Player Matchup

Fenrir
Fenrir
Black_Fafnir_
Fenrir
Level 38
God Stats
7W - 5L
1,805 SR
Queue Stats
192W - 180L
1,511 Elo+
Party 1
Atlas
Atlas
Dracaaryss
Atlas
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
360W - 354L
1,489 Elo+
Solo
Bacchus
Bacchus
Emperor_Lucian
Bacchus
Level 127
God Stats
2W - 1L
1,360 SR
Queue Stats
328W - 334L
1,477 Elo+
Party 1
Discordia
Discordia
InviSaba
Discordia
Level 102
God Stats
3W - 2L
1,705 SR
Queue Stats
481W - 441L
1,485 Elo+
Solo
Anhur
Anhur
Vantablack2525
Anhur
Level 82
God Stats
71W - 77L
1,483 SR
Queue Stats
344W - 327L
1,444 Elo+
Solo
Team Averages
Level 95
1,571 SR
1,481 Elo+

VS

Team Averages
Level 91
1,497 SR
1,472 Elo+
Nox
Nox
Ban_Deh
Nox
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 180L
1,494 Elo+
Solo
Nemesis
Nemesis
MDRxSalen
Nemesis
Level 35
God Stats
0W - 3L
1,446 SR
Queue Stats
31W - 50L
1,496 Elo+
Solo
Nu Wa
Nu Wa
rpedret
Nu Wa
Level 56
God Stats
2W - 5L
1,381 SR
Queue Stats
60W - 70L
1,446 Elo+
Solo
Erlang Shen
Erlang Shen
sergog200315
Erlang Shen
Level 126
God Stats
5W - 7L
1,518 SR
Queue Stats
230W - 239L
1,466 Elo+
Solo
Chernobog
Chernobog
x J a c k 9 7 x
Chernobog
Level 123
God Stats
14W - 8L
1,639 SR
Queue Stats
159W - 145L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 10
9,710
539
8,026
14,877
9,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Atlas
16
2 / 6 / 4
9,853
547
13,231
21,433
21,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

17
8 / 1 / 6
10,208
567
8,687
9,920
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
InviSaba
Discordia
18
5 / 0 / 7
10,965
609
7,981
7,259
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 6
10,442
580
8,097
10,893
3,596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
8
0 / 4 / 2
6,457
359
1,672
8,436
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
MDRxSalen
Nemesis
16
2 / 4 / 2
8,906
495
10,784
14,601
5,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
rpedret
Nu Wa
12
0 / 7 / 1
7,901
439
5,186
8,850
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
sergog200315
Erlang Shen
15
4 / 5 / 2
9,688
538
14,687
24,890
15,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
x J a c k 9 7 x
Chernobog
14
2 / 5 / 2
8,101
450
4,568
8,847
2,245
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
25
Kills
8
9
Deaths
25
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nox
0
4
2
0.25
W
4
0
10
9
W
Atlas
2
6
4
0.67
W
8
1
6
11
W
Discordia
InviSaba
Discordia
5
0
7
8.5
L
Nemesis
MDRxSalen
Nemesis
2
4
2
0.75
W
6
2
6
4.5
L
Nu Wa
rpedret
Nu Wa
0
7
1
0.07
L
Erlang Shen
sergog200315
Erlang Shen
4
5
2
1
L
Chernobog
x J a c k 9 7 x
Chernobog
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,022
Damage
36,897
64,382
Taken
65,624
42,438
Mitigated
29,222
15,713
Healing
22,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
1,672
684
0
1,803
8,436
3,981
0
2,709
5,727
14,801
0
W
8,026
2,223
0
2,129
14,877
9,639
1,083
2,324
12,331
0
52,154
W
Atlas
13,231
4,610
0
4,049
21,433
21,420
0
256
21,065
55,753
0
W
8,687
1,052
0
3,547
9,920
5,563
1,181
1,310
8,446
70,651
1,522
W
Discordia
InviSaba
Discordia
7,981
384
0
752
7,259
2,220
519
1,441
5,640
79,057
1,259
L
Nemesis
MDRxSalen
Nemesis
10,784
4,422
0
5,171
14,601
5,773
0
4,041
10,552
0
93,753
W
8,097
4,630
0
5,236
10,893
3,596
1,024
1,342
9,377
0
80,655
L
Nu Wa
rpedret
Nu Wa
5,186
1,079
0
500
8,850
2,147
0
4,748
4,052
42,544
0
L
Erlang Shen
sergog200315
Erlang Shen
14,687
9,218
0
12,815
24,890
15,076
66
14,856
8,872
0
74,241
L
Chernobog
x J a c k 9 7 x
Chernobog
4,568
3,071
0
2,209
8,847
2,245
40
2,187
6,654
0
52,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,178
Gold Earned
41,053
553
Minions Killed
451
0
Camps Cleared
0
1,839,912
Distance Traveled
1,463,789
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,457
359
29
2
0
183,550
1
W
Fenrir
9,710
539
70
4
0
396,512
2
W
Atlas
9,853
547
100
6
0
313,729
1
W
Bacchus
10,208
567
109
6
0
406,805
0
W
Discordia
10,965
609
163
9
0
391,331
8
L
Nemesis
8,906
495
133
7
0
408,390
0
W
Anhur
10,442
580
111
6
0
331,535
0
L
Nu Wa
7,901
439
84
5
0
272,250
0
L
Erlang Shen
9,688
538
116
6
0
295,700
1
L
Chernobog
8,101
450
89
5
0
303,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role