Player Matchup

Cu Chulainn
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
Level 106
God Stats
9W - 4L
1,757 SR
Queue Stats
197W - 186L
1,488 Elo+
Party 2
Baron Samedi
Baron Samedi
Basic_Sharingan
Baron Samedi
Level 119
God Stats
26W - 21L
1,509 SR
Queue Stats
231W - 226L
1,475 Elo+
Party 2
Fenrir
Fenrir
BigBlackGasper
Fenrir
Level 126
God Stats
6W - 4L
1,529 SR
Queue Stats
136W - 114L
1,564 Elo+
Party 1
Janus
Janus
Plazilc
Janus
Level 66
God Stats
31W - 40L
1,432 SR
Queue Stats
166W - 166L
1,445 Elo+
Party 1
Izanami
Izanami
jurij4410
Izanami
Level 74
God Stats
2W - 6L
1,339 SR
Queue Stats
118W - 112L
1,493 Elo+
Party 1
Team Averages
Level 98
1,513 SR
1,493 Elo+

VS

Team Averages
Level 104
1,494 SR
1,481 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Empereur_11
Pele
Level 36
God Stats
1W - 1L
1,314 SR
Queue Stats
71W - 68L
1,422 Elo+
Solo
Izanami
Izanami
GouVs
Izanami
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 49L
1,484 Elo+
Party 3
Chang'e
Chang'e
zBabaYagz
Chang'e
Level 88
God Stats
2W - 0L
1,654 SR
Queue Stats
60W - 45L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
15
0 / 3 / 0
8,417
561
6,470
15,601
11,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Basic_Sharingan
Baron Samedi
10
1 / 4 / 1
6,934
462
5,348
10,719
11,297
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 2 / 1
8,086
539
8,903
14,995
6,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Plazilc
Janus
13
1 / 7 / 2
7,484
499
6,458
9,860
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
jurij4410
Izanami
13
1 / 4 / 3
7,797
520
7,033
10,148
2,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
17
10 / 0 / 1
10,416
694
12,820
10,200
3,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
 
Ravana
17
3 / 0 / 0
9,891
659
11,138
8,364
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
3 / 4 / 4
7,742
516
7,828
16,163
5,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Izanami
GouVs
Izanami
14
2 / 3 / 2
8,512
567
8,555
8,282
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
zBabaYagz
Chang'e
13
2 / 0 / 6
8,447
563
5,476
13,011
8,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
20
20
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
10
0
1
10.5
W
Ravana
 
Ravana
3
0
0
3
L
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
0
3
0
0
L
Baron Samedi
Basic_Sharingan
Baron Samedi
1
4
1
0.38
L
4
2
1
2.25
W
3
4
4
1.25
W
Izanami
GouVs
Izanami
2
3
2
1
L
Janus
Plazilc
Janus
1
7
2
0.29
L
Izanami
jurij4410
Izanami
1
4
3
0.63
W
Chang'e
zBabaYagz
Chang'e
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,212
Damage
45,817
61,323
Taken
56,020
35,256
Mitigated
26,655
17,400
Healing
22,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
12,820
1,910
681
3,704
10,200
3,678
57
3,167
6,809
79,840
1,943
W
Ravana
 
Ravana
11,138
3,273
0
3,355
8,364
6,237
0
282
8,082
0
82,963
L
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
6,470
523
0
3,477
15,601
11,804
0
237
14,324
384
64,154
L
Baron Samedi
Basic_Sharingan
Baron Samedi
5,348
611
575
3,223
10,719
11,297
0
5,008
5,711
25,160
0
L
8,903
2,332
0
6,771
14,995
6,593
0
4,981
9,966
0
76,304
W
7,828
2,184
0
3,073
16,163
5,987
0
3,162
12,841
0
58,234
W
Izanami
GouVs
Izanami
8,555
4,868
0
1,719
8,282
2,336
214
1,071
7,211
0
71,058
L
Janus
Plazilc
Janus
6,458
147
0
310
9,860
2,874
0
6,199
3,661
48,393
685
L
Izanami
jurij4410
Izanami
7,033
3,986
0
3,044
10,148
2,688
1,012
1,478
8,670
0
58,985
W
Chang'e
zBabaYagz
Chang'e
5,476
735
3,266
6,549
13,011
8,417
0
4,137
8,744
29,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,718
Gold Earned
45,008
505
Minions Killed
516
0
Camps Cleared
0
1,556,631
Distance Traveled
1,581,748
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,416
694
123
8
0
312,980
4
W
Ravana
9,891
659
154
10
0
305,332
2
L
Cu Chulainn
8,417
561
146
10
0
317,602
0
L
Baron Samedi
6,934
462
20
1
0
280,331
1
L
Fenrir
8,086
539
122
8
0
356,004
0
W
Pele
7,742
516
85
6
0
362,341
0
W
Izanami
8,512
567
118
8
0
286,624
4
L
Janus
7,484
499
108
7
0
314,738
0
L
Izanami
7,797
520
109
7
0
287,956
3
W
Chang'e
8,447
563
36
2
0
314,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role