Player Matchup

Serqet
Serqet
ILinxI
Serqet
Level 13
God Stats
18W - 19L
1,330 SR
Queue Stats
32W - 35L
1,282 Elo+
Party 2
Izanami
Izanami
JägerCore
Izanami
Level 69
God Stats
6W - 11L
1,269 SR
Queue Stats
36W - 41L
1,301 Elo+
Party 2
Cthulhu
Cthulhu
Lemon4ik2210
Cthulhu
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,439 Elo+
Party 2
Team Averages
Level 34
1,366 SR
1,340 Elo+

VS

Team Averages
Level 65
1,493 SR
1,312 Elo+
Ymir
Ymir
Charger1969
Ymir
Level 6
God Stats
3W - 2L
1,300 SR
Queue Stats
3W - 2L
1,255 Elo+
Party 1
Nu Wa
Nu Wa
Kaazarinos
Nu Wa
Level 125
God Stats
1W - 0L
1,678 SR
Queue Stats
11W - 18L
1,367 Elo+
Party 1
Thanatos
Thanatos
RoeinFlub07
Thanatos
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ILinxI
Serqet
17
1 / 6 / 1
10,510
657
6,707
11,798
7,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
JägerCore
Izanami
18
1 / 8 / 1
11,797
737
11,608
13,925
4,008
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cthulhu
Lemon4ik2210
Cthulhu
16
0 / 5 / 2
9,996
625
11,206
18,825
16,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 18
12,137
759
8,269
13,570
16,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
20
6 / 2 / 9
13,816
864
14,274
10,064
4,529
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
RoeinFlub07
Thanatos
20
13 / 0 / 6
14,258
891
16,061
11,300
6,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
19
19
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
0
18
9
L
Serqet
ILinxI
Serqet
1
6
1
0.25
L
Izanami
JägerCore
Izanami
1
8
1
0.19
W
Nu Wa
6
2
9
5.25
L
Cthulhu
Lemon4ik2210
Cthulhu
0
5
2
0.2
W
Thanatos
RoeinFlub07
Thanatos
13
0
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,521
Damage
38,604
44,548
Taken
34,934
27,095
Mitigated
27,698
3,520
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,269
1,346
0
230
13,570
16,727
170
3,026
9,608
21,893
1,168
L
Serqet
ILinxI
Serqet
6,707
1,538
0
715
11,798
7,024
0
6,325
5,150
0
27,811
L
Izanami
JägerCore
Izanami
11,608
8,773
0
1,305
13,925
4,008
106
6,615
6,828
0
51,550
W
Nu Wa
14,274
3,322
0
781
10,064
4,529
1,256
3,276
6,425
77,806
0
L
Cthulhu
Lemon4ik2210
Cthulhu
11,206
419
0
1,500
18,825
16,063
0
9,341
9,130
25,279
2,588
W
Thanatos
RoeinFlub07
Thanatos
16,061
3,944
0
10,646
11,300
6,442
1,242
3,836
7,464
0
51,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,303
Gold Earned
40,211
168
Minions Killed
223
0
Camps Cleared
0
732,332
Distance Traveled
904,892
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,137
759
36
2
0
305,235
0
L
Serqet
10,510
657
45
3
0
249,898
3
L
Izanami
11,797
737
89
6
0
225,217
4
W
Nu Wa
13,816
864
130
8
0
276,311
0
L
Cthulhu
9,996
625
34
2
0
257,217
0
W
Thanatos
14,258
891
57
4
0
323,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role