Player Matchup

Hun Batz
Hun Batz
Diamond I
 
Hun Batz
Diamond I
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Camazotz
Camazotz
Masters
 
Camazotz
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond II
 
Chernobog
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Diamond V
JACARUS
Ra
Diamond V
Level 152
God Stats
21W - 12L
1,724 SR
Queue Stats
242W - 228L
2,157 MMR
Solo
Geb
Geb
Diamond III
Αrchοn
Geb
Diamond III
Level 156
God Stats
4W - 3L
1,739 SR
Queue Stats
247W - 238L
2,185 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,593 SR
1,768 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,698 SR
2,325 MMR
Awilix
Awilix
Diamond III
BarracudaBR
Awilix
Diamond III
Level 161
God Stats
4W - 5L
1,717 SR
Queue Stats
224W - 194L
2,296 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Hanula
Zhong Kui
Masters
Level 182
God Stats
24W - 20L
1,671 SR
Queue Stats
219W - 169L
2,719 MMR
Solo
Olorun
Olorun
Diamond III
Hydrollo
Olorun
Diamond III
Level 69
God Stats
3W - 2L
1,573 SR
Queue Stats
159W - 143L
2,097 MMR
Party 1
Chaac
Chaac
Diamond II
KillerRen
Chaac
Diamond II
Level 129
God Stats
10W - 5L
1,816 SR
Queue Stats
248W - 216L
2,350 MMR
Solo
Sylvanus
Sylvanus
Diamond II
lceWalker
Sylvanus
Diamond II
Level 141
God Stats
12W - 8L
1,714 SR
Queue Stats
196W - 177L
2,163 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
0 / 2 / 1
2,999
600
716
2,827
674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Camazotz
 
Camazotz
3
0 / 2 / 0
2,635
527
414
2,095
669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chernobog
 
Chernobog
2
0 / 1 / 0
2,612
522
1,491
1,561
351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 0
3,464
693
951
2,388
589
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 2 / 0
2,977
595
1,462
3,933
1,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
KuzenboAthenaCthulhuAres

VS

Bans
King ArthurChronosSerqetMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
7
3 / 0 / 1
4,003
801
1,650
2,213
675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zhong Kui
Hanula
Zhong Kui
7
1 / 1 / 2
3,756
751
1,332
2,287
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Olorun
Hydrollo
Olorun
6
2 / 0 / 1
3,730
746
2,522
2,223
525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
KillerRen
Chaac
7
2 / 0 / 0
4,467
893
1,311
2,472
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
lceWalker
Sylvanus
6
1 / 0 / 2
3,737
747
1,392
3,482
1,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
9
9
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
1
0.25
L
Camazotz
 
Camazotz
0
2
0
0
L
Chernobog
 
Chernobog
0
1
0
0
W
Awilix
3
0
1
3.5
W
Zhong Kui
Hanula
Zhong Kui
1
1
2
2
W
Olorun
Hydrollo
Olorun
2
0
1
2.5
L
1
2
0
0.5
W
Chaac
KillerRen
Chaac
2
0
0
2
W
Sylvanus
lceWalker
Sylvanus
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,034
Damage
8,207
12,804
Taken
12,677
3,820
Mitigated
4,800
4,385
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
716
204
0
849
2,827
674
0
618
2,151
0
8,144
L
Camazotz
 
Camazotz
414
146
0
803
2,095
669
0
106
1,989
0
4,848
L
Chernobog
 
Chernobog
1,491
978
0
758
1,561
351
0
1,285
276
0
5,988
W
Awilix
1,650
996
0
446
2,213
675
0
124
2,089
0
19,081
W
Zhong Kui
Hanula
Zhong Kui
1,332
198
0
1,062
2,287
1,362
0
779
1,460
16,472
0
W
Olorun
Hydrollo
Olorun
2,522
1,377
50
1,022
2,223
525
0
684
1,539
15,281
5,233
L
951
36
151
746
2,388
589
0
602
1,732
17,386
0
W
Chaac
KillerRen
Chaac
1,311
668
0
1,219
2,472
1,116
0
0
2,472
462
21,259
W
Sylvanus
lceWalker
Sylvanus
1,392
626
962
1,857
3,482
1,122
0
778
2,704
8,960
0
L
1,462
149
0
1,078
3,933
1,537
0
2,377
1,556
6,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,687
Gold Earned
19,693
82
Minions Killed
174
0
Camps Cleared
0
398,067
Distance Traveled
539,863
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
2,999
600
21
4
0
85,784
0
L
Camazotz
2,635
527
9
2
0
55,971
0
L
Chernobog
2,612
522
11
2
0
38,739
0
W
Awilix
4,003
801
42
8
0
128,489
0
W
Zhong Kui
3,756
751
43
9
0
103,197
0
W
Olorun
3,730
746
44
9
0
95,775
0
L
Ra
3,464
693
33
7
0
106,926
0
W
Chaac
4,467
893
32
6
0
112,514
0
W
Sylvanus
3,737
747
13
3
0
99,888
1
L
Geb
2,977
595
8
2
0
110,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role