Player Matchup

Hun Batz
Hun Batz
Alg0rhythm
Hun Batz
Level 124
God Stats
1W - 1L
1,275 SR
Queue Stats
236W - 187L
1,527 Elo+
Party 2
Freya
Freya
DeathByNPC
Freya
Level 76
God Stats
11W - 7L
1,681 SR
Queue Stats
178W - 148L
1,482 Elo+
Party 2
Mulan
Mulan
JusBetterThanU-
Mulan
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 11L
1,524 Elo+
Party 2
Ares
Ares
Nithian
Ares
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,529 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Reinerus
Morgan Le Fay
Level 150
God Stats
10W - 15L
1,453 SR
Queue Stats
142W - 133L
1,537 Elo+
Party 3
Team Averages
Level 117
1,482 SR
1,520 Elo+

VS

Team Averages
Level 129
1,491 SR
1,568 Elo+
Anubis
Anubis
EXM_somewheresad
Anubis
Level 123
God Stats
5W - 4L
1,669 SR
Queue Stats
31W - 20L
1,587 Elo+
Party 1
Mercury
Mercury
Ihatewomen69
Mercury
Level 65
God Stats
1W - 2L
1,580 SR
Queue Stats
250W - 253L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
LoneUncle
Sun Wukong
Level 179
God Stats
0W - 3L
1,209 SR
Queue Stats
289W - 278L
1,559 Elo+
Party 1
Anhur
Anhur
TurtleTott
Anhur
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 60L
1,524 Elo+
Party 1
Xing Tian
Xing Tian
l Vargr l
Xing Tian
Level 138
God Stats
1W - 2L
1,496 SR
Queue Stats
172W - 141L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alg0rhythm
Hun Batz
11
5 / 1 / 3
6,541
595
7,649
7,529
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
12
1 / 0 / 2
6,439
585
3,508
4,786
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 1 / 0
6,874
625
5,026
7,571
5,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ares
Nithian
Ares
10
0 / 0 / 4
5,963
542
2,706
6,025
4,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
Reinerus
Morgan Le Fay
11
5 / 1 / 2
6,694
609
7,167
5,580
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
5,979
544
3,585
5,404
2,218
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Ihatewomen69
Mercury
9
0 / 5 / 0
5,112
465
2,072
10,273
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
LoneUncle
Sun Wukong
12
1 / 1 / 0
6,421
584
3,302
8,521
6,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
9
0 / 2 / 2
5,179
471
3,928
5,690
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
l Vargr l
Xing Tian
8
0 / 1 / 2
5,149
468
3,029
8,977
5,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
3
3
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Alg0rhythm
Hun Batz
5
1
3
6.5
W
Freya
1
0
2
2
L
2
3
0
0.67
L
Mercury
Ihatewomen69
Mercury
0
5
0
0
W
1
1
0
1
L
Sun Wukong
LoneUncle
Sun Wukong
1
1
0
1
W
Ares
Nithian
Ares
0
0
4
2
W
Morgan Le Fay
Reinerus
Morgan Le Fay
5
1
2
6
L
Anhur
0
2
2
0.5
L
Xing Tian
l Vargr l
Xing Tian
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,056
Damage
15,916
31,491
Taken
38,865
13,942
Mitigated
18,721
11,622
Healing
12,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Alg0rhythm
Hun Batz
7,649
2,695
0
4,028
7,529
2,040
0
1,735
5,794
0
46,398
W
Freya
3,508
1,182
0
2,785
4,786
1,295
0
322
4,464
40,660
7,327
L
3,585
68
0
1,699
5,404
2,218
0
3,530
1,874
33,728
0
L
Mercury
Ihatewomen69
Mercury
2,072
603
0
3,826
10,273
2,587
0
1,322
8,951
0
30,078
W
5,026
698
0
2,559
7,571
5,151
0
0
7,109
102
48,820
L
Sun Wukong
LoneUncle
Sun Wukong
3,302
509
0
3,742
8,521
6,805
0
356
8,165
0
42,742
W
Ares
Nithian
Ares
2,706
697
0
1,359
6,025
4,066
0
1,371
4,654
19,482
0
W
Morgan Le Fay
Reinerus
Morgan Le Fay
7,167
739
0
891
5,580
1,390
0
3,186
2,394
46,123
905
L
Anhur
3,928
1,748
0
1,561
5,690
1,603
0
3,013
2,677
0
32,304
L
Xing Tian
l Vargr l
Xing Tian
3,029
358
0
1,692
8,977
5,508
0
4,950
4,027
10,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,511
Gold Earned
27,840
372
Minions Killed
312
0
Camps Cleared
0
1,140,974
Distance Traveled
1,120,418
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,541
595
84
8
0
259,242
0
W
Freya
6,439
585
98
9
0
210,560
4
L
Anubis
5,979
544
62
6
0
188,713
0
L
Mercury
5,112
465
71
6
0
248,684
0
W
Mulan
6,874
625
94
9
0
219,020
2
L
Sun Wukong
6,421
584
101
9
0
243,045
0
W
Ares
5,963
542
17
2
0
231,564
0
W
Morgan Le Fay
6,694
609
79
7
0
220,588
4
L
Anhur
5,179
471
67
6
0
227,296
1
L
Xing Tian
5,149
468
11
1
0
212,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role