Player Matchup

Bacchus
Bacchus
Magiczny220
Bacchus
Level 115
God Stats
4W - 1L
1,722 SR
Queue Stats
72W - 54L
1,564 Elo+
Party 1
Pele
Pele
MlNTE
Pele
Level 83
God Stats
4W - 0L
1,604 SR
Queue Stats
34W - 30L
1,425 Elo+
Solo
Fenrir
Fenrir
Nakazal48
Fenrir
Level 60
God Stats
20W - 20L
1,437 SR
Queue Stats
113W - 143L
1,403 Elo+
Solo
Hera
Hera
NeonReaper2001
Hera
Level 85
God Stats
7W - 8L
1,548 SR
Queue Stats
346W - 334L
1,497 Elo+
Solo
Anhur
Anhur
kamyk220
Anhur
Level 123
God Stats
10W - 8L
1,590 SR
Queue Stats
120W - 99L
1,506 Elo+
Party 1
Team Averages
Level 93
1,580 SR
1,479 Elo+

VS

Team Averages
Level 113
1,515 SR
1,485 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BRICKSQUAD4439
Hercules
Level 107
God Stats
5W - 7L
1,447 SR
Queue Stats
147W - 149L
1,466 Elo+
Solo
Izanami
Izanami
K0K4
Izanami
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,520 Elo+
Solo
Bacchus
Bacchus
MKA BURGER
Bacchus
Level 149
God Stats
36W - 37L
1,475 SR
Queue Stats
382W - 366L
1,463 Elo+
Solo
Nike
Nike
TutKen_BSC
Nike
Level 90
God Stats
35W - 29L
1,650 SR
Queue Stats
161W - 147L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Magiczny220
Bacchus
9
1 / 1 / 5
6,004
546
4,733
7,009
6,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
MlNTE
Pele
11
0 / 0 / 0
5,686
517
2,657
7,237
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
Nakazal48
Fenrir
11
3 / 4 / 3
6,052
550
5,956
8,871
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 3
7,043
640
6,035
5,984
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
kamyk220
Anhur
11
6 / 1 / 1
6,700
609
7,127
6,455
2,011
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 4 / 1
5,469
497
3,991
10,974
7,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
13
7 / 1 / 0
7,102
646
4,543
6,778
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
K0K4
Izanami
10
0 / 4 / 1
5,319
484
3,616
7,060
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
MKA BURGER
Bacchus
10
1 / 4 / 3
5,718
520
4,267
7,565
4,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 0 / 0
6,517
592
4,899
7,405
5,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
9
10
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
1
0.38
L
Hercules
7
1
0
7
L
Izanami
K0K4
Izanami
0
4
1
0.13
L
Bacchus
MKA BURGER
Bacchus
1
4
3
0.63
W
Bacchus
Magiczny220
Bacchus
1
1
5
3.5
W
Pele
MlNTE
Pele
0
0
0
0
W
Fenrir
Nakazal48
Fenrir
3
4
3
1.13
W
3
4
3
1.13
L
0
0
0
0
W
Anhur
kamyk220
Anhur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,508
Damage
21,316
35,556
Taken
39,782
17,258
Mitigated
23,375
8,444
Healing
9,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,991
1,476
1,565
1,691
10,974
7,991
0
3,225
7,749
15,973
0
L
Hercules
4,543
1,467
0
1,248
6,778
2,951
0
1,518
5,260
0
48,382
L
Izanami
K0K4
Izanami
3,616
2,887
0
1,127
7,060
1,884
0
2,140
4,920
0
39,876
L
Bacchus
MKA BURGER
Bacchus
4,267
333
15
2,116
7,565
4,588
0
3,792
3,773
18,571
5,110
W
Bacchus
Magiczny220
Bacchus
4,733
641
0
1,278
7,009
6,081
245
1,135
5,874
15,228
936
W
Pele
MlNTE
Pele
2,657
593
0
1,336
7,237
4,059
0
135
6,587
0
32,178
W
Fenrir
Nakazal48
Fenrir
5,956
901
0
1,500
8,871
3,356
0
1,040
7,727
0
34,215
W
6,035
1,257
0
1,043
5,984
1,751
168
3,635
2,349
46,231
0
L
4,899
787
0
1,798
7,405
5,961
78
0
7,058
2,872
48,395
W
Anhur
kamyk220
Anhur
7,127
5,198
0
3,287
6,455
2,011
720
2,133
4,322
0
46,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,485
Gold Earned
30,125
326
Minions Killed
299
0
Camps Cleared
0
1,090,110
Distance Traveled
1,103,004
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,469
497
13
1
0
228,320
0
L
Hercules
7,102
646
87
8
0
256,597
0
L
Izanami
5,319
484
78
7
0
191,906
0
L
Bacchus
5,718
520
28
3
0
217,760
0
W
Bacchus
6,004
546
23
2
0
226,868
4
W
Pele
5,686
517
64
6
0
216,772
0
W
Fenrir
6,052
550
53
5
0
239,717
0
W
Hera
7,043
640
96
9
0
202,741
1
L
Nike
6,517
592
93
8
0
208,421
0
W
Anhur
6,700
609
90
8
0
204,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role