Player Matchup

Horus
Horus
Arthdal
Horus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 309L
1,558 Elo+
Solo
Chronos
Chronos
Bootyclapasaur
Chronos
Level 129
God Stats
2W - 3L
1,635 SR
Queue Stats
172W - 166L
1,523 Elo+
Party 2
Awilix
Awilix
Jonathan Issac7
Awilix
Level 32
God Stats
0W - 1L
1,542 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Sol
Sol
gatytow
Sol
Level 155
God Stats
0W - 2L
1,705 SR
Queue Stats
60W - 46L
1,592 Elo+
Solo
Tiamat
Tiamat
partypancake101
Tiamat
Level 147
God Stats
2W - 3L
1,568 SR
Queue Stats
154W - 171L
1,488 Elo+
Party 2
Team Averages
Level 124
1,590 SR
1,532 Elo+

VS

Team Averages
Level 149
1,520 SR
1,601 Elo+
Freya
Freya
 
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
NinjaKiwi64
Ix Chel
Level 140
God Stats
4W - 2L
1,654 SR
Queue Stats
46W - 22L
1,953 Elo+
Solo
Pele
Pele
Rovert Grant
Pele
Level 147
God Stats
11W - 6L
1,446 SR
Queue Stats
94W - 94L
1,566 Elo+
Solo
Hercules
Hercules
X x V M I x X
Hercules
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 283L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Arthdal
Horus
7
0 / 1 / 2
4,856
486
3,468
7,740
5,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 3 / 0
5,099
510
1,533
5,861
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
3 / 1 / 1
5,575
558
1,756
6,440
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
10
1 / 5 / 2
5,813
581
6,524
9,249
2,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 0
6,166
617
5,426
10,556
5,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
3 / 0 / 1
6,183
618
4,657
3,224
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Artio
 
Artio
11
1 / 1 / 0
6,095
610
6,469
10,348
6,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
NinjaKiwi64
Ix Chel
11
3 / 1 / 3
6,546
655
7,638
5,575
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 3
5,977
598
6,303
8,896
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
X x V M I x X
Hercules
9
1 / 1 / 4
5,477
548
2,132
6,937
3,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
11
11
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
0
1
3.5
W
Artio
 
Artio
1
1
0
1
L
Horus
Arthdal
Horus
0
1
2
1
L
0
3
0
0
L
3
1
1
3.5
W
Ix Chel
NinjaKiwi64
Ix Chel
3
1
3
4.5
W
3
2
3
2.25
W
Hercules
X x V M I x X
Hercules
1
1
4
3
L
Sol
1
5
2
0.4
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,707
Damage
27,199
39,846
Taken
34,980
17,152
Mitigated
15,880
14,512
Healing
12,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,657
1,281
0
1,644
3,224
945
0
585
2,639
40,473
0
W
Artio
 
Artio
6,469
1,216
0
4,281
10,348
6,378
0
4,899
5,449
35,765
0
L
Horus
Arthdal
Horus
3,468
1,724
424
2,866
7,740
5,084
0
2,106
5,215
0
13,209
L
1,533
408
20
1,477
5,861
1,579
0
3,081
2,478
26,088
8,825
L
1,756
634
0
665
6,440
2,111
0
1,129
5,161
0
31,398
W
Ix Chel
NinjaKiwi64
Ix Chel
7,638
878
440
1,471
5,575
1,750
50
2,910
2,665
33,439
1,650
W
6,303
704
0
2,166
8,896
2,992
0
2,199
6,697
0
47,189
W
Hercules
X x V M I x X
Hercules
2,132
623
0
2,196
6,937
3,815
0
2,213
4,724
558
8,333
L
Sol
6,524
1,492
0
3,869
9,249
2,491
0
4,335
4,500
44,135
1,102
L
5,426
1,201
0
5,191
10,556
5,887
0
5,651
4,087
37,608
1,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,509
Gold Earned
30,278
307
Minions Killed
306
0
Camps Cleared
0
985,931
Distance Traveled
1,080,640
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,183
618
76
8
0
196,080
1
W
Artio
6,095
610
76
8
0
217,593
0
L
Horus
4,856
486
16
2
0
211,206
1
L
Chronos
5,099
510
65
7
0
192,086
0
L
Awilix
5,575
558
58
6
0
232,256
0
W
Ix Chel
6,546
655
64
6
0
204,998
0
W
Pele
5,977
598
75
8
0
239,662
0
W
Hercules
5,477
548
15
2
0
222,307
2
L
Sol
5,813
581
78
8
0
177,692
0
L
Tiamat
6,166
617
90
9
0
172,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role