Player Matchup

Raijin
Raijin
 
Raijin
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dark69Assassins
Bellona
Level 99
God Stats
15W - 22L
1,351 SR
Queue Stats
368W - 393L
1,444 Elo+
Solo
Set
Set
Miniclix1234
Set
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
471W - 496L
1,374 Elo+
Solo
Team Averages
Level 97
1,450 SR
1,439 Elo+

VS

Team Averages
Level 112
1,454 SR
1,388 Elo+
Nu Wa
Nu Wa
AlphaTacoHo
Nu Wa
Level 171
God Stats
122W - 86L
1,575 SR
Queue Stats
311W - 306L
1,484 Elo+
Solo
Bacchus
Bacchus
Ashes Will Rise
Bacchus
Level 159
God Stats
2W - 2L
1,286 SR
Queue Stats
64W - 63L
1,505 Elo+
Party 1
Hun Batz
Hun Batz
Vonpy
Hun Batz
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
0 / 2 / 0
4,379
876
1,892
3,860
1,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
1 / 1 / 0
4,961
992
1,534
4,153
2,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 1 / 0
4,065
813
606
1,214
590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,533
1,107
4,370
2,703
789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 2
5,168
1,034
1,413
2,230
1,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Vonpy
Hun Batz
9
1 / 1 / 3
5,034
1,007
1,424
2,292
998
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
4
4
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
0
0
W
1
0
3
2.5
W
2
0
2
3
L
1
1
0
1
L
0
1
0
0
W
Hun Batz
Vonpy
Hun Batz
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,032
Damage
7,207
9,227
Taken
7,225
4,481
Mitigated
3,165
1,808
Healing
1,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
1,892
195
0
1,036
3,860
1,097
0
2,171
1,689
8,911
245
W
4,370
1,559
0
930
2,703
789
556
854
1,812
21,946
0
W
1,413
72
0
548
2,230
1,378
408
468
1,731
2,870
0
L
1,534
395
0
772
4,153
2,794
0
2,815
1,338
0
9,326
L
606
332
0
0
1,214
590
0
805
409
0
2,098
W
Hun Batz
Vonpy
Hun Batz
1,424
417
0
0
2,292
998
52
500
1,682
0
2,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,405
Gold Earned
15,735
43
Minions Killed
54
0
Camps Cleared
0
198,782
Distance Traveled
269,929
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,379
876
18
4
0
83,122
1
W
Nu Wa
5,533
1,107
40
8
0
98,340
2
W
Bacchus
5,168
1,034
3
1
0
87,999
0
L
Bellona
4,961
992
20
4
0
70,239
0
L
Set
4,065
813
5
1
0
45,421
0
W
Hun Batz
5,034
1,007
11
2
0
83,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role