Player Matchup

Lancelot
Lancelot
Last_ottoman01
Lancelot
Level 128
God Stats
7W - 5L
1,555 SR
Queue Stats
76W - 73L
1,535 Elo+
Party 1
Artemis
Artemis
MattyL
Artemis
Level 109
God Stats
2W - 2L
1,462 SR
Queue Stats
35W - 38L
1,481 Elo+
Solo
Nox
Nox
Scarlet-Rebo
Nox
Level 128
God Stats
8W - 6L
1,669 SR
Queue Stats
108W - 99L
1,542 Elo+
Party 1
Atlas
Atlas
kiichern654
Atlas
Level 118
God Stats
3W - 3L
1,237 SR
Queue Stats
194W - 182L
1,534 Elo+
Solo
Ra
Ra
smoked256
Ra
Level 156
God Stats
3W - 6L
1,415 SR
Queue Stats
138W - 117L
1,553 Elo+
Party 1
Team Averages
Level 128
1,468 SR
1,529 Elo+

VS

Team Averages
Level 101
1,446 SR
1,476 Elo+
Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Makakokingo
Skadi
Level 62
God Stats
3W - 6L
1,287 SR
Queue Stats
89W - 73L
1,563 Elo+
Solo
Fafnir
Fafnir
Roffstaff
Fafnir
Level 123
God Stats
161W - 141L
1,673 SR
Queue Stats
165W - 148L
1,534 Elo+
Solo
Sol
Sol
matarrey
Sol
Level 62
God Stats
23W - 17L
1,269 SR
Queue Stats
33W - 29L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
5 / 1 / 1
6,107
611
4,214
5,948
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
MattyL
Artemis
11
0 / 0 / 1
5,837
584
1,940
2,672
850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 1 / 4
5,600
560
1,060
6,275
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 1
6,171
617
4,931
9,074
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 0 / 1
6,232
623
2,633
4,903
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 3 / 0
5,869
587
6,410
8,412
3,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
 
Ymir
1
0 / 0 / 0
1,900
190
0
0
0
10
0 / 2 / 0
5,655
566
3,482
5,092
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Roffstaff
Fafnir
9
0 / 2 / 2
4,837
484
3,282
7,738
4,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 1 / 0
5,604
560
1,960
4,718
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
5
5
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
0
1.33
L
Ymir
 
Ymir
0
0
0
0
W
Lancelot
5
1
1
5.5
L
0
2
0
0
W
Artemis
MattyL
Artemis
0
0
1
0.5
L
Fafnir
Roffstaff
Fafnir
0
2
2
0.5
W
0
1
4
2
W
2
3
1
0.83
L
1
1
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,778
Damage
15,134
28,872
Taken
25,960
13,551
Mitigated
10,964
10,184
Healing
6,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,410
1,087
0
2,748
8,412
3,503
0
4,370
3,391
0
33,580
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
4,214
787
0
895
5,948
2,364
0
1,577
4,371
0
39,020
L
3,482
871
0
950
5,092
1,324
0
2,235
2,613
0
41,906
W
Artemis
MattyL
Artemis
1,940
621
0
1,300
2,672
850
376
1,032
1,640
0
40,586
L
Fafnir
Roffstaff
Fafnir
3,282
636
0
1,426
7,738
4,933
0
878
6,834
24,149
1,445
W
1,060
37
0
2,944
6,275
3,784
134
2,461
3,775
16,072
0
W
4,931
1,714
0
2,192
9,074
4,862
0
253
8,370
29,995
2,000
L
1,960
663
0
1,651
4,718
1,204
0
37
4,681
36,989
0
W
2,633
403
36
2,817
4,903
1,691
0
0
4,903
46,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,947
Gold Earned
23,865
301
Minions Killed
247
0
Camps Cleared
0
1,012,882
Distance Traveled
769,782
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,869
587
49
5
0
197,836
2
L
Ymir
1,900
190
0
0
0
0
0
W
Lancelot
6,107
611
60
6
0
266,745
0
L
Skadi
5,655
566
85
9
0
173,778
0
W
Artemis
5,837
584
70
7
0
176,244
0
L
Fafnir
4,837
484
50
5
0
198,055
2
W
Nox
5,600
560
24
2
0
187,893
0
W
Atlas
6,171
617
56
6
0
163,091
0
L
Sol
5,604
560
63
6
0
200,113
0
W
Ra
6,232
623
91
9
0
218,909
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role