Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ElChicoPato
Ravana
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 10L
1,530 Elo+
Party 2
Ullr
Ullr
Ivaniuz1337
Ullr
Level 101
God Stats
23W - 30L
1,400 SR
Queue Stats
133W - 127L
1,510 Elo+
Solo
King Arthur
King Arthur
era2038
King Arthur
Level 128
God Stats
1W - 1L
1,405 SR
Queue Stats
72W - 68L
1,499 Elo+
Party 2
Ix Chel
Ix Chel
fanaGanGGanG
Ix Chel
Level 119
God Stats
5W - 5L
1,701 SR
Queue Stats
65W - 73L
1,476 Elo+
Solo
Team Averages
Level 103
1,501 SR
1,503 Elo+

VS

Team Averages
Level 102
1,521 SR
1,524 Elo+
Zeus
Zeus
Kvint18030
Zeus
Level 61
God Stats
1W - 1L
1,469 SR
Queue Stats
69W - 56L
1,508 Elo+
Solo
Sol
Sol
Marco1309
Sol
Level 139
God Stats
6W - 5L
1,655 SR
Queue Stats
398W - 374L
1,488 Elo+
Solo
Odin
Odin
Pessoasinha
Odin
Level 96
God Stats
8W - 10L
1,481 SR
Queue Stats
88W - 76L
1,542 Elo+
Party 1
Artio
Artio
UnW_FROQ
Artio
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 81L
1,542 Elo+
Party 1
Erlang Shen
Erlang Shen
UnW_Vilela
Erlang Shen
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 81L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 0 / 4
5,898
590
4,222
9,481
6,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
11
3 / 0 / 3
5,741
574
3,650
4,021
1,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 0
5,706
571
2,834
4,082
1,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
era2038
King Arthur
12
1 / 0 / 2
6,998
700
6,930
8,151
4,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
fanaGanGGanG
Ix Chel
11
4 / 1 / 2
6,651
665
5,876
3,455
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,199
520
2,263
6,597
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 1
4,917
492
2,862
4,935
1,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 1
4,871
487
1,160
6,130
3,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
UnW_FROQ
Artio
9
0 / 2 / 0
4,675
468
3,307
10,765
4,223
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Erlang Shen
UnW_Vilela
Erlang Shen
10
1 / 1 / 1
5,202
520
3,491
6,853
2,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
2
2
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
4
3
W
Ravana
3
0
3
4.5
W
1
1
0
1
L
1
4
0
0.25
L
0
2
1
0.25
L
0
1
1
0.5
L
Artio
UnW_FROQ
Artio
0
2
0
0
L
Erlang Shen
UnW_Vilela
Erlang Shen
1
1
1
1.5
W
King Arthur
era2038
King Arthur
1
0
2
2
W
Ix Chel
fanaGanGGanG
Ix Chel
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,512
Damage
13,083
29,190
Taken
35,280
14,330
Mitigated
13,256
11,805
Healing
13,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,222
306
0
4,200
9,481
6,368
69
1,773
7,708
23,452
2,228
W
Ravana
3,650
914
0
2,192
4,021
1,228
221
666
3,355
0
28,980
W
2,834
541
0
749
4,082
1,174
0
1,286
2,796
0
43,012
L
2,263
517
73
2,191
6,597
1,767
0
3,780
2,817
28,572
0
L
2,862
1,491
0
1,567
4,935
1,049
0
1,238
3,697
29,455
7,678
L
1,160
298
0
1,823
6,130
3,451
0
2,733
3,397
0
10,655
L
Artio
UnW_FROQ
Artio
3,307
479
0
5,095
10,765
4,223
0
0
10,765
27,974
0
L
Erlang Shen
UnW_Vilela
Erlang Shen
3,491
1,930
0
2,669
6,853
2,766
0
2,201
4,652
0
36,204
W
King Arthur
era2038
King Arthur
6,930
866
0
2,234
8,151
4,378
0
3,264
4,844
0
51,827
W
Ix Chel
fanaGanGGanG
Ix Chel
5,876
364
707
1,723
3,455
1,182
390
1,202
2,253
45,067
1,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
24,864
355
Minions Killed
257
0
Camps Cleared
0
1,022,018
Distance Traveled
972,892
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,898
590
32
3
0
211,446
0
W
Ravana
5,741
574
53
5
0
234,360
0
W
Ullr
5,706
571
78
8
0
185,591
0
L
Zeus
5,199
520
60
6
0
165,673
0
L
Sol
4,917
492
70
7
0
195,814
2
L
Odin
4,871
487
19
2
0
204,950
4
L
Artio
4,675
468
40
4
0
184,507
0
L
Erlang Shen
5,202
520
68
7
0
221,948
3
W
King Arthur
6,998
700
96
10
0
187,173
0
W
Ix Chel
6,651
665
96
10
0
203,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role