Player Matchup

Thoth
Thoth
ANT021
Thoth
Level 24
God Stats
5W - 19L
1,312 SR
Queue Stats
7W - 20L
1,289 Elo+
Party 1
Anhur
Anhur
LaTatanaMasquée
Anhur
Level 17
God Stats
1W - 4L
1,054 SR
Queue Stats
4W - 11L
1,277 Elo+
Party 1
Ymir
Ymir
ReportAka
Ymir
Level 86
God Stats
3W - 2L
1,691 SR
Queue Stats
29W - 38L
1,434 Elo+
Party 1
Arachne
Arachne
Volcyh
Arachne
Level 29
God Stats
17W - 14L
1,476 SR
Queue Stats
62W - 73L
1,440 Elo+
Party 1
Tyr
Tyr
suraknor
Tyr
Level 154
God Stats
1W - 0L
1,269 SR
Queue Stats
76W - 83L
1,474 Elo+
Party 1
Team Averages
Level 62
1,360 SR
1,383 Elo+

VS

Team Averages
Level 110
1,577 SR
1,508 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Baytuix
Ullr
Level 107
God Stats
3W - 4L
1,633 SR
Queue Stats
239W - 210L
1,484 Elo+
Solo
Thanatos
Thanatos
GDeathlock
Thanatos
Level 135
God Stats
2W - 4L
1,555 SR
Queue Stats
86W - 76L
1,553 Elo+
Party 2
Agni
Agni
UnHeardGamez
Agni
Level 74
God Stats
0W - 3L
1,387 SR
Queue Stats
78W - 72L
1,557 Elo+
Party 2
Baron Samedi
Baron Samedi
stepan_zenit
Baron Samedi
Level 146
God Stats
2W - 1L
1,809 SR
Queue Stats
323W - 327L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ANT021
Thoth
9
0 / 1 / 4
5,894
589
2,519
2,714
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 0
5,328
533
929
2,768
838
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
2 / 0 / 0
5,551
555
1,878
5,973
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Volcyh
Arachne
9
2 / 3 / 1
5,302
530
2,561
6,613
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
0 / 4 / 0
5,604
560
2,996
11,182
5,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
4 / 0 / 1
6,514
651
7,296
8,104
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
Baytuix
Ullr
2
0 / 0 / 0
3,554
355
245
990
180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
GDeathlock
Thanatos
11
3 / 2 / 1
5,565
557
3,418
7,467
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 1
6,017
602
1,648
3,217
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
stepan_zenit
Baron Samedi
11
0 / 0 / 0
5,223
522
2,651
2,839
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
8
8
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
4
0
1
4.5
W
Thoth
ANT021
Thoth
0
1
4
2
L
Ullr
Baytuix
Ullr
0
0
0
0
L
Thanatos
GDeathlock
Thanatos
3
2
1
1.75
W
0
0
0
0
W
Ymir
2
0
0
2
L
1
2
1
0.75
W
Arachne
Volcyh
Arachne
2
3
1
0.83
L
Baron Samedi
stepan_zenit
Baron Samedi
0
0
0
0
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,883
Damage
15,258
29,250
Taken
22,617
12,356
Mitigated
10,264
6,783
Healing
12,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
7,296
3,771
0
4,345
8,104
5,474
0
270
7,834
0
39,689
W
Thoth
ANT021
Thoth
2,519
142
0
0
2,714
619
0
522
2,192
25,405
831
L
Ullr
Baytuix
Ullr
245
164
0
140
990
180
0
352
638
0
3,271
L
Thanatos
GDeathlock
Thanatos
3,418
1,115
0
5,818
7,467
2,295
0
1,501
5,966
0
35,056
W
929
389
0
1,115
2,768
838
245
1,029
1,739
0
35,046
W
Ymir
1,878
413
0
1,176
5,973
3,339
0
2,142
3,795
13,943
1,473
L
1,648
85
0
455
3,217
888
0
1,623
1,594
35,078
0
W
Arachne
Volcyh
Arachne
2,561
1,809
0
1,996
6,613
1,940
0
606
6,007
0
33,785
L
Baron Samedi
stepan_zenit
Baron Samedi
2,651
70
96
1,333
2,839
1,427
0
420
2,419
32,612
0
W
2,996
489
0
2,496
11,182
5,620
0
0
10,647
0
38,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,679
Gold Earned
26,873
294
Minions Killed
295
0
Camps Cleared
0
1,009,698
Distance Traveled
883,644
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,514
651
86
9
0
211,488
0
W
Thoth
5,894
589
58
6
0
199,181
6
L
Ullr
3,554
355
9
1
0
37,434
0
L
Thanatos
5,565
557
62
6
0
218,627
0
W
Anhur
5,328
533
69
7
0
181,916
0
W
Ymir
5,551
555
33
3
0
205,977
2
L
Agni
6,017
602
86
9
0
206,192
0
W
Arachne
5,302
530
50
5
0
225,294
3
L
Baron Samedi
5,223
522
52
5
0
209,903
5
W
Tyr
5,604
560
84
8
0
197,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role