Player Matchup

Maui
Maui
Boxpusher33
Maui
Level 124
God Stats
6W - 11L
1,354 SR
Queue Stats
17W - 20L
1,404 Elo+
Solo
Cerberus
Cerberus
Bubble210
Cerberus
Level 104
God Stats
3W - 9L
1,486 SR
Queue Stats
106W - 93L
1,475 Elo+
Solo
Chiron
Chiron
EagleDrinks
Chiron
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 109L
1,501 Elo+
Party 2
Freya
Freya
Zigmansck05
Freya
Level 99
God Stats
3W - 6L
1,260 SR
Queue Stats
43W - 60L
1,384 Elo+
Party 2
Arachne
Arachne
thepugthug3456
Arachne
Level 149
God Stats
8W - 4L
1,752 SR
Queue Stats
171W - 153L
1,563 Elo+
Solo
Team Averages
Level 121
1,471 SR
1,466 Elo+

VS

Team Averages
Level 69
1,551 SR
1,570 Elo+
Sun Wukong
Sun Wukong
ElmasBuscado
Sun Wukong
Level 123
God Stats
26W - 8L
1,628 SR
Queue Stats
68W - 51L
1,598 Elo+
Solo
Merlin
Merlin
NyxGotBanned
Merlin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,837 Elo+
Party 1
Sol
Sol
Phsychotix
Sol
Level 66
God Stats
9W - 7L
1,309 SR
Queue Stats
30W - 31L
1,418 Elo+
Party 1
Odin
Odin
TheRapture6274
Odin
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
381W - 324L
1,518 Elo+
Solo
Ymir
Ymir
VocalsR
Ymir
Level 59
God Stats
1W - 0L
1,816 SR
Queue Stats
32W - 31L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,280
483
2,231
6,110
3,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Bubble210
Cerberus
10
0 / 4 / 0
5,785
445
3,089
13,008
7,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
12
1 / 3 / 2
6,933
533
6,017
9,419
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 2 / 2
5,702
439
3,680
6,206
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
3 / 4 / 2
6,740
518
5,612
8,985
3,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElmasBuscado
Sun Wukong
15
6 / 0 / 0
9,612
739
9,153
9,208
5,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
15
7 / 1 / 1
8,772
675
7,717
6,664
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 2
6,583
506
7,198
6,650
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 2 / 6
6,651
512
3,165
8,612
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
VocalsR
Ymir
11
0 / 2 / 1
5,842
449
1,661
8,255
5,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
14
14
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Cerberus
Bubble210
Cerberus
0
4
0
0
L
Chiron
1
3
2
0.67
W
Sun Wukong
ElmasBuscado
Sun Wukong
6
0
0
6
W
Merlin
7
1
1
7.5
W
1
1
2
2
W
0
2
6
1.5
W
Ymir
VocalsR
Ymir
0
2
1
0.25
L
1
2
2
1
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,629
Damage
28,894
43,728
Taken
39,389
19,399
Mitigated
18,986
12,912
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,231
233
0
1,994
6,110
3,574
0
4,102
1,810
13,555
0
L
Cerberus
Bubble210
Cerberus
3,089
624
0
3,223
13,008
7,826
0
0
13,008
42,830
0
L
Chiron
6,017
892
161
2,797
9,419
2,649
0
5,089
4,330
0
53,459
W
Sun Wukong
ElmasBuscado
Sun Wukong
9,153
3,153
0
4,006
9,208
5,249
973
3,089
6,055
0
70,672
W
Merlin
7,717
389
0
1,240
6,664
2,344
152
0
6,563
59,154
0
W
7,198
2,350
0
1,999
6,650
1,814
375
2,077
4,345
42,636
0
W
3,165
1,256
0
831
8,612
3,972
53
100
8,399
0
40,089
W
Ymir
VocalsR
Ymir
1,661
169
290
855
8,255
5,607
31
3,146
4,637
19,010
0
L
3,680
1,042
0
1,967
6,206
2,102
0
4,272
1,833
26,723
2,391
L
5,612
3,689
0
2,770
8,985
3,248
0
2,741
6,171
0
37,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,440
Gold Earned
37,460
330
Minions Killed
406
0
Camps Cleared
0
1,251,996
Distance Traveled
1,316,449
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,280
483
13
1
0
254,453
7
L
Cerberus
5,785
445
91
7
0
256,248
0
L
Chiron
6,933
533
96
7
0
240,912
2
W
Sun Wukong
9,612
739
129
10
0
248,484
0
W
Merlin
8,772
675
104
8
0
264,807
3
W
Sol
6,583
506
74
6
0
245,923
0
W
Odin
6,651
512
70
5
0
300,494
0
W
Ymir
5,842
449
29
2
0
256,741
0
L
Freya
5,702
439
58
4
0
233,888
0
L
Arachne
6,740
518
72
6
0
266,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role