Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
 
Ah Puch
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Bonker87
Ne Zha
Level 65
God Stats
5W - 0L
1,722 SR
Queue Stats
287W - 246L
1,526 Elo+
Party 1
Nut
Nut
FaraKrik
Nut
Level 240
God Stats
17W - 6L
1,720 SR
Queue Stats
1,308W - 229L
1,977 Elo+
Party 1
Thoth
Thoth
Ŧαÿρ
Thoth
Level 221
God Stats
30W - 3L
1,991 SR
Queue Stats
633W - 90L
1,990 Elo+
Party 1
Team Averages
Level 190
1,687 SR
1,699 Elo+

VS

Team Averages
Level 128
1,532 SR
1,531 Elo+
Tiamat
Tiamat
 
Tiamat
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Cagalhoa
Arachne
Level 133
God Stats
4W - 5L
1,666 SR
Queue Stats
350W - 335L
1,570 Elo+
Solo
Sobek
Sobek
Lotano
Sobek
Level 128
God Stats
3W - 4L
1,459 SR
Queue Stats
152W - 142L
1,499 Elo+
Solo
Chiron
Chiron
erebus1official
Chiron
Level 88
God Stats
7W - 7L
1,534 SR
Queue Stats
370W - 355L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
3 / 2 / 11
9,148
1,016
2,908
9,709
9,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ah Puch
 
Ah Puch
13
4 / 2 / 10
8,463
940
8,674
5,757
2,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Bonker87
Ne Zha
14
3 / 1 / 17
8,277
920
7,674
8,647
6,287
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 3 / 10
8,969
997
8,522
6,791
2,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thoth
Ŧαÿρ
Thoth
15
5 / 2 / 8
8,843
983
7,183
5,215
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 4 / 2
5,989
665
1,633
6,195
2,683
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
 
Rama
5
0 / 4 / 1
5,384
598
0
3,517
697
Arachne
Cagalhoa
Arachne
10
0 / 4 / 2
5,854
650
1,456
7,952
6,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Lotano
Sobek
16
2 / 5 / 2
7,936
882
5,482
11,702
12,513
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 5 / 0
8,035
893
8,391
8,921
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
22
Kills
9
10
Deaths
22
56
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
2
11
4.25
W
Ah Puch
 
Ah Puch
4
2
10
4.5
L
Tiamat
 
Tiamat
1
4
2
0.5
L
Rama
 
Rama
0
4
1
0.13
W
Ne Zha
Bonker87
Ne Zha
3
1
17
11.5
L
Arachne
Cagalhoa
Arachne
0
4
2
0.25
W
7
3
10
4
L
Sobek
Lotano
Sobek
2
5
2
0.6
L
6
5
0
1.2
W
Thoth
Ŧαÿρ
Thoth
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,961
Damage
16,962
36,119
Taken
38,287
22,361
Mitigated
26,067
13,048
Healing
6,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,908
565
3,791
4,483
9,709
9,876
816
1,577
8,026
4,600
277
W
Ah Puch
 
Ah Puch
8,674
238
0
1,606
5,757
2,010
263
1,015
4,742
16,721
0
L
Tiamat
 
Tiamat
1,633
75
0
986
6,195
2,683
0
1,787
4,408
5,841
0
L
Rama
 
Rama
0
0
0
0
3,517
697
0
2,200
1,317
0
0
W
Ne Zha
Bonker87
Ne Zha
7,674
1,253
0
1,042
8,647
6,287
683
1,694
6,584
0
19,369
L
Arachne
Cagalhoa
Arachne
1,456
1,116
226
1,150
7,952
6,586
0
4,345
3,607
0
2,827
W
8,522
4,758
191
1,279
6,791
2,408
2,895
1,349
5,307
0
23,348
L
Sobek
Lotano
Sobek
5,482
124
333
1,577
11,702
12,513
0
5,772
5,930
13,460
60
L
8,391
893
594
1,170
8,921
3,588
0
4,624
4,297
0
19,669
W
Thoth
Ŧαÿρ
Thoth
7,183
164
49
607
5,215
1,780
2,389
1,420
3,795
24,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,700
Gold Earned
33,198
121
Minions Killed
57
0
Camps Cleared
0
923,583
Distance Traveled
470,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,148
1,016
8
1
0
163,429
0
W
Ah Puch
8,463
940
7
1
0
185,317
0
L
Tiamat
5,989
665
8
1
0
73,863
0
L
Rama
5,384
598
0
0
0
1,650
0
W
Ne Zha
8,277
920
18
2
0
197,806
0
L
Arachne
5,854
650
9
1
0
112,692
0
W
Nut
8,969
997
51
6
0
189,431
0
L
Sobek
7,936
882
16
2
0
144,476
0
L
Chiron
8,035
893
24
3
0
137,872
0
W
Thoth
8,843
983
37
4
0
187,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role