Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Silver III
Jaxze--
Discordia
Silver III
Level 151
God Stats
34W - 50L
1,462 SR
Queue Stats
108W - 132L
751 MMR
Party 1
Bacchus
Bacchus
Gold I
Surtr__X
Bacchus
Gold I
Level 118
God Stats
2W - 0L
1,624 SR
Queue Stats
17W - 6L
1,713 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,528 SR
1,321 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,419 SR
1,306 MMR
Nox
Nox
Gold V
Az3R Reaper
Nox
Gold V
Level 129
God Stats
6W - 15L
1,280 SR
Queue Stats
220W - 233L
1,278 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
BDB x JDATCH
Cernunnos
Gold IV
Level 146
God Stats
20W - 27L
1,427 SR
Queue Stats
606W - 651L
1,314 MMR
Solo
Mulan
Mulan
Gold V
XxxDurstxxX
Mulan
Gold V
Level 156
God Stats
170W - 163L
1,551 SR
Queue Stats
524W - 569L
1,327 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
8 / 3 / 5
11,293
941
11,365
11,354
4,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Jaxze--
Discordia
15
2 / 5 / 8
9,762
814
7,931
8,942
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Surtr__X
Bacchus
16
3 / 2 / 7
10,053
838
6,352
11,806
13,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AtlasCthulhuChaacNe ZhaAchilles

VS

Bans
VulcanSobekAgniKuzenboKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 2
10,386
866
7,398
7,927
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
BDB x JDATCH
Cernunnos
14
1 / 4 / 5
8,938
745
6,928
9,096
2,297
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 6
8,616
718
8,752
12,484
9,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
8
10
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
3
5
3.5
L
6
4
2
1.75
L
Cernunnos
BDB x JDATCH
Cernunnos
1
4
5
0.88
W
Discordia
Jaxze--
Discordia
2
5
8
1.2
W
Bacchus
Surtr__X
Bacchus
3
2
7
3.25
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,648
Damage
23,078
32,102
Taken
29,507
21,571
Mitigated
14,565
5,315
Healing
4,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,365
4,738
0
3,109
11,354
4,841
2,200
1,991
8,961
0
52,273
L
7,398
524
0
713
7,927
2,505
399
3,560
4,190
29,297
0
L
Cernunnos
BDB x JDATCH
Cernunnos
6,928
2,977
0
1,683
9,096
2,297
1,037
4,767
3,826
0
26,005
W
Discordia
Jaxze--
Discordia
7,931
500
0
655
8,942
2,995
1,195
2,537
6,005
31,219
0
W
Bacchus
Surtr__X
Bacchus
6,352
875
0
1,551
11,806
13,735
385
2,223
8,918
14,090
0
L
8,752
521
0
2,388
12,484
9,763
124
4,935
7,172
0
14,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,108
Gold Earned
27,940
147
Minions Killed
116
0
Camps Cleared
0
632,531
Distance Traveled
608,588
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,293
941
85
7
0
211,652
0
L
Nox
10,386
866
56
5
0
203,606
3
L
Cernunnos
8,938
745
46
4
0
201,853
2
W
Discordia
9,762
814
42
4
0
196,279
3
W
Bacchus
10,053
838
20
2
0
224,600
0
L
Mulan
8,616
718
14
1
0
203,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role