Player Matchup

Cthulhu
Cthulhu
Bronze IV
DrDanGleesak696
Cthulhu
Bronze IV
Level 60
God Stats
0W - 3L
1,235 SR
Queue Stats
5W - 27L
936 MMR
Solo
Bacchus
Bacchus
Silver III
JerseyJayDee
Bacchus
Silver III
Level 104
God Stats
6W - 7L
1,563 SR
Queue Stats
100W - 119L
956 MMR
Solo
Hercules
Hercules
Silver II
Scyll1234567
Hercules
Silver II
Level 152
God Stats
4W - 9L
1,066 SR
Queue Stats
251W - 265L
1,083 MMR
Solo
Persephone
Persephone
Silver III
Ze Pequeno Rio
Persephone
Silver III
Level 148
God Stats
4W - 3L
1,546 SR
Queue Stats
48W - 71L
1,069 MMR
Solo
Olorun
Olorun
Silver III
ZigB
Olorun
Silver III
Level 57
God Stats
11W - 14L
1,536 SR
Queue Stats
57W - 71L
949 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,389 SR
999 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,492 SR
1,106 MMR
Terra
Terra
Silver III
 
Terra
Silver III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
MatyCampos10
Tsukuyomi
Silver II
Level 122
God Stats
6W - 4L
1,350 SR
Queue Stats
359W - 387L
1,114 MMR
Solo
Artemis
Artemis
Silver III
Mitsu_Rei_
Artemis
Silver III
Level 108
God Stats
68W - 53L
1,544 SR
Queue Stats
606W - 640L
867 MMR
Solo
Nu Wa
Nu Wa
Silver II
RebelRick0831
Nu Wa
Silver II
Level 140
God Stats
4W - 6L
1,567 SR
Queue Stats
73W - 89L
1,052 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Spartan021231
Sun Wukong
Silver I
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 170L
999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,070
506
2,727
7,550
6,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
JerseyJayDee
Bacchus
9
1 / 6 / 0
5,439
453
5,756
9,809
9,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
Scyll1234567
Hercules
12
2 / 0 / 0
6,033
503
4,148
7,836
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Persephone
Ze Pequeno Rio
Persephone
11
0 / 1 / 2
6,761
563
3,508
6,912
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
ZigB
Olorun
10
1 / 1 / 0
5,649
471
1,886
5,061
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
King ArthurErlang ShenChang'eThoth

VS

Bans
KaliArachneAchillesAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 1 / 3
5,325
444
3,078
8,126
3,905
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tsukuyomi
MatyCampos10
Tsukuyomi
12
3 / 1 / 3
6,243
520
4,031
6,074
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artemis
Mitsu_Rei_
Artemis
12
0 / 0 / 1
6,062
505
3,153
3,751
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 1 / 2
6,652
554
7,603
2,756
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Spartan021231
Sun Wukong
13
5 / 1 / 2
8,013
668
5,645
10,338
7,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
9
9
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
3
1.5
L
0
1
0
0
L
Bacchus
JerseyJayDee
Bacchus
1
6
0
0.17
W
Tsukuyomi
MatyCampos10
Tsukuyomi
3
1
3
4.5
W
Artemis
Mitsu_Rei_
Artemis
0
0
1
0.5
W
1
1
2
2
L
Hercules
Scyll1234567
Hercules
2
0
0
2
W
Sun Wukong
Spartan021231
Sun Wukong
5
1
2
6
L
Persephone
Ze Pequeno Rio
Persephone
0
1
2
1
L
Olorun
ZigB
Olorun
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,025
Damage
23,510
37,168
Taken
31,045
21,070
Mitigated
14,942
10,341
Healing
11,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,078
239
228
3,745
8,126
3,905
0
3,137
4,975
30,550
0
L
2,727
239
0
617
7,550
6,211
481
937
6,613
35,664
2,642
L
Bacchus
JerseyJayDee
Bacchus
5,756
620
0
2,873
9,809
9,418
0
985
8,824
24,666
431
W
Tsukuyomi
MatyCampos10
Tsukuyomi
4,031
853
0
3,172
6,074
1,844
0
2,033
3,991
0
35,491
W
Artemis
Mitsu_Rei_
Artemis
3,153
1,120
0
1,026
3,751
1,217
0
1,888
1,863
0
38,255
W
7,603
877
0
500
2,756
849
0
977
1,779
47,404
1,894
L
Hercules
Scyll1234567
Hercules
4,148
1,311
0
3,934
7,836
2,513
0
3,109
4,727
0
41,499
W
Sun Wukong
Spartan021231
Sun Wukong
5,645
1,270
0
2,434
10,338
7,127
312
4,620
5,038
0
50,461
L
Persephone
Ze Pequeno Rio
Persephone
3,508
270
0
2,054
6,912
1,493
0
4,767
2,143
46,128
0
L
Olorun
ZigB
Olorun
1,886
895
30
833
5,061
1,435
0
855
4,206
31,974
2,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
32,295
341
Minions Killed
362
0
Camps Cleared
0
1,153,383
Distance Traveled
1,142,009
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,325
444
45
4
0
214,334
5
L
Cthulhu
6,070
506
71
6
0
208,093
0
L
Bacchus
5,439
453
43
4
0
195,864
1
W
Tsukuyomi
6,243
520
65
5
0
268,575
0
W
Artemis
6,062
505
69
6
0
218,431
0
W
Nu Wa
6,652
554
92
8
0
214,492
2
L
Hercules
6,033
503
73
6
0
285,131
0
W
Sun Wukong
8,013
668
91
8
0
226,177
0
L
Persephone
6,761
563
97
8
0
232,480
5
L
Olorun
5,649
471
57
5
0
231,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role