Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
CorruptedSoul03
King Arthur
Level 123
God Stats
1W - 7L
1,278 SR
Queue Stats
109W - 169L
1,483 Elo+
Party 2
Geb
Geb
HeathenYsn
Geb
Level 126
God Stats
11W - 19L
1,434 SR
Queue Stats
127W - 140L
1,514 Elo+
Party 2
Erlang Shen
Erlang Shen
Ilzuslonz
Erlang Shen
Level 119
God Stats
2W - 1L
1,851 SR
Queue Stats
168W - 228L
1,473 Elo+
Party 2
Agni
Agni
TolikVinogradov
Agni
Level 147
God Stats
1W - 4L
1,505 SR
Queue Stats
134W - 124L
1,463 Elo+
Solo
Team Averages
Level 135
1,514 SR
1,487 Elo+

VS

Team Averages
Level 78
1,555 SR
1,445 Elo+
Scylla
Scylla
EmpxBoss
Scylla
Level 127
God Stats
21W - 15L
1,662 SR
Queue Stats
489W - 456L
1,520 Elo+
Solo
Horus
Horus
Flami3
Horus
Level 129
God Stats
10W - 5L
1,695 SR
Queue Stats
124W - 98L
1,603 Elo+
Solo
Fenrir
Fenrir
Justice911
Fenrir
Level 17
God Stats
1W - 2L
1,121 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 1
Athena
Athena
profBoysen
Athena
Level 108
God Stats
2W - 1L
1,795 SR
Queue Stats
30W - 30L
1,524 Elo+
Party 1
Hachiman
Hachiman
underp4ntsthief
Hachiman
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
0 / 2 / 3
8,175
511
5,346
8,977
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
CorruptedSoul03
King Arthur
12
0 / 4 / 0
6,630
414
3,055
14,023
7,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 2
7,743
484
5,470
12,996
9,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Ilzuslonz
Erlang Shen
14
2 / 4 / 4
7,745
484
5,415
15,463
6,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 1
9,514
595
10,143
7,387
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EmpxBoss
Scylla
17
4 / 1 / 2
9,650
603
7,622
5,804
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Flami3
Horus
15
4 / 0 / 5
9,816
614
15,365
11,793
8,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Justice911
Fenrir
13
1 / 3 / 1
7,363
460
3,697
8,516
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
profBoysen
Athena
13
1 / 2 / 5
7,636
477
4,343
15,355
14,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
14
3 / 1 / 0
8,133
508
5,657
8,875
2,537
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
13
13
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
2
3
0.75
L
King Arthur
CorruptedSoul03
King Arthur
0
4
0
0
W
Scylla
EmpxBoss
Scylla
4
1
2
5
W
Horus
Flami3
Horus
4
0
5
6.5
L
1
1
2
2
L
Erlang Shen
Ilzuslonz
Erlang Shen
2
4
4
1
W
Fenrir
Justice911
Fenrir
1
3
1
0.5
L
4
2
1
2.25
W
Athena
profBoysen
Athena
1
2
5
1.75
W
Hachiman
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,429
Damage
36,684
58,846
Taken
50,343
28,326
Mitigated
31,662
15,556
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,346
3,063
0
3,620
8,977
3,629
114
825
8,152
0
66,730
L
King Arthur
CorruptedSoul03
King Arthur
3,055
292
0
1,206
14,023
7,275
0
1,697
12,288
0
38,517
W
Scylla
EmpxBoss
Scylla
7,622
610
0
750
5,804
1,782
0
3,772
2,032
88,350
657
W
Horus
Flami3
Horus
15,365
5,978
200
2,468
11,793
8,954
0
2,429
9,364
1,017
74,882
L
5,470
311
0
2,671
12,996
9,180
54
4,413
8,403
24,461
1,742
L
Erlang Shen
Ilzuslonz
Erlang Shen
5,415
2,396
0
7,152
15,463
6,030
526
2,708
12,670
0
56,996
W
Fenrir
Justice911
Fenrir
3,697
1,086
0
336
8,516
3,759
0
2,201
6,315
0
52,976
L
10,143
385
0
907
7,387
2,212
264
2,752
4,425
84,685
983
W
Athena
profBoysen
Athena
4,343
889
0
4,413
15,355
14,630
37
5,052
10,303
23,593
752
W
Hachiman
5,657
3,492
0
2,851
8,875
2,537
36
1,782
7,093
0
50,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,807
Gold Earned
42,598
490
Minions Killed
497
0
Camps Cleared
0
1,655,416
Distance Traveled
1,692,731
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,175
511
130
8
0
284,092
4
L
King Arthur
6,630
414
62
4
0
325,390
0
W
Scylla
9,650
603
169
11
0
328,006
2
W
Horus
9,816
614
122
8
0
305,771
3
L
Geb
7,743
484
41
3
0
353,340
6
L
Erlang Shen
7,745
484
105
7
0
357,743
2
W
Fenrir
7,363
460
78
5
0
383,734
0
L
Agni
9,514
595
152
10
0
334,851
0
W
Athena
7,636
477
32
2
0
368,687
5
W
Hachiman
8,133
508
96
6
0
306,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role