Player Matchup

Janus
Janus
Silver III
C0dEbReAkEr88
Janus
Silver III
Level 124
God Stats
1W - 5L
1,080 SR
Queue Stats
45W - 66L
1,240 MMR
Solo
Freya
Freya
Silver II
Drem0525
Freya
Silver II
Level 77
God Stats
28W - 32L
1,519 SR
Queue Stats
58W - 74L
1,132 MMR
Solo
Fenrir
Fenrir
Silver I
JoseVM9888
Fenrir
Silver I
Level 80
God Stats
58W - 48L
1,515 SR
Queue Stats
85W - 94L
1,226 MMR
Solo
Shiva
Shiva
Silver IV
KeepContained
Shiva
Silver IV
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 47L
1,126 MMR
Solo
Odin
Odin
Silver II
Unibolt
Odin
Silver II
Level 69
God Stats
3W - 1L
2,070 SR
Queue Stats
44W - 56L
1,027 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,537 SR
1,151 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,550 SR
1,151 MMR
Charybdis
Charybdis
Silver IV
CompChomp1114
Charybdis
Silver IV
Level 97
God Stats
1W - 4L
1,517 SR
Queue Stats
48W - 68L
1,135 MMR
Solo
King Arthur
King Arthur
Bronze IV
Greasybark1228
King Arthur
Bronze IV
Level 59
God Stats
3W - 6L
1,476 SR
Queue Stats
43W - 46L
1,169 MMR
Party 1
Chang'e
Chang'e
Bronze IV
Nekopuffs
Chang'e
Bronze IV
Level 65
God Stats
0W - 2L
1,758 SR
Queue Stats
6W - 13L
1,284 MMR
Party 1
Erlang Shen
Erlang Shen
Silver IV
Sneakcanada
Erlang Shen
Silver IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 54L
1,048 MMR
Solo
Cerberus
Cerberus
Silver I
Trisectrix
Cerberus
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 194L
1,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 8
9,955
498
11,921
11,211
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Drem0525
Freya
15
4 / 7 / 5
9,588
479
13,114
16,999
5,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
JoseVM9888
Fenrir
16
10 / 4 / 4
10,460
523
17,251
18,639
9,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 6 / 3
10,005
500
10,772
21,094
13,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
Unibolt
Odin
15
5 / 1 / 9
10,092
505
13,384
19,117
20,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MulanAo KuangArachne

VS

Bans
ThanatosAwilixIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CompChomp1114
Charybdis
11
2 / 3 / 0
8,291
415
6,197
6,139
1,683
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Greasybark1228
King Arthur
18
7 / 3 / 5
11,943
597
25,055
30,162
28,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Chang'e
Nekopuffs
Chang'e
17
4 / 2 / 1
10,328
516
10,080
11,607
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Sneakcanada
Erlang Shen
16
4 / 6 / 5
9,491
475
8,181
17,257
9,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Trisectrix
Cerberus
16
3 / 7 / 5
9,876
494
9,885
27,884
22,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
36
21
Kills
20
21
Deaths
21
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
3
8
1.33
L
Charybdis
CompChomp1114
Charybdis
2
3
0
0.67
W
Freya
Drem0525
Freya
4
7
5
0.93
L
King Arthur
Greasybark1228
King Arthur
7
3
5
3.17
W
Fenrir
JoseVM9888
Fenrir
10
4
4
3
W
2
6
3
0.58
L
Chang'e
Nekopuffs
Chang'e
4
2
1
2.25
L
Erlang Shen
Sneakcanada
Erlang Shen
4
6
5
1.08
L
Cerberus
Trisectrix
Cerberus
3
7
5
0.79
W
Odin
Unibolt
Odin
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,442
Damage
59,398
87,060
Taken
93,049
52,503
Mitigated
66,202
18,256
Healing
27,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,921
845
0
3,667
11,211
3,476
240
4,266
6,945
87,645
2,318
L
Charybdis
CompChomp1114
Charybdis
6,197
2,836
0
1,241
6,139
1,683
838
1,560
4,579
0
42,730
W
Freya
Drem0525
Freya
13,114
4,851
0
4,750
16,999
5,613
193
4,178
12,821
68,060
711
L
King Arthur
Greasybark1228
King Arthur
25,055
1,968
0
9,291
30,162
28,982
203
5,877
24,101
0
95,739
W
Fenrir
JoseVM9888
Fenrir
17,251
5,091
0
3,973
18,639
9,072
588
4,851
13,788
25
64,356
W
10,772
1,603
595
2,200
21,094
13,948
94
2,232
18,862
64
70,918
L
Chang'e
Nekopuffs
Chang'e
10,080
55
713
3,591
11,607
3,834
0
3,517
7,824
65,552
0
L
Erlang Shen
Sneakcanada
Erlang Shen
8,181
4,128
0
3,097
17,257
9,600
0
4,482
12,530
0
71,689
L
Cerberus
Trisectrix
Cerberus
9,885
289
2,160
7,385
27,884
22,103
14
8,815
18,833
41,408
881
W
Odin
Unibolt
Odin
13,384
2,806
0
3,071
19,117
20,394
50
4,409
14,708
732
35,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,100
Gold Earned
49,929
511
Minions Killed
511
0
Camps Cleared
0
2,063,872
Distance Traveled
1,792,371
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,955
498
154
8
0
424,420
1
L
Charybdis
8,291
415
80
4
0
229,662
0
W
Freya
9,588
479
95
5
0
369,840
0
L
King Arthur
11,943
597
146
7
0
363,172
0
W
Fenrir
10,460
523
93
5
0
451,240
0
W
Shiva
10,005
500
127
6
0
385,105
0
L
Chang'e
10,328
516
110
6
0
415,970
0
L
Erlang Shen
9,491
475
104
5
0
392,802
0
L
Cerberus
9,876
494
71
4
0
390,765
1
W
Odin
10,092
505
42
2
0
433,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role