Player Matchup

He Bo
He Bo
 
He Bo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Enclave3
Medusa
Level 185
God Stats
3W - 2L
1,557 SR
Queue Stats
117W - 116L
1,524 Elo+
Party 1
Geb
Geb
MysticMallard
Geb
Level 83
God Stats
1W - 2L
1,334 SR
Queue Stats
21W - 32L
1,439 Elo+
Party 1
Nike
Nike
TheMorribin
Nike
Level 143
God Stats
186W - 96L
1,713 SR
Queue Stats
463W - 399L
1,621 Elo+
Solo
Mulan
Mulan
bobego1
Mulan
Level 158
God Stats
9W - 12L
1,544 SR
Queue Stats
260W - 296L
1,512 Elo+
Party 1
Team Averages
Level 143
1,530 SR
1,519 Elo+

VS

Team Averages
Level 131
1,490 SR
1,586 Elo+
Freya
Freya
ApexShadow9191
Freya
Level 144
God Stats
2W - 3L
1,456 SR
Queue Stats
260W - 216L
1,533 Elo+
Party 2
Charon
Charon
MyTwistedF8
Charon
Level 154
God Stats
1W - 4L
1,601 SR
Queue Stats
105W - 63L
1,680 Elo+
Solo
Mercury
Mercury
Oologist
Mercury
Level 147
God Stats
1W - 3L
1,456 SR
Queue Stats
159W - 140L
1,573 Elo+
Solo
Cthulhu
Cthulhu
Sambo62A
Cthulhu
Level 85
God Stats
2W - 4L
1,461 SR
Queue Stats
286W - 264L
1,584 Elo+
Party 2
Merlin
Merlin
hellsshadow069
Merlin
Level 125
God Stats
12W - 23L
1,473 SR
Queue Stats
156W - 135L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
2 / 1 / 3
4,484
641
1,491
3,880
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Enclave3
Medusa
8
0 / 0 / 1
4,320
617
4,517
2,428
653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
4,576
654
1,245
5,280
2,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 0
5,675
811
3,726
4,464
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
bobego1
Mulan
10
2 / 0 / 2
5,396
771
3,864
5,203
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,872
553
2,627
3,167
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Charon
7
0 / 0 / 1
4,268
610
2,578
5,622
3,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
Oologist
Mercury
6
1 / 3 / 0
3,694
528
1,796
4,323
983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Sambo62A
Cthulhu
7
0 / 3 / 0
4,147
592
1,929
6,863
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 2 / 0
3,919
560
295
3,635
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
9
Kills
2
2
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
3
3.5
L
1
1
0
1
W
Medusa
Enclave3
Medusa
0
0
1
0.5
L
Charon
0
0
1
0.5
W
1
1
0
1
L
Mercury
Oologist
Mercury
1
3
0
0.33
L
Cthulhu
Sambo62A
Cthulhu
0
3
0
0
W
4
0
0
4
W
Mulan
bobego1
Mulan
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,843
Damage
9,225
21,255
Taken
23,610
7,618
Mitigated
8,748
7,298
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
1,491
167
0
1,673
3,880
756
0
147
3,733
23,111
0
L
2,627
984
0
966
3,167
800
0
538
2,629
17,199
0
W
Medusa
Enclave3
Medusa
4,517
2,294
0
660
2,428
653
0
1,656
672
0
38,435
L
Charon
2,578
644
0
1,222
5,622
3,444
11
707
4,915
12,413
0
W
1,245
90
0
2,019
5,280
2,238
0
3,054
1,978
9,223
0
L
Mercury
Oologist
Mercury
1,796
722
0
1,536
4,323
983
0
914
3,409
0
16,569
L
Cthulhu
Sambo62A
Cthulhu
1,929
36
0
2,140
6,863
2,844
0
739
6,124
20,108
0
W
3,726
489
0
940
4,464
1,438
0
262
4,202
0
35,593
W
Mulan
bobego1
Mulan
3,864
395
0
2,006
5,203
2,533
0
1,619
3,274
3,655
29,937
L
295
0
0
120
3,635
677
0
190
3,445
18,662
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,451
Gold Earned
19,900
276
Minions Killed
192
0
Camps Cleared
0
730,348
Distance Traveled
698,507
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
4,484
641
51
7
0
154,971
0
L
Freya
3,872
553
35
5
0
138,907
0
W
Medusa
4,320
617
71
10
0
149,319
0
L
Charon
4,268
610
30
4
0
146,230
2
W
Geb
4,576
654
15
2
0
145,783
2
L
Mercury
3,694
528
34
5
0
147,206
0
L
Cthulhu
4,147
592
53
8
0
135,595
2
W
Nike
5,675
811
72
10
0
161,272
0
W
Mulan
5,396
771
67
10
0
119,003
0
L
Merlin
3,919
560
40
6
0
130,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role