Player Matchup

Nox
Nox
Dankydankjake
Nox
Level 99
God Stats
2W - 2L
1,494 SR
Queue Stats
28W - 24L
1,517 Elo+
Party 2
Thoth
Thoth
Moutonet
Thoth
Level 122
God Stats
3W - 1L
1,565 SR
Queue Stats
4W - 4L
1,459 Elo+
Party 3
Serqet
Serqet
Shirohei
Serqet
Level 98
God Stats
17W - 17L
1,473 SR
Queue Stats
89W - 75L
1,504 Elo+
Party 2
King Arthur
King Arthur
YmirEnjoyer352
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,355 Elo+
Party 3
Cerberus
Cerberus
eyelomi1
Cerberus
Level 29
God Stats
2W - 1L
1,594 SR
Queue Stats
3W - 4L
1,459 Elo+
Party 3
Team Averages
Level 75
1,525 SR
1,459 Elo+

VS

Team Averages
Level 94
1,522 SR
1,468 Elo+
Mulan
Mulan
ExistingFreddy
Mulan
Level 71
God Stats
15W - 10L
1,500 SR
Queue Stats
203W - 205L
1,394 Elo+
Solo
Hou Yi
Hou Yi
OceanMotion
Hou Yi
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 117L
1,513 Elo+
Party 1
Arachne
Arachne
Ranft
Arachne
Level 139
God Stats
8W - 13L
1,481 SR
Queue Stats
17W - 25L
1,418 Elo+
Solo
Merlin
Merlin
Sheep_Hunter69
Merlin
Level 105
God Stats
18W - 21L
1,629 SR
Queue Stats
139W - 140L
1,497 Elo+
Party 1
Zhong Kui
Zhong Kui
ĐËVIŁ
Zhong Kui
Level 67
God Stats
10W - 17L
1,500 SR
Queue Stats
74W - 75L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 14
8,262
1,033
6,064
6,215
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Moutonet
Thoth
15
9 / 0 / 12
9,134
1,142
16,511
4,236
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Shirohei
Serqet
15
8 / 1 / 6
9,121
1,140
7,227
7,100
3,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
YmirEnjoyer352
King Arthur
13
4 / 3 / 15
8,396
1,050
8,456
12,725
11,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
eyelomi1
Cerberus
13
0 / 1 / 13
7,939
992
5,427
13,346
9,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,426
928
4,198
13,341
7,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hou Yi
13
1 / 5 / 4
7,687
961
8,922
11,416
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Ranft
Arachne
13
1 / 5 / 2
7,437
930
2,855
8,139
3,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
6,447
806
3,592
3,878
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
ĐËVIŁ
Zhong Kui
12
2 / 7 / 2
7,486
936
11,402
11,285
7,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
25
Kills
6
6
Deaths
25
60
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
2
4
1
0.63
W
Thoth
Moutonet
Thoth
9
0
12
15
L
Hou Yi
1
5
4
0.6
L
Arachne
Ranft
Arachne
1
5
2
0.4
L
0
4
1
0.13
W
Serqet
Shirohei
Serqet
8
1
6
11
W
King Arthur
YmirEnjoyer352
King Arthur
4
3
15
3.83
W
Cerberus
eyelomi1
Cerberus
0
1
13
6.5
L
Zhong Kui
ĐËVIŁ
Zhong Kui
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,685
Damage
30,969
43,622
Taken
48,059
27,747
Mitigated
22,913
10,148
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,064
778
0
180
6,215
2,194
872
2,336
3,806
19,300
796
L
4,198
343
143
1,036
13,341
7,830
0
8,116
4,382
0
9,885
W
Thoth
Moutonet
Thoth
16,511
890
0
927
4,236
1,285
353
1,412
2,712
27,193
89
L
Hou Yi
8,922
4,422
0
3,286
11,416
3,517
0
5,286
5,634
0
24,702
L
Arachne
Ranft
Arachne
2,855
2,785
0
459
8,139
3,492
912
5,027
2,832
0
13,639
L
3,592
210
0
0
3,878
835
0
1,581
2,219
5,558
145
W
Serqet
Shirohei
Serqet
7,227
748
0
187
7,100
3,576
0
2,112
4,688
0
24,785
W
King Arthur
YmirEnjoyer352
King Arthur
8,456
475
0
2,004
12,725
11,088
8
3,990
8,371
0
15,390
W
Cerberus
eyelomi1
Cerberus
5,427
221
1,550
5,300
13,346
9,604
0
4,342
8,845
19,258
0
L
Zhong Kui
ĐËVIŁ
Zhong Kui
11,402
2,437
0
1,996
11,285
7,239
0
5,937
4,826
16,791
1,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,852
Gold Earned
36,483
164
Minions Killed
111
0
Camps Cleared
0
911,366
Distance Traveled
644,252
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,262
1,033
37
5
0
178,645
0
L
Mulan
7,426
928
9
1
0
154,555
0
W
Thoth
9,134
1,142
49
6
0
183,506
0
L
Hou Yi
7,687
961
40
5
0
143,226
0
L
Arachne
7,437
930
30
4
0
155,474
0
L
Merlin
6,447
806
9
1
0
53,267
2
W
Serqet
9,121
1,140
39
5
0
212,319
0
W
King Arthur
8,396
1,050
9
1
0
172,913
0
W
Cerberus
7,939
992
30
4
0
163,983
0
L
Zhong Kui
7,486
936
23
3
0
137,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role