
W
Chang'e
Yuukimuura
Chang'e
4
0
2
5
W
Awilix
4
0
5
6.5
L
Ganesha
tenshipepi
Ganesha
0
3
1
0.17
L
Ra
0
2
0
0
L
Loki
uzzzzii
Loki
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,681
Damage
18,611
35,345
Taken
39,178
19,282
Mitigated
21,820
12,149
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,109
986
0
3,363
10,775
10,656
0
335
9,741
4,774
29,703
L
Izanami
 
Izanami
3,123
2,060
0
1,012
7,126
2,224
0
1,782
5,308
0
42,839
W
Sylvanus
Nekrorised
Sylvanus
5,307
2,189
1,270
2,883
7,783
4,968
58
3,205
4,578
16,220
1,568
W
Medusa
TrincaBot
Medusa
5,943
1,813
0
660
3,523
1,326
784
0
3,523
0
67,448
W
7,695
3,849
0
2,063
10,571
8,346
0
1,301
9,270
0
44,050
W
Chang'e
Yuukimuura
Chang'e
5,309
340
1,574
2,969
5,946
1,952
97
1,393
4,553
40,822
0
W
Awilix
4,427
1,492
0
730
7,522
2,690
163
1,499
6,023
0
40,229
L
Ganesha
tenshipepi
Ganesha
1,921
280
1,146
2,378
9,886
5,799
0
3,910
5,850
9,299
0
L
Ra
3,950
352
550
1,486
4,658
1,371
0
1,481
2,996
45,393
828
L
Loki
uzzzzii
Loki
3,508
784
0
3,151
6,733
1,770
0
2,066
4,450
0
32,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,400
Gold Earned
27,089
349
Minions Killed
322
0
Camps Cleared
0
1,064,759
Distance Traveled
1,083,345
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,910
591
55
6
0
186,480
0
L
Izanami
5,379
538
95
10
0
202,731
0
W
Sylvanus
6,121
612
30
3
0
182,741
1
W
Medusa
6,635
664
94
9
0
202,023
0
W
Osiris
6,691
669
71
7
0
189,129
4
W
Chang'e
6,488
649
83
8
0
235,331
6
W
Awilix
6,465
647
71
7
0
255,535
0
L
Ganesha
4,894
489
8
1
0
210,740
2
L
Ra
5,729
573
101
10
0
224,039
0
L
Loki
5,177
518
63
6
0
259,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role