Player Matchup

Fafnir
Fafnir
Ancalagon5386
Fafnir
Level 127
God Stats
33W - 27L
1,622 SR
Queue Stats
249W - 252L
1,555 Elo+
Party 3
Ra
Ra
Beowulftime
Ra
Level 142
God Stats
13W - 13L
1,515 SR
Queue Stats
308W - 293L
1,521 Elo+
Solo
King Arthur
King Arthur
CoRnHoLeMuNcH96
King Arthur
Level 144
God Stats
5W - 5L
1,570 SR
Queue Stats
237W - 227L
1,583 Elo+
Solo
Fenrir
Fenrir
DodoArmsJack
Fenrir
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 48L
1,505 Elo+
Party 3
Anubis
Anubis
ZM ToneLoC
Anubis
Level 51
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 96
1,494 SR
1,533 Elo+

VS

Team Averages
Level 159
1,521 SR
1,538 Elo+
Mercury
Mercury
ASobekPluck
Mercury
Level 136
God Stats
1W - 1L
1,394 SR
Queue Stats
117W - 97L
1,549 Elo+
Party 1
Freya
Freya
Gawadrolt
Freya
Level 156
God Stats
5W - 11L
1,746 SR
Queue Stats
739W - 698L
1,551 Elo+
Solo
Bakasura
Bakasura
Potrosaurio
Bakasura
Level 159
God Stats
1W - 4L
1,174 SR
Queue Stats
359W - 359L
1,530 Elo+
Party 2
Scylla
Scylla
SelenO2730
Scylla
Level 158
God Stats
2W - 1L
1,715 SR
Queue Stats
259W - 251L
1,504 Elo+
Party 2
Guan Yu
Guan Yu
WardMeDaddy
Guan Yu
Level 185
God Stats
6W - 5L
1,576 SR
Queue Stats
456W - 427L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
5,042
504
2,269
5,961
4,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 3 / 0
6,383
638
5,191
5,976
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
CoRnHoLeMuNcH96
King Arthur
11
1 / 2 / 1
6,378
638
7,350
8,314
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
12
3 / 3 / 3
6,482
648
4,424
9,498
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Anubis
ZM ToneLoC
Anubis
6
0 / 6 / 1
4,223
422
678
4,011
1,318
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ASobekPluck
Mercury
11
5 / 1 / 3
6,233
623
4,202
6,650
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Gawadrolt
Freya
13
2 / 1 / 4
6,987
699
3,984
6,027
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bakasura
Potrosaurio
Bakasura
10
2 / 1 / 6
6,122
612
4,381
12,026
7,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
SelenO2730
Scylla
11
5 / 3 / 2
6,675
668
4,435
4,395
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
WardMeDaddy
Guan Yu
10
2 / 1 / 7
6,299
630
4,186
6,940
3,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
16
17
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
ASobekPluck
Mercury
5
1
3
6.5
L
0
3
2
0.33
L
3
3
0
1
L
King Arthur
CoRnHoLeMuNcH96
King Arthur
1
2
1
0.75
L
Fenrir
3
3
3
1.5
W
Freya
Gawadrolt
Freya
2
1
4
4
W
Bakasura
Potrosaurio
Bakasura
2
1
6
5
W
Scylla
SelenO2730
Scylla
5
3
2
2
W
Guan Yu
WardMeDaddy
Guan Yu
2
1
7
5.5
L
Anubis
ZM ToneLoC
Anubis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,912
Damage
21,188
33,760
Taken
36,038
16,479
Mitigated
16,630
6,491
Healing
13,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ASobekPluck
Mercury
4,202
876
0
795
6,650
2,355
99
1,019
5,631
0
33,746
L
2,269
410
0
1,470
5,961
4,199
0
1,356
4,326
10,391
0
L
5,191
691
243
1,844
5,976
1,921
0
2,485
3,289
34,501
0
L
King Arthur
CoRnHoLeMuNcH96
King Arthur
7,350
1,023
0
1,495
8,314
5,280
0
415
7,653
0
42,366
L
Fenrir
4,424
1,374
0
1,309
9,498
3,761
0
1,115
8,373
0
48,866
W
Freya
Gawadrolt
Freya
3,984
1,361
0
2,449
6,027
2,076
317
2,795
3,232
45,583
2,315
W
Bakasura
Potrosaurio
Bakasura
4,381
3,458
0
5,095
12,026
7,471
0
994
11,032
0
21,330
W
Scylla
SelenO2730
Scylla
4,435
723
0
918
4,395
1,033
417
654
3,741
40,452
0
W
Guan Yu
WardMeDaddy
Guan Yu
4,186
370
1,255
2,493
6,940
3,695
0
2,565
4,264
0
22,131
L
Anubis
ZM ToneLoC
Anubis
678
88
0
130
4,011
1,318
0
2,488
1,389
9,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
32,316
274
Minions Killed
324
0
Camps Cleared
0
987,935
Distance Traveled
1,128,337
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,233
623
57
6
0
268,829
0
L
Fafnir
5,042
504
14
1
0
196,869
0
L
Ra
6,383
638
74
7
0
199,835
3
L
King Arthur
6,378
638
87
9
0
191,794
3
L
Fenrir
6,482
648
87
9
0
251,386
0
W
Freya
6,987
699
94
9
0
193,987
2
W
Bakasura
6,122
612
70
7
0
232,774
3
W
Scylla
6,675
668
72
7
0
199,697
0
W
Guan Yu
6,299
630
31
3
0
233,050
6
L
Anubis
4,223
422
12
1
0
148,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role