Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
InnerSimp
Skadi
Level 128
God Stats
5W - 2L
1,995 SR
Queue Stats
111W - 89L
1,578 Elo+
Solo
Set
Set
NinjaTruco
Set
Level 144
God Stats
2W - 4L
1,661 SR
Queue Stats
233W - 207L
1,555 Elo+
Solo
Ne Zha
Ne Zha
axelrod431
Ne Zha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,148 Elo+
Party 1
Nox
Nox
erickdelocura
Nox
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,306 Elo+
Party 1
Team Averages
Level 115
1,631 SR
1,417 Elo+

VS

Team Averages
Level 118
1,546 SR
1,525 Elo+
Jing Wei
Jing Wei
BigMe3ch
Jing Wei
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,598 Elo+
Solo
Cabrakan
Cabrakan
WDGTj33
Cabrakan
Level 67
God Stats
15W - 10L
1,609 SR
Queue Stats
214W - 200L
1,542 Elo+
Solo
Surtr
Surtr
elfirulais24235
Surtr
Level 129
God Stats
4W - 3L
1,594 SR
Queue Stats
200W - 185L
1,498 Elo+
Solo
Poseidon
Poseidon
lolmanlolman
Poseidon
Level 107
God Stats
63W - 49L
1,390 SR
Queue Stats
452W - 417L
1,462 Elo+
Solo
Mercury
Mercury
ΩHermesΩ
Mercury
Level 177
God Stats
19W - 9L
1,636 SR
Queue Stats
118W - 121L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 1 / 0
3,240
648
1,572
4,282
2,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
InnerSimp
Skadi
6
0 / 0 / 0
3,211
642
2,294
1,795
389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 1 / 0
3,827
765
2,059
3,478
1,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
axelrod431
Ne Zha
4
1 / 1 / 0
2,994
599
613
2,195
539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
903
181
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigMe3ch
Jing Wei
6
0 / 0 / 1
3,148
630
1,829
1,673
397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
WDGTj33
Cabrakan
7
0 / 2 / 1
3,557
711
1,322
3,595
2,392
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

6
0 / 0 / 1
3,059
612
2,082
4,420
1,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
lolmanlolman
Poseidon
7
1 / 0 / 0
4,183
837
518
1,140
191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ΩHermesΩ
Mercury
6
2 / 1 / 1
3,870
774
1,485
2,767
591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
3
Kills
3
3
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
W
Jing Wei
BigMe3ch
Jing Wei
0
0
1
0.5
L
Skadi
InnerSimp
Skadi
0
0
0
0
L
2
1
0
2
W
Cabrakan
WDGTj33
Cabrakan
0
2
1
0.25
L
Ne Zha
axelrod431
Ne Zha
1
1
0
1
W
0
0
1
0.5
L
0
0
0
0
W
Poseidon
lolmanlolman
Poseidon
1
0
0
1
W
Mercury
ΩHermesΩ
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,538
Damage
7,236
11,750
Taken
13,595
5,055
Mitigated
4,707
4,710
Healing
4,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,572
32
0
1,883
4,282
2,268
0
24
4,258
8,895
0
W
Jing Wei
BigMe3ch
Jing Wei
1,829
1,287
0
1,047
1,673
397
0
381
1,292
0
15,509
L
Skadi
InnerSimp
Skadi
2,294
1,096
0
545
1,795
389
0
28
1,767
0
20,862
L
2,059
802
0
1,599
3,478
1,859
0
1,322
2,156
0
17,737
W
Cabrakan
WDGTj33
Cabrakan
1,322
218
0
552
3,595
2,392
0
0
3,595
13,442
0
L
Ne Zha
axelrod431
Ne Zha
613
273
0
683
2,195
539
0
357
1,677
0
5,752
W
2,082
477
0
1,174
4,420
1,136
0
1,175
3,245
154
12,051
L
0
0
0
0
0
0
0
0
0
0
0
W
Poseidon
lolmanlolman
Poseidon
518
39
0
715
1,140
191
0
0
1,140
21,013
836
W
Mercury
ΩHermesΩ
Mercury
1,485
860
0
1,062
2,767
591
0
16
2,751
0
14,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,175
Gold Earned
17,817
111
Minions Killed
148
0
Camps Cleared
0
363,007
Distance Traveled
486,008
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,240
648
21
4
0
97,022
0
W
Jing Wei
3,148
630
30
6
0
85,553
0
L
Skadi
3,211
642
40
8
0
97,647
0
L
Set
3,827
765
36
7
0
101,652
0
W
Cabrakan
3,557
711
22
4
0
86,667
3
L
Ne Zha
2,994
599
14
3
0
66,686
0
W
Surtr
3,059
612
13
3
0
108,586
0
L
Nox
903
181
0
0
0
0
0
W
Poseidon
4,183
837
47
9
0
90,681
0
W
Mercury
3,870
774
36
7
0
114,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role